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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/button/label_button.h" | 5 #include "ui/views/controls/button/label_button.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
11 #include "base/lazy_instance.h" | 11 #include "base/lazy_instance.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/memory/ptr_util.h" | 13 #include "base/memory/ptr_util.h" |
14 #include "build/build_config.h" | 14 #include "build/build_config.h" |
15 #include "ui/base/material_design/material_design_controller.h" | 15 #include "ui/base/material_design/material_design_controller.h" |
16 #include "ui/gfx/animation/throb_animation.h" | 16 #include "ui/gfx/animation/throb_animation.h" |
17 #include "ui/gfx/canvas.h" | 17 #include "ui/gfx/canvas.h" |
18 #include "ui/gfx/color_utils.h" | 18 #include "ui/gfx/color_utils.h" |
19 #include "ui/gfx/font_list.h" | 19 #include "ui/gfx/font_list.h" |
20 #include "ui/gfx/geometry/vector2d.h" | 20 #include "ui/gfx/geometry/vector2d.h" |
21 #include "ui/native_theme/native_theme.h" | 21 #include "ui/native_theme/native_theme.h" |
22 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" | 22 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" |
23 #include "ui/views/animation/ink_drop_hover.h" | 23 #include "ui/views/animation/ink_drop_highlight.h" |
24 #include "ui/views/background.h" | 24 #include "ui/views/background.h" |
25 #include "ui/views/controls/button/label_button_border.h" | 25 #include "ui/views/controls/button/label_button_border.h" |
26 #include "ui/views/painter.h" | 26 #include "ui/views/painter.h" |
27 #include "ui/views/style/platform_style.h" | 27 #include "ui/views/style/platform_style.h" |
28 #include "ui/views/window/dialog_delegate.h" | 28 #include "ui/views/window/dialog_delegate.h" |
29 | 29 |
30 namespace { | 30 namespace { |
31 | 31 |
32 // The default spacing between the icon and text. | 32 // The default spacing between the icon and text. |
33 const int kSpacing = 5; | 33 const int kSpacing = 5; |
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438 ink_drop_container_->SetVisible(false); | 438 ink_drop_container_->SetVisible(false); |
439 } | 439 } |
440 | 440 |
441 std::unique_ptr<views::InkDropRipple> LabelButton::CreateInkDropRipple() const { | 441 std::unique_ptr<views::InkDropRipple> LabelButton::CreateInkDropRipple() const { |
442 return GetText().empty() ? CustomButton::CreateInkDropRipple() | 442 return GetText().empty() ? CustomButton::CreateInkDropRipple() |
443 : base::WrapUnique(new views::FloodFillInkDropRipple( | 443 : base::WrapUnique(new views::FloodFillInkDropRipple( |
444 GetLocalBounds(), GetInkDropCenter(), | 444 GetLocalBounds(), GetInkDropCenter(), |
445 GetInkDropBaseColor())); | 445 GetInkDropBaseColor())); |
446 } | 446 } |
447 | 447 |
448 std::unique_ptr<views::InkDropHover> LabelButton::CreateInkDropHover() const { | 448 std::unique_ptr<views::InkDropHighlight> LabelButton::CreateInkDropHighlight() |
449 if (!ShouldShowInkDropHover()) | 449 const { |
| 450 if (!ShouldShowInkDropHighlight()) |
450 return nullptr; | 451 return nullptr; |
451 return GetText().empty() ? CustomButton::CreateInkDropHover() | 452 return GetText().empty() ? CustomButton::CreateInkDropHighlight() |
452 : base::WrapUnique(new views::InkDropHover( | 453 : base::WrapUnique(new views::InkDropHighlight( |
453 size(), kInkDropSmallCornerRadius, | 454 size(), kInkDropSmallCornerRadius, |
454 GetInkDropCenter(), GetInkDropBaseColor())); | 455 GetInkDropCenter(), GetInkDropBaseColor())); |
455 } | 456 } |
456 | 457 |
457 gfx::Point LabelButton::GetInkDropCenter() const { | 458 gfx::Point LabelButton::GetInkDropCenter() const { |
458 // TODO(bruthig): Make the flood fill ink drops centered on the LocatedEvent | 459 // TODO(bruthig): Make the flood fill ink drops centered on the LocatedEvent |
459 // that triggered them. | 460 // that triggered them. |
460 return GetText().empty() ? image()->GetMirroredBounds().CenterPoint() | 461 return GetText().empty() ? image()->GetMirroredBounds().CenterPoint() |
461 : CustomButton::GetInkDropCenter(); | 462 : CustomButton::GetInkDropCenter(); |
462 } | 463 } |
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589 void LabelButton::ResetLabelEnabledColor() { | 590 void LabelButton::ResetLabelEnabledColor() { |
590 const SkColor color = | 591 const SkColor color = |
591 explicitly_set_colors_[state()] | 592 explicitly_set_colors_[state()] |
592 ? button_state_colors_[state()] | 593 ? button_state_colors_[state()] |
593 : PlatformStyle::TextColorForButton(button_state_colors_, *this); | 594 : PlatformStyle::TextColorForButton(button_state_colors_, *this); |
594 if (state() != STATE_DISABLED && label_->enabled_color() != color) | 595 if (state() != STATE_DISABLED && label_->enabled_color() != color) |
595 label_->SetEnabledColor(color); | 596 label_->SetEnabledColor(color); |
596 } | 597 } |
597 | 598 |
598 } // namespace views | 599 } // namespace views |
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