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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef WebGLProgram_h | 26 #ifndef WebGLProgram_h |
| 27 #define WebGLProgram_h | 27 #define WebGLProgram_h |
| 28 | 28 |
| 29 #include "bindings/core/v8/ScopedPersistent.h" | |
| 30 #include "modules/webgl/WebGLShader.h" | 29 #include "modules/webgl/WebGLShader.h" |
| 31 #include "modules/webgl/WebGLSharedPlatform3DObject.h" | 30 #include "modules/webgl/WebGLSharedPlatform3DObject.h" |
| 32 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
| 33 #include "wtf/Vector.h" | 32 #include "wtf/Vector.h" |
| 34 | 33 |
| 35 namespace blink { | 34 namespace blink { |
| 36 | 35 |
| 37 class WebGLProgram final : public WebGLSharedPlatform3DObject { | 36 class WebGLProgram final : public WebGLSharedPlatform3DObject { |
| 38 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
| 39 public: | 38 public: |
| (...skipping 12 matching lines...) Expand all Loading... |
| 52 void increaseLinkCount(); | 51 void increaseLinkCount(); |
| 53 | 52 |
| 54 unsigned activeTransformFeedbackCount() const { return m_activeTransformFeed
backCount; } | 53 unsigned activeTransformFeedbackCount() const { return m_activeTransformFeed
backCount; } |
| 55 void increaseActiveTransformFeedbackCount(); | 54 void increaseActiveTransformFeedbackCount(); |
| 56 void decreaseActiveTransformFeedbackCount(); | 55 void decreaseActiveTransformFeedbackCount(); |
| 57 | 56 |
| 58 WebGLShader* getAttachedShader(GLenum); | 57 WebGLShader* getAttachedShader(GLenum); |
| 59 bool attachShader(WebGLShader*); | 58 bool attachShader(WebGLShader*); |
| 60 bool detachShader(WebGLShader*); | 59 bool detachShader(WebGLShader*); |
| 61 | 60 |
| 62 ScopedPersistent<v8::Array>* getPersistentCache(); | |
| 63 | |
| 64 DECLARE_VIRTUAL_TRACE(); | 61 DECLARE_VIRTUAL_TRACE(); |
| 65 | 62 |
| 66 protected: | 63 protected: |
| 67 explicit WebGLProgram(WebGLRenderingContextBase*); | 64 explicit WebGLProgram(WebGLRenderingContextBase*); |
| 68 | 65 |
| 69 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; | 66 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
| 70 | 67 |
| 71 private: | 68 private: |
| 72 bool isProgram() const override { return true; } | 69 bool isProgram() const override { return true; } |
| 73 | 70 |
| 74 void cacheInfoIfNeeded(WebGLRenderingContextBase*); | 71 void cacheInfoIfNeeded(WebGLRenderingContextBase*); |
| 75 | 72 |
| 76 GLint m_linkStatus; | 73 GLint m_linkStatus; |
| 77 | 74 |
| 78 // This is used to track whether a WebGLUniformLocation belongs to this | 75 // This is used to track whether a WebGLUniformLocation belongs to this |
| 79 // program or not. | 76 // program or not. |
| 80 unsigned m_linkCount; | 77 unsigned m_linkCount; |
| 81 | 78 |
| 82 // This is used to track the program being used by active transform | 79 // This is used to track the program being used by active transform |
| 83 // feedback objects. | 80 // feedback objects. |
| 84 unsigned m_activeTransformFeedbackCount; | 81 unsigned m_activeTransformFeedbackCount; |
| 85 | 82 |
| 86 Member<WebGLShader> m_vertexShader; | 83 Member<WebGLShader> m_vertexShader; |
| 87 Member<WebGLShader> m_fragmentShader; | 84 Member<WebGLShader> m_fragmentShader; |
| 88 | 85 |
| 89 bool m_infoValid; | 86 bool m_infoValid; |
| 90 | |
| 91 ScopedPersistent<v8::Array> m_shaderWrappers; | |
| 92 }; | 87 }; |
| 93 | 88 |
| 94 } // namespace blink | 89 } // namespace blink |
| 95 | 90 |
| 96 #endif // WebGLProgram_h | 91 #endif // WebGLProgram_h |
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