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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/shelf_view.h" | 5 #include "ash/shelf/shelf_view.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "ash/ash_constants.h" | 10 #include "ash/ash_constants.h" |
11 #include "ash/ash_switches.h" | 11 #include "ash/ash_switches.h" |
| 12 #include "ash/aura/wm_window_aura.h" |
12 #include "ash/common/wm/root_window_finder.h" | 13 #include "ash/common/wm/root_window_finder.h" |
13 #include "ash/drag_drop/drag_image_view.h" | 14 #include "ash/drag_drop/drag_image_view.h" |
14 #include "ash/metrics/user_metrics_recorder.h" | 15 #include "ash/metrics/user_metrics_recorder.h" |
15 #include "ash/scoped_target_root_window.h" | 16 #include "ash/scoped_target_root_window.h" |
16 #include "ash/shelf/app_list_button.h" | 17 #include "ash/shelf/app_list_button.h" |
17 #include "ash/shelf/overflow_bubble.h" | 18 #include "ash/shelf/overflow_bubble.h" |
18 #include "ash/shelf/overflow_bubble_view.h" | 19 #include "ash/shelf/overflow_bubble_view.h" |
19 #include "ash/shelf/overflow_button.h" | 20 #include "ash/shelf/overflow_button.h" |
20 #include "ash/shelf/shelf.h" | 21 #include "ash/shelf/shelf.h" |
21 #include "ash/shelf/shelf_button.h" | 22 #include "ash/shelf/shelf_button.h" |
22 #include "ash/shelf/shelf_constants.h" | 23 #include "ash/shelf/shelf_constants.h" |
23 #include "ash/shelf/shelf_delegate.h" | 24 #include "ash/shelf/shelf_delegate.h" |
24 #include "ash/shelf/shelf_icon_observer.h" | 25 #include "ash/shelf/shelf_icon_observer.h" |
25 #include "ash/shelf/shelf_item_delegate_manager.h" | 26 #include "ash/shelf/shelf_item_delegate_manager.h" |
26 #include "ash/shelf/shelf_menu_model.h" | 27 #include "ash/shelf/shelf_menu_model.h" |
27 #include "ash/shelf/shelf_model.h" | 28 #include "ash/shelf/shelf_model.h" |
28 #include "ash/shelf/shelf_widget.h" | 29 #include "ash/shelf/shelf_widget.h" |
29 #include "ash/shell.h" | 30 #include "ash/shell.h" |
30 #include "ash/shell_delegate.h" | 31 #include "ash/shell_delegate.h" |
31 #include "ash/wm/aura/wm_window_aura.h" | |
32 #include "base/auto_reset.h" | 32 #include "base/auto_reset.h" |
33 #include "base/metrics/histogram.h" | 33 #include "base/metrics/histogram.h" |
34 #include "grit/ash_strings.h" | 34 #include "grit/ash_strings.h" |
35 #include "ui/accessibility/ax_view_state.h" | 35 #include "ui/accessibility/ax_view_state.h" |
36 #include "ui/aura/client/screen_position_client.h" | 36 #include "ui/aura/client/screen_position_client.h" |
37 #include "ui/aura/window.h" | 37 #include "ui/aura/window.h" |
38 #include "ui/aura/window_event_dispatcher.h" | 38 #include "ui/aura/window_event_dispatcher.h" |
39 #include "ui/base/l10n/l10n_util.h" | 39 #include "ui/base/l10n/l10n_util.h" |
40 #include "ui/base/models/simple_menu_model.h" | 40 #include "ui/base/models/simple_menu_model.h" |
41 #include "ui/base/resource/resource_bundle.h" | 41 #include "ui/base/resource/resource_bundle.h" |
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649 // for now. That has to be done by reducing the size since the visibility will | 649 // for now. That has to be done by reducing the size since the visibility will |
650 // change once a regrouping animation is performed. | 650 // change once a regrouping animation is performed. |
651 pre_drag_and_drop_size_ = drag_and_drop_view->size(); | 651 pre_drag_and_drop_size_ = drag_and_drop_view->size(); |
652 drag_and_drop_view->SetSize(gfx::Size()); | 652 drag_and_drop_view->SetSize(gfx::Size()); |
653 | 653 |
654 // First we have to center the mouse cursor over the item. | 654 // First we have to center the mouse cursor over the item. |
655 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); | 655 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); |
656 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); | 656 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); |
657 gfx::Point point_in_root = location_in_screen_coordinates; | 657 gfx::Point point_in_root = location_in_screen_coordinates; |
658 ::wm::ConvertPointFromScreen( | 658 ::wm::ConvertPointFromScreen( |
659 wm::WmWindowAura::GetAuraWindow( | 659 WmWindowAura::GetAuraWindow( |
660 ash::wm::GetRootWindowAt(location_in_screen_coordinates)), | 660 ash::wm::GetRootWindowAt(location_in_screen_coordinates)), |
661 &point_in_root); | 661 &point_in_root); |
662 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, | 662 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, |
663 ui::EventTimeForNow(), 0, 0); | 663 ui::EventTimeForNow(), 0, 0); |
664 PointerPressedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); | 664 PointerPressedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); |
665 | 665 |
666 // Drag the item where it really belongs. | 666 // Drag the item where it really belongs. |
667 Drag(location_in_screen_coordinates); | 667 Drag(location_in_screen_coordinates); |
668 return true; | 668 return true; |
669 } | 669 } |
670 | 670 |
671 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { | 671 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { |
672 if (!drag_and_drop_shelf_id_ || | 672 if (!drag_and_drop_shelf_id_ || |
673 !GetBoundsInScreen().Contains(location_in_screen_coordinates)) | 673 !GetBoundsInScreen().Contains(location_in_screen_coordinates)) |
674 return false; | 674 return false; |
675 | 675 |
676 gfx::Point pt = location_in_screen_coordinates; | 676 gfx::Point pt = location_in_screen_coordinates; |
677 views::View* drag_and_drop_view = view_model_->view_at( | 677 views::View* drag_and_drop_view = view_model_->view_at( |
678 model_->ItemIndexByID(drag_and_drop_shelf_id_)); | 678 model_->ItemIndexByID(drag_and_drop_shelf_id_)); |
679 ConvertPointFromScreen(drag_and_drop_view, &pt); | 679 ConvertPointFromScreen(drag_and_drop_view, &pt); |
680 gfx::Point point_in_root = location_in_screen_coordinates; | 680 gfx::Point point_in_root = location_in_screen_coordinates; |
681 ::wm::ConvertPointFromScreen( | 681 ::wm::ConvertPointFromScreen( |
682 wm::WmWindowAura::GetAuraWindow( | 682 WmWindowAura::GetAuraWindow( |
683 ash::wm::GetRootWindowAt(location_in_screen_coordinates)), | 683 ash::wm::GetRootWindowAt(location_in_screen_coordinates)), |
684 &point_in_root); | 684 &point_in_root); |
685 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, | 685 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, |
686 ui::EventTimeForNow(), 0, 0); | 686 ui::EventTimeForNow(), 0, 0); |
687 PointerDraggedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); | 687 PointerDraggedOnButton(drag_and_drop_view, DRAG_AND_DROP, event); |
688 return true; | 688 return true; |
689 } | 689 } |
690 | 690 |
691 void ShelfView::EndDrag(bool cancel) { | 691 void ShelfView::EndDrag(bool cancel) { |
692 if (!drag_and_drop_shelf_id_) | 692 if (!drag_and_drop_shelf_id_) |
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1891 | 1891 |
1892 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { | 1892 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { |
1893 const gfx::Rect bounds = GetBoundsInScreen(); | 1893 const gfx::Rect bounds = GetBoundsInScreen(); |
1894 int distance = shelf_->SelectValueForShelfAlignment( | 1894 int distance = shelf_->SelectValueForShelfAlignment( |
1895 bounds.y() - coordinate.y(), coordinate.x() - bounds.right(), | 1895 bounds.y() - coordinate.y(), coordinate.x() - bounds.right(), |
1896 bounds.x() - coordinate.x()); | 1896 bounds.x() - coordinate.x()); |
1897 return distance > 0 ? distance : 0; | 1897 return distance > 0 ? distance : 0; |
1898 } | 1898 } |
1899 | 1899 |
1900 } // namespace ash | 1900 } // namespace ash |
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