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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <algorithm> | |
| 6 | |
| 7 #include "base/macros.h" | |
| 8 #include "ui/base/touch/selection_bound.h" | |
| 9 #include "ui/gfx/geometry/point_conversions.h" | |
| 10 #include "ui/gfx/geometry/rect.h" | |
| 11 #include "ui/gfx/geometry/rect_f.h" | |
| 12 | |
| 13 namespace ui { | |
| 14 | |
| 15 SelectionBound::SelectionBound() : type_(EMPTY), visible_(false) { | |
| 16 } | |
| 17 | |
| 18 SelectionBound::SelectionBound(const SelectionBound& other) = default; | |
| 19 | |
| 20 SelectionBound::~SelectionBound() { | |
| 21 } | |
| 22 | |
| 23 void SelectionBound::SetEdgeTop(const gfx::PointF& value) { | |
| 24 edge_top_ = value; | |
| 25 edge_top_rounded_ = gfx::ToRoundedPoint(value); | |
| 26 } | |
| 27 | |
| 28 void SelectionBound::SetEdgeBottom(const gfx::PointF& value) { | |
| 29 edge_bottom_ = value; | |
| 30 edge_bottom_rounded_ = gfx::ToRoundedPoint(value); | |
| 31 } | |
| 32 | |
| 33 void SelectionBound::SetEdge(const gfx::PointF& top, | |
| 34 const gfx::PointF& bottom) { | |
| 35 SetEdgeTop(top); | |
| 36 SetEdgeBottom(bottom); | |
| 37 } | |
| 38 | |
| 39 int SelectionBound::GetHeight() const { | |
| 40 return edge_bottom_rounded_.y() - edge_top_rounded_.y(); | |
| 41 } | |
| 42 | |
| 43 bool operator==(const SelectionBound& lhs, const SelectionBound& rhs) { | |
| 44 return lhs.type() == rhs.type() && lhs.visible() == rhs.visible() && | |
| 45 lhs.edge_top() == rhs.edge_top() && | |
| 46 lhs.edge_bottom() == rhs.edge_bottom(); | |
| 47 } | |
| 48 | |
| 49 bool operator!=(const SelectionBound& lhs, const SelectionBound& rhs) { | |
| 50 return !(lhs == rhs); | |
| 51 } | |
| 52 | |
| 53 gfx::Rect RectBetweenSelectionBounds(const SelectionBound& b1, | |
| 54 const SelectionBound& b2) { | |
| 55 gfx::Point top_left(b1.edge_top_rounded()); | |
| 56 top_left.SetToMin(b1.edge_bottom_rounded()); | |
| 57 top_left.SetToMin(b2.edge_top_rounded()); | |
| 58 top_left.SetToMin(b2.edge_bottom_rounded()); | |
| 59 | |
| 60 gfx::Point bottom_right(b1.edge_top_rounded()); | |
| 61 bottom_right.SetToMax(b1.edge_bottom_rounded()); | |
| 62 bottom_right.SetToMax(b2.edge_top_rounded()); | |
| 63 bottom_right.SetToMax(b2.edge_bottom_rounded()); | |
| 64 | |
| 65 gfx::Vector2d diff = bottom_right - top_left; | |
| 66 return gfx::Rect(top_left, gfx::Size(diff.x(), diff.y())); | |
| 67 } | |
| 68 | |
| 69 gfx::RectF RectFBetweenSelectionBounds(const SelectionBound& b1, | |
| 70 const SelectionBound& b2) { | |
| 71 gfx::PointF top_left(b1.edge_top()); | |
| 72 top_left.SetToMin(b1.edge_bottom()); | |
| 73 top_left.SetToMin(b2.edge_top()); | |
| 74 top_left.SetToMin(b2.edge_bottom()); | |
| 75 | |
| 76 gfx::PointF bottom_right(b1.edge_top()); | |
| 77 bottom_right.SetToMax(b1.edge_bottom()); | |
| 78 bottom_right.SetToMax(b2.edge_top()); | |
| 79 bottom_right.SetToMax(b2.edge_bottom()); | |
| 80 | |
| 81 gfx::Vector2dF diff = bottom_right - top_left; | |
| 82 return gfx::RectF(top_left, gfx::SizeF(diff.x(), diff.y())); | |
| 83 } | |
| 84 | |
| 85 } // namespace ui | |
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