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Side by Side Diff: ash/wm/lock_window_state.cc

Issue 2035543004: Shuffles and renames ash/common/wm classes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: random changes for chrome tests Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/lock_window_state.h" 5 #include "ash/wm/lock_window_state.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "ash/aura/wm_window_aura.h"
9 #include "ash/common/wm/window_animation_types.h" 10 #include "ash/common/wm/window_animation_types.h"
10 #include "ash/common/wm/window_state.h" 11 #include "ash/common/wm/window_state.h"
11 #include "ash/common/wm/window_state_delegate.h" 12 #include "ash/common/wm/window_state_delegate.h"
12 #include "ash/common/wm/window_state_util.h" 13 #include "ash/common/wm/window_state_util.h"
13 #include "ash/common/wm/wm_event.h" 14 #include "ash/common/wm/wm_event.h"
14 #include "ash/display/display_manager.h" 15 #include "ash/display/display_manager.h"
15 #include "ash/screen_util.h" 16 #include "ash/screen_util.h"
16 #include "ash/shell.h" 17 #include "ash/shell.h"
17 #include "ash/wm/aura/wm_window_aura.h"
18 #include "ash/wm/lock_layout_manager.h" 18 #include "ash/wm/lock_layout_manager.h"
19 #include "ash/wm/window_animations.h" 19 #include "ash/wm/window_animations.h"
20 #include "ash/wm/window_state_aura.h" 20 #include "ash/wm/window_state_aura.h"
21 #include "ash/wm/window_util.h" 21 #include "ash/wm/window_util.h"
22 #include "ui/aura/window.h" 22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h" 23 #include "ui/aura/window_delegate.h"
24 #include "ui/gfx/geometry/rect.h" 24 #include "ui/gfx/geometry/rect.h"
25 #include "ui/keyboard/keyboard_controller.h" 25 #include "ui/keyboard/keyboard_controller.h"
26 #include "ui/keyboard/keyboard_util.h" 26 #include "ui/keyboard/keyboard_util.h"
27 #include "ui/wm/core/window_animations.h" 27 #include "ui/wm/core/window_animations.h"
28 28
29 namespace ash { 29 namespace ash {
30 30
31 LockWindowState::LockWindowState(aura::Window* window) 31 LockWindowState::LockWindowState(aura::Window* window)
32 : current_state_type_(wm::GetWindowState(window)->GetStateType()) { 32 : current_state_type_(wm::GetWindowState(window)->GetStateType()) {
33 } 33 }
34 34
35 LockWindowState::~LockWindowState() { 35 LockWindowState::~LockWindowState() {
36 } 36 }
37 37
38 void LockWindowState::OnWMEvent(wm::WindowState* window_state, 38 void LockWindowState::OnWMEvent(wm::WindowState* window_state,
39 const wm::WMEvent* event) { 39 const wm::WMEvent* event) {
40 aura::Window* window = 40 aura::Window* window =
41 ash::wm::WmWindowAura::GetAuraWindow(window_state->window()); 41 ash::WmWindowAura::GetAuraWindow(window_state->window());
42 gfx::Rect bounds = window->bounds(); 42 gfx::Rect bounds = window->bounds();
43 43
44 switch (event->type()) { 44 switch (event->type()) {
45 case wm::WM_EVENT_TOGGLE_FULLSCREEN: 45 case wm::WM_EVENT_TOGGLE_FULLSCREEN:
46 ToggleFullScreen(window_state, window_state->delegate()); 46 ToggleFullScreen(window_state, window_state->delegate());
47 break; 47 break;
48 case wm::WM_EVENT_FULLSCREEN: 48 case wm::WM_EVENT_FULLSCREEN:
49 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN); 49 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN);
50 break; 50 break;
51 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION: 51 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after
190 keyboard::KeyboardController* keyboard_controller = 190 keyboard::KeyboardController* keyboard_controller =
191 keyboard::KeyboardController::GetInstance(); 191 keyboard::KeyboardController::GetInstance();
192 gfx::Rect keyboard_bounds; 192 gfx::Rect keyboard_bounds;
193 193
194 if (keyboard_controller && 194 if (keyboard_controller &&
195 !keyboard::IsKeyboardOverscrollEnabled() && 195 !keyboard::IsKeyboardOverscrollEnabled() &&
196 keyboard_controller->keyboard_visible()) { 196 keyboard_controller->keyboard_visible()) {
197 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); 197 keyboard_bounds = keyboard_controller->current_keyboard_bounds();
198 } 198 }
199 gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot( 199 gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot(
200 ash::wm::WmWindowAura::GetAuraWindow(window_state->window())); 200 ash::WmWindowAura::GetAuraWindow(window_state->window()));
201 201
202 bounds.set_height(bounds.height() - keyboard_bounds.height()); 202 bounds.set_height(bounds.height() - keyboard_bounds.height());
203 203
204 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); 204 VLOG(1) << "Updating window bounds to: " << bounds.ToString();
205 window_state->SetBoundsDirect(bounds); 205 window_state->SetBoundsDirect(bounds);
206 } 206 }
207 207
208 } // namespace ash 208 } // namespace ash
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