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| 1 /* | |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
| 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #ifndef MockWebGraphicsContext3D_h | |
| 27 #define MockWebGraphicsContext3D_h | |
| 28 | |
| 29 #include "platform/PlatformExport.h" | |
| 30 #include "public/platform/WebGraphicsContext3D.h" | |
| 31 | |
| 32 namespace blink { | |
| 33 | |
| 34 // WebGraphicsContext3D base class for use in WebKit unit tests. | |
| 35 // All operations are no-ops (returning 0 if necessary). | |
| 36 class MockWebGraphicsContext3D : public WebGraphicsContext3D { | |
| 37 public: | |
| 38 MockWebGraphicsContext3D() | |
| 39 : m_nextTextureId(1) | |
| 40 { | |
| 41 } | |
| 42 | |
| 43 virtual bool makeContextCurrent() { return true; } | |
| 44 | |
| 45 virtual void prepareTexture() { } | |
| 46 | |
| 47 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { } | |
| 48 | |
| 49 virtual void synthesizeGLError(WGC3Denum) { } | |
| 50 | |
| 51 virtual bool isContextLost() { return false; } | |
| 52 | |
| 53 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, WGC3Denum access) { return 0; } | |
| 54 virtual void unmapBufferSubDataCHROMIUM(const void*) { } | |
| 55 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC
3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum
format, WGC3Denum type, WGC3Denum access) { return 0; } | |
| 56 virtual void unmapTexSubImage2DCHROMIUM(const void*) { } | |
| 57 | |
| 58 virtual void setVisibilityCHROMIUM(bool visible) { } | |
| 59 | |
| 60 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen
ts, const WGC3Denum* attachments) { } | |
| 61 virtual void ensureFramebufferCHROMIUM() { } | |
| 62 | |
| 63 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); } | |
| 64 virtual void requestExtensionCHROMIUM(const char*) { } | |
| 65 | |
| 66 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din
t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din
t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { } | |
| 67 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds
izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { } | |
| 68 | |
| 69 virtual void activeTexture(WGC3Denum texture) { } | |
| 70 virtual void attachShader(WebGLId program, WebGLId shader) { } | |
| 71 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3
Dchar* name) { } | |
| 72 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { } | |
| 73 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { } | |
| 74 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { } | |
| 75 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } | |
| 76 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } | |
| 77 virtual void blendEquation(WGC3Denum mode) { } | |
| 78 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) {
} | |
| 79 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { } | |
| 80 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum
srcAlpha, WGC3Denum dstAlpha) { } | |
| 81 | |
| 82 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* da
ta, WGC3Denum usage) { } | |
| 83 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeip
tr size, const void* data) { } | |
| 84 | |
| 85 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) | |
| 86 { | |
| 87 return GL_FRAMEBUFFER_COMPLETE; | |
| 88 } | |
| 89 | |
| 90 virtual void clear(WGC3Dbitfield mask) { } | |
| 91 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue
, WGC3Dclampf alpha) { } | |
| 92 virtual void clearDepth(WGC3Dclampf depth) { } | |
| 93 virtual void clearStencil(WGC3Dint s) { } | |
| 94 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean bl
ue, WGC3Dboolean alpha) { } | |
| 95 virtual void compileShader(WebGLId shader) { } | |
| 96 | |
| 97 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denu
m internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsiz
ei imageSize, const void* data) { } | |
| 98 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3D
int xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum fo
rmat, WGC3Dsizei imageSize, const void* data) { } | |
| 99 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum inte
rnalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Din
t border) { } | |
| 100 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xo
ffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } | |
| 101 virtual void cullFace(WGC3Denum mode) { } | |
| 102 virtual void depthFunc(WGC3Denum func) { } | |
| 103 virtual void depthMask(WGC3Dboolean flag) { } | |
| 104 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { } | |
| 105 virtual void detachShader(WebGLId program, WebGLId shader) { } | |
| 106 virtual void disable(WGC3Denum cap) { } | |
| 107 virtual void disableVertexAttribArray(WGC3Duint index) { } | |
| 108 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) {
} | |
| 109 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type,
WGC3Dintptr offset) { } | |
| 110 | |
| 111 virtual void enable(WGC3Denum cap) { } | |
| 112 virtual void enableVertexAttribArray(WGC3Duint index) { } | |
| 113 virtual void finish() { } | |
| 114 virtual void flush() { } | |
| 115 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment,
WGC3Denum renderbuffertarget, WebGLId renderbuffer) { } | |
| 116 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WG
C3Denum textarget, WebGLId texture, WGC3Dint level) { } | |
| 117 virtual void frontFace(WGC3Denum mode) { } | |
| 118 virtual void generateMipmap(WGC3Denum target) { } | |
| 119 | |
| 120 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | |
| 121 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&)
{ return false; } | |
| 122 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds
izei* count, WebGLId* shaders) { } | |
| 123 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) {
return 0; } | |
| 124 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { } | |
| 125 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din
t* value) { } | |
| 126 virtual Attributes getContextAttributes() { return m_attrs; } | |
| 127 virtual WGC3Denum getError() { return 0; } | |
| 128 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { } | |
| 129 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum
attachment, WGC3Denum pname, WGC3Dint* value) { } | |
| 130 | |
| 131 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) | |
| 132 { | |
| 133 if (pname == GL_MAX_TEXTURE_SIZE) | |
| 134 *value = 1024; | |
| 135 } | |
| 136 | |
| 137 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) | |
| 138 { | |
| 139 if (pname == GL_LINK_STATUS) | |
| 140 *value = 1; | |
| 141 } | |
| 142 | |
| 143 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); } | |
| 144 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W
GC3Dint* value) { } | |
| 145 | |
| 146 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) | |
| 147 { | |
| 148 if (pname == GL_COMPILE_STATUS) | |
| 149 *value = 1; | |
| 150 } | |
| 151 | |
| 152 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); } | |
| 153 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis
iontype, WGC3Dint* range, WGC3Dint* precision) { } | |
| 154 virtual WebString getShaderSource(WebGLId shader) { return WebString(); } | |
| 155 virtual WebString getString(WGC3Denum name) { return WebString(); } | |
| 156 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat
* value) { } | |
| 157 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint*
value) { } | |
| 158 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* va
lue) { } | |
| 159 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* valu
e) { } | |
| 160 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name)
{ return 0; } | |
| 161 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat*
value) { } | |
| 162 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* v
alue) { } | |
| 163 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname
) { return 0; } | |
| 164 | |
| 165 virtual void hint(WGC3Denum target, WGC3Denum mode) { } | |
| 166 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; } | |
| 167 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; } | |
| 168 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; } | |
| 169 virtual WGC3Dboolean isProgram(WebGLId program) { return false; } | |
| 170 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; } | |
| 171 virtual WGC3Dboolean isShader(WebGLId shader) { return false; } | |
| 172 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } | |
| 173 virtual void lineWidth(WGC3Dfloat) { } | |
| 174 virtual void linkProgram(WebGLId program) { } | |
| 175 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { } | |
| 176 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { } | |
| 177 | |
| 178 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei
height, WGC3Denum format, WGC3Denum type, void* pixels) { } | |
| 179 | |
| 180 virtual void releaseShaderCompiler() { } | |
| 181 | |
| 182 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height) { } | |
| 183 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { } | |
| 184 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he
ight) { } | |
| 185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } | |
| 186 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { } | |
| 187 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re
f, WGC3Duint mask) { } | |
| 188 virtual void stencilMask(WGC3Duint mask) { } | |
| 189 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { } | |
| 190 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { } | |
| 191 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa
il, WGC3Denum zpass) { } | |
| 192 | |
| 193 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internal
format, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format,
WGC3Denum type, const void* pixels) { } | |
| 194 | |
| 195 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat par
am) { } | |
| 196 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param
) { } | |
| 197 | |
| 198 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffse
t, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3
Denum type, const void* pixels) { } | |
| 199 | |
| 200 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { } | |
| 201 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | |
| 202 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { } | |
| 203 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | |
| 204 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { } | |
| 205 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | |
| 206 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { } | |
| 207 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | |
| 208 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df
loat z) { } | |
| 209 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | |
| 210 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z
) { } | |
| 211 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | |
| 212 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df
loat z, WGC3Dfloat w) { } | |
| 213 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa
t* v) { } | |
| 214 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z
, WGC3Dint w) { } | |
| 215 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint*
v) { } | |
| 216 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } | |
| 217 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } | |
| 218 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool
ean transpose, const WGC3Dfloat* value) { } | |
| 219 | |
| 220 virtual void useProgram(WebGLId program) { } | |
| 221 virtual void validateProgram(WebGLId program) { } | |
| 222 | |
| 223 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { } | |
| 224 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { } | |
| 225 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { } | |
| 226 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { } | |
| 227 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC
3Dfloat z) { } | |
| 228 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { } | |
| 229 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC
3Dfloat z, WGC3Dfloat w) { } | |
| 230 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { } | |
| 231 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum t
ype, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { } | |
| 232 | |
| 233 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei h
eight) { } | |
| 234 | |
| 235 virtual void genBuffers(WGC3Dsizei count, WebGLId* ids) | |
| 236 { | |
| 237 for (int i = 0; i < count; ++i) | |
| 238 ids[i] = 1; | |
| 239 } | |
| 240 virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids) | |
| 241 { | |
| 242 for (int i = 0; i < count; ++i) | |
| 243 ids[i] = 1; | |
| 244 } | |
| 245 virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids) | |
| 246 { | |
| 247 for (int i = 0; i < count; ++i) | |
| 248 ids[i] = 1; | |
| 249 } | |
| 250 virtual void genTextures(WGC3Dsizei count, WebGLId* ids) | |
| 251 { | |
| 252 for (int i = 0; i < count; ++i) | |
| 253 ids[i] = m_nextTextureId++; | |
| 254 } | |
| 255 | |
| 256 virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { } | |
| 257 virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { } | |
| 258 virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { } | |
| 259 virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { } | |
| 260 | |
| 261 virtual WebGLId createBuffer() { return 1; } | |
| 262 virtual WebGLId createFramebuffer() { return 1; } | |
| 263 virtual WebGLId createRenderbuffer() { return 1; } | |
| 264 virtual WebGLId createTexture() { return m_nextTextureId++; } | |
| 265 | |
| 266 virtual void deleteBuffer(WebGLId) { } | |
| 267 virtual void deleteFramebuffer(WebGLId) { } | |
| 268 virtual void deleteRenderbuffer(WebGLId) { } | |
| 269 virtual void deleteTexture(WebGLId) { } | |
| 270 | |
| 271 virtual WebGLId createProgram() { return 1; } | |
| 272 virtual WebGLId createShader(WGC3Denum) { return 1; } | |
| 273 | |
| 274 virtual void deleteProgram(WebGLId) { } | |
| 275 virtual void deleteShader(WebGLId) { } | |
| 276 | |
| 277 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, WGC3Dint width, WGC3Dint height) { } | |
| 278 | |
| 279 virtual WebGLId createQueryEXT() { return 1; } | |
| 280 virtual void deleteQueryEXT(WebGLId) { } | |
| 281 virtual GLboolean isQueryEXT(WebGLId) { return true; } | |
| 282 virtual void beginQueryEXT(GLenum, WebGLId) { } | |
| 283 virtual void endQueryEXT(GLenum) { } | |
| 284 virtual void getQueryivEXT(GLenum, GLenum, GLint*) { } | |
| 285 virtual void getQueryObjectuivEXT(WebGLId, GLenum, GLuint*) { } | |
| 286 | |
| 287 protected: | |
| 288 unsigned m_nextTextureId; | |
| 289 Attributes m_attrs; | |
| 290 }; | |
| 291 | |
| 292 } // namespace blink | |
| 293 | |
| 294 #endif // MockWebGraphicsContext3D_h | |
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