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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ | |
| 6 #define UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ | |
| 7 | |
| 8 #include "ui/events/events_export.h" | |
| 9 #include "ui/events/platform/platform_event_types.h" | |
| 10 | |
| 11 namespace ui { | |
| 12 | |
| 13 // PlatformEventObserver can be installed on a PlatformEventSource, and it | |
| 14 // receives all events that are dispatched to the dispatchers. | |
| 15 class EVENTS_EXPORT PlatformEventObserver { | |
| 16 public: | |
| 17 virtual ~PlatformEventObserver() {} | |
|
sky
2014/03/25 15:51:15
protected?
sadrul
2014/03/25 18:33:15
Done.
| |
| 18 | |
| 19 // This is called before the dispatcher receives the event. The observer can | |
| 20 // consume the event and stop the event from reaching the dispatcher or other | |
| 21 // observers by returning true from this function. The event dispatch | |
|
sky
2014/03/25 15:51:15
nit: I think an enum would be cleaner here.
sadrul
2014/03/25 18:33:15
Done.
| |
| 22 // continues as usual if this returns false. | |
| 23 virtual bool WillProcessEvent(const PlatformEvent& event) = 0; | |
| 24 | |
| 25 // This is called after the event has been dispatched to the dispatcher(s). | |
| 26 virtual void DidProcessEvent(const PlatformEvent& event) = 0; | |
| 27 }; | |
| 28 | |
| 29 } // namespace ui | |
| 30 | |
| 31 #endif // UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ | |
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