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Unified Diff: ash/common/wm/wm_window.h

Issue 2035543004: Shuffles and renames ash/common/wm classes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: random changes for chrome tests Created 4 years, 6 months ago
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Index: ash/common/wm/wm_window.h
diff --git a/ash/common/wm/wm_window.h b/ash/common/wm/wm_window.h
deleted file mode 100644
index 7b013b4f734bea1112e5031a0e73c324c63d5dbc..0000000000000000000000000000000000000000
--- a/ash/common/wm/wm_window.h
+++ /dev/null
@@ -1,263 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ASH_COMMON_WM_WM_WINDOW_H_
-#define ASH_COMMON_WM_WM_WINDOW_H_
-
-#include <memory>
-#include <vector>
-
-#include "ash/ash_export.h"
-#include "base/strings/string16.h"
-#include "base/time/time.h"
-#include "ui/base/ui_base_types.h"
-#include "ui/compositor/layer_animation_element.h"
-#include "ui/wm/core/window_animations.h"
-#include "ui/wm/public/window_types.h"
-
-namespace display {
-class Display;
-}
-
-namespace gfx {
-class Point;
-class Rect;
-class Size;
-class Transform;
-}
-
-namespace ui {
-class Layer;
-}
-
-namespace ash {
-namespace wm {
-
-class WMEvent;
-class WmGlobals;
-class WmLayoutManager;
-class WmRootWindowController;
-class WmWindowObserver;
-enum class WmWindowProperty;
-class WindowState;
-
-// This class exists as a porting layer to allow ash/wm to work with
-// aura::Window or mus::Window. See aura::Window for details on the functions.
-class ASH_EXPORT WmWindow {
- public:
- // See comments in SetBoundsInScreen().
- enum class BoundsInScreenBehavior {
- USE_LOCAL_COORDINATES,
- USE_SCREEN_COORDINATES,
- };
-
- WmWindow* GetRootWindow() {
- return const_cast<WmWindow*>(
- const_cast<const WmWindow*>(this)->GetRootWindow());
- }
- virtual const WmWindow* GetRootWindow() const = 0;
- virtual WmRootWindowController* GetRootWindowController() = 0;
-
- // TODO(sky): fix constness.
- virtual WmGlobals* GetGlobals() const = 0;
-
- // Used for debugging.
- virtual void SetName(const char* name) = 0;
-
- virtual base::string16 GetTitle() const = 0;
-
- // See shell_window_ids.h for list of known ids.
- virtual void SetShellWindowId(int id) = 0;
- virtual int GetShellWindowId() const = 0;
- virtual WmWindow* GetChildByShellWindowId(int id) = 0;
-
- virtual ui::wm::WindowType GetType() const = 0;
-
- // TODO(sky): seems like this shouldn't be exposed.
- virtual ui::Layer* GetLayer() = 0;
-
- virtual display::Display GetDisplayNearestWindow() = 0;
-
- virtual bool HasNonClientArea() = 0;
- virtual int GetNonClientComponent(const gfx::Point& location) = 0;
-
- virtual gfx::Point ConvertPointToTarget(const WmWindow* target,
- const gfx::Point& point) const = 0;
- virtual gfx::Point ConvertPointToScreen(const gfx::Point& point) const = 0;
- virtual gfx::Point ConvertPointFromScreen(const gfx::Point& point) const = 0;
- virtual gfx::Rect ConvertRectToScreen(const gfx::Rect& rect) const = 0;
- virtual gfx::Rect ConvertRectFromScreen(const gfx::Rect& rect) const = 0;
-
- virtual gfx::Size GetMinimumSize() const = 0;
- virtual gfx::Size GetMaximumSize() const = 0;
-
- // Returns the visibility requested by this window. IsVisible() takes into
- // account the visibility of the layer and ancestors, where as this tracks
- // whether Show() without a Hide() has been invoked.
- virtual bool GetTargetVisibility() const = 0;
-
- virtual bool IsVisible() const = 0;
-
- virtual void SetOpacity(float opacity) = 0;
- virtual float GetTargetOpacity() const = 0;
-
- virtual void SetTransform(const gfx::Transform& transform) = 0;
- virtual gfx::Transform GetTargetTransform() const = 0;
-
- virtual bool IsSystemModal() const = 0;
-
- virtual bool GetBoolProperty(WmWindowProperty key) = 0;
- virtual int GetIntProperty(WmWindowProperty key) = 0;
-
- WindowState* GetWindowState() {
- return const_cast<WindowState*>(
- const_cast<const WmWindow*>(this)->GetWindowState());
- }
- virtual const WindowState* GetWindowState() const = 0;
-
- virtual WmWindow* GetToplevelWindow() = 0;
-
- // See aura::client::ParentWindowWithContext() for details of what this does.
- virtual void SetParentUsingContext(WmWindow* context,
- const gfx::Rect& screen_bounds) = 0;
- virtual void AddChild(WmWindow* window) = 0;
-
- virtual WmWindow* GetParent() = 0;
-
- WmWindow* GetTransientParent() {
- return const_cast<WmWindow*>(
- const_cast<const WmWindow*>(this)->GetTransientParent());
- }
- virtual const WmWindow* GetTransientParent() const = 0;
- virtual std::vector<WmWindow*> GetTransientChildren() = 0;
-
- virtual void SetLayoutManager(
- std::unique_ptr<WmLayoutManager> layout_manager) = 0;
- virtual WmLayoutManager* GetLayoutManager() = 0;
-
- // |type| is WindowVisibilityAnimationType. Has to be an int to match aura.
- virtual void SetVisibilityAnimationType(int type) = 0;
- virtual void SetVisibilityAnimationDuration(base::TimeDelta delta) = 0;
- virtual void SetVisibilityAnimationTransition(
- ::wm::WindowVisibilityAnimationTransition transition) = 0;
- virtual void Animate(::wm::WindowAnimationType type) = 0;
- virtual void StopAnimatingProperty(
- ui::LayerAnimationElement::AnimatableProperty property) = 0;
- virtual void SetChildWindowVisibilityChangesAnimated() = 0;
-
- // See description in ui::Layer.
- virtual void SetMasksToBounds(bool value) = 0;
-
- virtual void SetBounds(const gfx::Rect& bounds) = 0;
- virtual void SetBoundsWithTransitionDelay(const gfx::Rect& bounds,
- base::TimeDelta delta) = 0;
- // Sets the bounds in such a way that LayoutManagers are circumvented.
- virtual void SetBoundsDirect(const gfx::Rect& bounds) = 0;
- virtual void SetBoundsDirectAnimated(const gfx::Rect& bounds) = 0;
- virtual void SetBoundsDirectCrossFade(const gfx::Rect& bounds) = 0;
-
- // Sets the bounds in two distinct ways. The exact behavior is dictated by
- // the value of BoundsInScreenBehavior set on the parent:
- //
- // USE_LOCAL_COORDINATES: the bounds are applied as is to the window. In other
- // words this behaves the same as if SetBounds(bounds_in_screen) was used.
- // This is the default.
- // USE_SCREEN_COORDINATES: the bounds are actual screen bounds and converted
- // from the display. In this case the window may move to a different
- // display if allowed (see SetDescendantsStayInSameRootWindow()).
- virtual void SetBoundsInScreen(const gfx::Rect& bounds_in_screen,
- const display::Display& dst_display) = 0;
- virtual gfx::Rect GetBoundsInScreen() const = 0;
- virtual const gfx::Rect& GetBounds() const = 0;
- virtual gfx::Rect GetTargetBounds() = 0;
-
- virtual void ClearRestoreBounds() = 0;
- virtual void SetRestoreBoundsInScreen(const gfx::Rect& bounds) = 0;
- virtual gfx::Rect GetRestoreBoundsInScreen() const = 0;
-
- virtual bool Contains(const WmWindow* other) const = 0;
-
- virtual void SetShowState(ui::WindowShowState show_state) = 0;
- virtual ui::WindowShowState GetShowState() const = 0;
-
- virtual void SetRestoreShowState(ui::WindowShowState show_state) = 0;
-
- // If |value| is true the window can not be moved to another root, regardless
- // of the bounds set on it.
- virtual void SetLockedToRoot(bool value) = 0;
-
- virtual void SetCapture() = 0;
- virtual bool HasCapture() = 0;
- virtual void ReleaseCapture() = 0;
-
- virtual bool HasRestoreBounds() const = 0;
-
- virtual void SetAlwaysOnTop(bool value) = 0;
- virtual bool IsAlwaysOnTop() const = 0;
-
- virtual void Hide() = 0;
- virtual void Show() = 0;
-
- // Requests the window to close and destroy itself. This is intended to
- // forward to an associated widget.
- virtual void CloseWidget() = 0;
-
- virtual bool IsFocused() const = 0;
-
- virtual bool IsActive() const = 0;
- virtual void Activate() = 0;
- virtual void Deactivate() = 0;
-
- virtual void SetFullscreen() = 0;
-
- virtual void Maximize() = 0;
- virtual void Minimize() = 0;
- virtual void Unminimize() = 0;
-
- virtual bool CanMaximize() const = 0;
- virtual bool CanMinimize() const = 0;
- virtual bool CanResize() const = 0;
- virtual bool CanActivate() const = 0;
-
- virtual void StackChildAtTop(WmWindow* child) = 0;
- virtual void StackChildAtBottom(WmWindow* child) = 0;
- virtual void StackChildAbove(WmWindow* child, WmWindow* target) = 0;
- virtual void StackChildBelow(WmWindow* child, WmWindow* target) = 0;
-
- virtual std::vector<WmWindow*> GetChildren() = 0;
-
- // Shows/hides the resize shadow. |component| is the component to show the
- // shadow for (one of the constants in ui/base/hit_test.h).
- virtual void ShowResizeShadow(int component) = 0;
- virtual void HideResizeShadow() = 0;
-
- // See description in SetBoundsInScreen().
- virtual void SetBoundsInScreenBehaviorForChildren(BoundsInScreenBehavior) = 0;
-
- // See description of SnapToPixelBoundaryIfNecessary().
- virtual void SetSnapsChildrenToPhysicalPixelBoundary() = 0;
-
- // If an ancestor has been set to snap children to pixel boundaries, then
- // snaps the layer associated with this window to the layer associated with
- // the ancestor.
- virtual void SnapToPixelBoundaryIfNecessary() = 0;
-
- // Makes the hit region for children slightly larger for easier resizing.
- virtual void SetChildrenUseExtendedHitRegion() = 0;
-
- // Sets whether descendants of this should not be moved to a different
- // container. This is used by SetBoundsInScreen().
- virtual void SetDescendantsStayInSameRootWindow(bool value) = 0;
-
- virtual void AddObserver(WmWindowObserver* observer) = 0;
- virtual void RemoveObserver(WmWindowObserver* observer) = 0;
-
- protected:
- virtual ~WmWindow() {}
-};
-
-} // namespace wm
-} // namespace ash
-
-#endif // ASH_COMMON_WM_WM_WINDOW_H_

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