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Side by Side Diff: ash/frame/caption_buttons/frame_size_button.cc

Issue 2035543004: Shuffles and renames ash/common/wm classes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: random changes for chrome tests Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/frame/caption_buttons/frame_size_button.h" 5 #include "ash/frame/caption_buttons/frame_size_button.h"
6 6
7 #include "ash/aura/wm_window_aura.h"
7 #include "ash/common/wm/window_positioning_utils.h" 8 #include "ash/common/wm/window_positioning_utils.h"
8 #include "ash/common/wm/window_state.h" 9 #include "ash/common/wm/window_state.h"
9 #include "ash/common/wm/wm_event.h" 10 #include "ash/common/wm/wm_event.h"
10 #include "ash/common/wm/workspace/phantom_window_controller.h" 11 #include "ash/common/wm/workspace/phantom_window_controller.h"
11 #include "ash/metrics/user_metrics_recorder.h" 12 #include "ash/metrics/user_metrics_recorder.h"
12 #include "ash/screen_util.h" 13 #include "ash/screen_util.h"
13 #include "ash/shell.h" 14 #include "ash/shell.h"
14 #include "ash/wm/aura/wm_window_aura.h"
15 #include "ash/wm/window_state_aura.h" 15 #include "ash/wm/window_state_aura.h"
16 #include "ash/wm/window_util.h" 16 #include "ash/wm/window_util.h"
17 #include "base/i18n/rtl.h" 17 #include "base/i18n/rtl.h"
18 #include "ui/gfx/geometry/vector2d.h" 18 #include "ui/gfx/geometry/vector2d.h"
19 #include "ui/views/widget/widget.h" 19 #include "ui/views/widget/widget.h"
20 20
21 namespace { 21 namespace {
22 22
23 // The default delay between the user pressing the size button and the buttons 23 // The default delay between the user pressing the size button and the buttons
24 // adjacent to the size button morphing into buttons for snapping left and 24 // adjacent to the size button morphing into buttons for snapping left and
(...skipping 192 matching lines...) Expand 10 before | Expand all | Expand 10 after
217 case CAPTION_BUTTON_ICON_COUNT: 217 case CAPTION_BUTTON_ICON_COUNT:
218 NOTREACHED(); 218 NOTREACHED();
219 break; 219 break;
220 } 220 }
221 } 221 }
222 222
223 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) { 223 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
224 aura::Window* window = frame_->GetNativeWindow(); 224 aura::Window* window = frame_->GetNativeWindow();
225 if (!phantom_window_controller_.get()) { 225 if (!phantom_window_controller_.get()) {
226 phantom_window_controller_.reset( 226 phantom_window_controller_.reset(
227 new PhantomWindowController(wm::WmWindowAura::Get(window))); 227 new PhantomWindowController(WmWindowAura::Get(window)));
228 } 228 }
229 gfx::Rect phantom_bounds_in_parent = 229 gfx::Rect phantom_bounds_in_parent =
230 (snap_type_ == SNAP_LEFT) 230 (snap_type_ == SNAP_LEFT)
231 ? wm::GetDefaultLeftSnappedWindowBoundsInParent( 231 ? wm::GetDefaultLeftSnappedWindowBoundsInParent(
232 wm::WmWindowAura::Get(window)) 232 WmWindowAura::Get(window))
233 : wm::GetDefaultRightSnappedWindowBoundsInParent( 233 : wm::GetDefaultRightSnappedWindowBoundsInParent(
234 wm::WmWindowAura::Get(window)); 234 WmWindowAura::Get(window));
235 phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen( 235 phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen(
236 window->parent(), phantom_bounds_in_parent)); 236 window->parent(), phantom_bounds_in_parent));
237 } else { 237 } else {
238 phantom_window_controller_.reset(); 238 phantom_window_controller_.reset();
239 } 239 }
240 } 240 }
241 241
242 const FrameCaptionButton* FrameSizeButton::GetButtonToHover( 242 const FrameCaptionButton* FrameSizeButton::GetButtonToHover(
243 const gfx::Point& event_location_in_screen) const { 243 const gfx::Point& event_location_in_screen) const {
244 const FrameCaptionButton* closest_button = delegate_->GetButtonClosestTo( 244 const FrameCaptionButton* closest_button = delegate_->GetButtonClosestTo(
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
279 void FrameSizeButton::SetButtonsToNormalMode( 279 void FrameSizeButton::SetButtonsToNormalMode(
280 FrameSizeButtonDelegate::Animate animate) { 280 FrameSizeButtonDelegate::Animate animate) {
281 in_snap_mode_ = false; 281 in_snap_mode_ = false;
282 snap_type_ = SNAP_NONE; 282 snap_type_ = SNAP_NONE;
283 set_buttons_to_snap_mode_timer_.Stop(); 283 set_buttons_to_snap_mode_timer_.Stop();
284 delegate_->SetButtonsToNormal(animate); 284 delegate_->SetButtonsToNormal(animate);
285 phantom_window_controller_.reset(); 285 phantom_window_controller_.reset();
286 } 286 }
287 287
288 } // namespace ash 288 } // namespace ash
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