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Side by Side Diff: ash/common/wm/window_resizer.cc

Issue 2035543004: Shuffles and renames ash/common/wm classes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: random changes for chrome tests Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/wm/window_resizer.h" 5 #include "ash/common/wm/window_resizer.h"
6 6
7 #include "ash/common/wm/dock/docked_window_layout_manager.h" 7 #include "ash/common/wm/dock/docked_window_layout_manager.h"
8 #include "ash/common/wm/root_window_finder.h" 8 #include "ash/common/wm/root_window_finder.h"
9 #include "ash/common/wm/window_positioning_utils.h" 9 #include "ash/common/wm/window_positioning_utils.h"
10 #include "ash/common/wm/window_state.h" 10 #include "ash/common/wm/window_state.h"
11 #include "ash/common/wm/wm_window.h" 11 #include "ash/common/wm_window.h"
12 #include "ui/base/hit_test.h" 12 #include "ui/base/hit_test.h"
13 #include "ui/base/ui_base_types.h" 13 #include "ui/base/ui_base_types.h"
14 #include "ui/display/display.h" 14 #include "ui/display/display.h"
15 #include "ui/display/screen.h" 15 #include "ui/display/screen.h"
16 #include "ui/gfx/geometry/rect.h" 16 #include "ui/gfx/geometry/rect.h"
17 17
18 namespace ash { 18 namespace ash {
19 19
20 namespace { 20 namespace {
21 21
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178 // be still hit by the cursor. 178 // be still hit by the cursor.
179 if (details().initial_location_in_parent.x() > 179 if (details().initial_location_in_parent.x() >
180 details().initial_bounds_in_parent.x() + 180 details().initial_bounds_in_parent.x() +
181 details().restore_bounds.width()) 181 details().restore_bounds.width())
182 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2); 182 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2);
183 } 183 }
184 184
185 // Make sure that |new_bounds| doesn't leave any of the displays. Note that 185 // Make sure that |new_bounds| doesn't leave any of the displays. Note that
186 // the |work_area| above isn't good for this check since it is the work area 186 // the |work_area| above isn't good for this check since it is the work area
187 // for the current display but the window can move to a different one. 187 // for the current display but the window can move to a different one.
188 wm::WmWindow* parent = GetTarget()->GetParent(); 188 WmWindow* parent = GetTarget()->GetParent();
189 gfx::Point passed_location_in_screen( 189 gfx::Point passed_location_in_screen(
190 parent->ConvertPointToScreen(passed_location)); 190 parent->ConvertPointToScreen(passed_location));
191 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); 191 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
192 // Use a pointer location (matching the logic in DragWindowResizer) to 192 // Use a pointer location (matching the logic in DragWindowResizer) to
193 // calculate the target display after the drag. 193 // calculate the target display after the drag.
194 const display::Display& display = 194 const display::Display& display =
195 display::Screen::GetScreen()->GetDisplayMatching(near_passed_location); 195 display::Screen::GetScreen()->GetDisplayMatching(near_passed_location);
196 DockedWindowLayoutManager* dock_layout = DockedWindowLayoutManager::Get( 196 DockedWindowLayoutManager* dock_layout = DockedWindowLayoutManager::Get(
197 wm::GetRootWindowMatching(near_passed_location)); 197 wm::GetRootWindowMatching(near_passed_location));
198 198
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320 if (height > max_height) { 320 if (height > max_height) {
321 height = max_height; 321 height = max_height;
322 *delta_y = -y_multiplier * 322 *delta_y = -y_multiplier *
323 (details().initial_bounds_in_parent.height() - max_height); 323 (details().initial_bounds_in_parent.height() - max_height);
324 } 324 }
325 } 325 }
326 return height; 326 return height;
327 } 327 }
328 328
329 } // namespace ash 329 } // namespace ash
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