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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ | |
6 #define UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ | |
7 | |
8 #include "ui/events/events_export.h" | |
9 #include "ui/events/platform/platform_event_types.h" | |
10 | |
11 namespace ui { | |
12 | |
13 // PlatformEventObserver can be installed on a PlatformEventSource, and it | |
14 // receives all events that are dispatched to the dispatchers. | |
15 class EVENTS_EXPORT PlatformEventObserver { | |
16 public: | |
17 virtual ~PlatformEventObserver() {} | |
sky
2014/03/25 15:51:15
protected?
sadrul
2014/03/25 18:33:15
Done.
| |
18 | |
19 // This is called before the dispatcher receives the event. The observer can | |
20 // consume the event and stop the event from reaching the dispatcher or other | |
21 // observers by returning true from this function. The event dispatch | |
sky
2014/03/25 15:51:15
nit: I think an enum would be cleaner here.
sadrul
2014/03/25 18:33:15
Done.
| |
22 // continues as usual if this returns false. | |
23 virtual bool WillProcessEvent(const PlatformEvent& event) = 0; | |
24 | |
25 // This is called after the event has been dispatched to the dispatcher(s). | |
26 virtual void DidProcessEvent(const PlatformEvent& event) = 0; | |
27 }; | |
28 | |
29 } // namespace ui | |
30 | |
31 #endif // UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ | |
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