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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/button/label_button.h" | 5 #include "ui/views/controls/button/label_button.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
11 #include "base/lazy_instance.h" | 11 #include "base/lazy_instance.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/memory/ptr_util.h" | 13 #include "base/memory/ptr_util.h" |
14 #include "build/build_config.h" | 14 #include "build/build_config.h" |
15 #include "ui/base/material_design/material_design_controller.h" | 15 #include "ui/base/material_design/material_design_controller.h" |
16 #include "ui/gfx/animation/throb_animation.h" | 16 #include "ui/gfx/animation/throb_animation.h" |
17 #include "ui/gfx/canvas.h" | 17 #include "ui/gfx/canvas.h" |
18 #include "ui/gfx/color_utils.h" | 18 #include "ui/gfx/color_utils.h" |
19 #include "ui/gfx/font_list.h" | 19 #include "ui/gfx/font_list.h" |
20 #include "ui/gfx/geometry/vector2d.h" | 20 #include "ui/gfx/geometry/vector2d.h" |
21 #include "ui/native_theme/native_theme.h" | 21 #include "ui/native_theme/native_theme.h" |
22 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" | 22 #include "ui/views/animation/flood_fill_ink_drop_ripple.h" |
23 #include "ui/views/animation/ink_drop_hover.h" | 23 #include "ui/views/animation/ink_drop_highlight.h" |
24 #include "ui/views/background.h" | 24 #include "ui/views/background.h" |
25 #include "ui/views/controls/button/label_button_border.h" | 25 #include "ui/views/controls/button/label_button_border.h" |
26 #include "ui/views/painter.h" | 26 #include "ui/views/painter.h" |
27 #include "ui/views/style/platform_style.h" | 27 #include "ui/views/style/platform_style.h" |
28 #include "ui/views/window/dialog_delegate.h" | 28 #include "ui/views/window/dialog_delegate.h" |
29 | 29 |
30 namespace { | 30 namespace { |
31 | 31 |
32 // The default spacing between the icon and text. | 32 // The default spacing between the icon and text. |
33 const int kSpacing = 5; | 33 const int kSpacing = 5; |
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420 ink_drop_container_->SetVisible(false); | 420 ink_drop_container_->SetVisible(false); |
421 } | 421 } |
422 | 422 |
423 std::unique_ptr<views::InkDropRipple> LabelButton::CreateInkDropRipple() const { | 423 std::unique_ptr<views::InkDropRipple> LabelButton::CreateInkDropRipple() const { |
424 return GetText().empty() ? CustomButton::CreateInkDropRipple() | 424 return GetText().empty() ? CustomButton::CreateInkDropRipple() |
425 : base::WrapUnique(new views::FloodFillInkDropRipple( | 425 : base::WrapUnique(new views::FloodFillInkDropRipple( |
426 GetLocalBounds(), GetInkDropCenter(), | 426 GetLocalBounds(), GetInkDropCenter(), |
427 GetInkDropBaseColor())); | 427 GetInkDropBaseColor())); |
428 } | 428 } |
429 | 429 |
430 std::unique_ptr<views::InkDropHover> LabelButton::CreateInkDropHover() const { | 430 std::unique_ptr<views::InkDropHighlight> LabelButton::CreateInkDropHighlight() |
431 if (!ShouldShowInkDropHover()) | 431 const { |
| 432 if (!ShouldShowInkDropHighlight()) |
432 return nullptr; | 433 return nullptr; |
433 return GetText().empty() ? CustomButton::CreateInkDropHover() | 434 return GetText().empty() ? CustomButton::CreateInkDropHighlight() |
434 : base::WrapUnique(new views::InkDropHover( | 435 : base::WrapUnique(new views::InkDropHighlight( |
435 size(), kInkDropSmallCornerRadius, | 436 size(), kInkDropSmallCornerRadius, |
436 GetInkDropCenter(), GetInkDropBaseColor())); | 437 GetInkDropCenter(), GetInkDropBaseColor())); |
437 } | 438 } |
438 | 439 |
439 gfx::Point LabelButton::GetInkDropCenter() const { | 440 gfx::Point LabelButton::GetInkDropCenter() const { |
440 // TODO(bruthig): Make the flood fill ink drops centered on the LocatedEvent | 441 // TODO(bruthig): Make the flood fill ink drops centered on the LocatedEvent |
441 // that triggered them. | 442 // that triggered them. |
442 return GetText().empty() ? image()->GetMirroredBounds().CenterPoint() | 443 return GetText().empty() ? image()->GetMirroredBounds().CenterPoint() |
443 : CustomButton::GetInkDropCenter(); | 444 : CustomButton::GetInkDropCenter(); |
444 } | 445 } |
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571 void LabelButton::ResetLabelEnabledColor() { | 572 void LabelButton::ResetLabelEnabledColor() { |
572 const SkColor color = | 573 const SkColor color = |
573 explicitly_set_colors_[state()] | 574 explicitly_set_colors_[state()] |
574 ? button_state_colors_[state()] | 575 ? button_state_colors_[state()] |
575 : PlatformStyle::TextColorForButton(button_state_colors_, *this); | 576 : PlatformStyle::TextColorForButton(button_state_colors_, *this); |
576 if (state() != STATE_DISABLED && label_->enabled_color() != color) | 577 if (state() != STATE_DISABLED && label_->enabled_color() != color) |
577 label_->SetEnabledColor(color); | 578 label_->SetEnabledColor(color); |
578 } | 579 } |
579 | 580 |
580 } // namespace views | 581 } // namespace views |
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