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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/lock_window_state.h" | 5 #include "ash/wm/lock_window_state.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
| 9 #include "ash/aura/wm_window_aura.h" |
9 #include "ash/common/wm/window_animation_types.h" | 10 #include "ash/common/wm/window_animation_types.h" |
10 #include "ash/common/wm/window_state.h" | 11 #include "ash/common/wm/window_state.h" |
11 #include "ash/common/wm/window_state_delegate.h" | 12 #include "ash/common/wm/window_state_delegate.h" |
12 #include "ash/common/wm/window_state_util.h" | 13 #include "ash/common/wm/window_state_util.h" |
13 #include "ash/common/wm/wm_event.h" | 14 #include "ash/common/wm/wm_event.h" |
14 #include "ash/display/display_manager.h" | 15 #include "ash/display/display_manager.h" |
15 #include "ash/screen_util.h" | 16 #include "ash/screen_util.h" |
16 #include "ash/shell.h" | 17 #include "ash/shell.h" |
17 #include "ash/wm/aura/wm_window_aura.h" | |
18 #include "ash/wm/lock_layout_manager.h" | 18 #include "ash/wm/lock_layout_manager.h" |
19 #include "ash/wm/window_animations.h" | 19 #include "ash/wm/window_animations.h" |
20 #include "ash/wm/window_state_aura.h" | 20 #include "ash/wm/window_state_aura.h" |
21 #include "ash/wm/window_util.h" | 21 #include "ash/wm/window_util.h" |
22 #include "ui/aura/window.h" | 22 #include "ui/aura/window.h" |
23 #include "ui/aura/window_delegate.h" | 23 #include "ui/aura/window_delegate.h" |
24 #include "ui/gfx/geometry/rect.h" | 24 #include "ui/gfx/geometry/rect.h" |
25 #include "ui/keyboard/keyboard_controller.h" | 25 #include "ui/keyboard/keyboard_controller.h" |
26 #include "ui/keyboard/keyboard_util.h" | 26 #include "ui/keyboard/keyboard_util.h" |
27 #include "ui/wm/core/window_animations.h" | 27 #include "ui/wm/core/window_animations.h" |
28 | 28 |
29 namespace ash { | 29 namespace ash { |
30 | 30 |
31 LockWindowState::LockWindowState(aura::Window* window) | 31 LockWindowState::LockWindowState(aura::Window* window) |
32 : current_state_type_(wm::GetWindowState(window)->GetStateType()) { | 32 : current_state_type_(wm::GetWindowState(window)->GetStateType()) { |
33 } | 33 } |
34 | 34 |
35 LockWindowState::~LockWindowState() { | 35 LockWindowState::~LockWindowState() { |
36 } | 36 } |
37 | 37 |
38 void LockWindowState::OnWMEvent(wm::WindowState* window_state, | 38 void LockWindowState::OnWMEvent(wm::WindowState* window_state, |
39 const wm::WMEvent* event) { | 39 const wm::WMEvent* event) { |
40 aura::Window* window = | 40 aura::Window* window = |
41 ash::wm::WmWindowAura::GetAuraWindow(window_state->window()); | 41 ash::WmWindowAura::GetAuraWindow(window_state->window()); |
42 gfx::Rect bounds = window->bounds(); | 42 gfx::Rect bounds = window->bounds(); |
43 | 43 |
44 switch (event->type()) { | 44 switch (event->type()) { |
45 case wm::WM_EVENT_TOGGLE_FULLSCREEN: | 45 case wm::WM_EVENT_TOGGLE_FULLSCREEN: |
46 ToggleFullScreen(window_state, window_state->delegate()); | 46 ToggleFullScreen(window_state, window_state->delegate()); |
47 break; | 47 break; |
48 case wm::WM_EVENT_FULLSCREEN: | 48 case wm::WM_EVENT_FULLSCREEN: |
49 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN); | 49 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN); |
50 break; | 50 break; |
51 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION: | 51 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION: |
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190 keyboard::KeyboardController* keyboard_controller = | 190 keyboard::KeyboardController* keyboard_controller = |
191 keyboard::KeyboardController::GetInstance(); | 191 keyboard::KeyboardController::GetInstance(); |
192 gfx::Rect keyboard_bounds; | 192 gfx::Rect keyboard_bounds; |
193 | 193 |
194 if (keyboard_controller && | 194 if (keyboard_controller && |
195 !keyboard::IsKeyboardOverscrollEnabled() && | 195 !keyboard::IsKeyboardOverscrollEnabled() && |
196 keyboard_controller->keyboard_visible()) { | 196 keyboard_controller->keyboard_visible()) { |
197 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); | 197 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); |
198 } | 198 } |
199 gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot( | 199 gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot( |
200 ash::wm::WmWindowAura::GetAuraWindow(window_state->window())); | 200 ash::WmWindowAura::GetAuraWindow(window_state->window())); |
201 | 201 |
202 bounds.set_height(bounds.height() - keyboard_bounds.height()); | 202 bounds.set_height(bounds.height() - keyboard_bounds.height()); |
203 | 203 |
204 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); | 204 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); |
205 window_state->SetBoundsDirect(bounds); | 205 window_state->SetBoundsDirect(bounds); |
206 } | 206 } |
207 | 207 |
208 } // namespace ash | 208 } // namespace ash |
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