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| 1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #include <limits.h> | 7 #include <limits.h> |
| 8 | 8 |
| 9 #include "core/fxcrt/include/fx_coordinates.h" | 9 #include "core/fxcrt/include/fx_coordinates.h" |
| 10 #include "core/fxcrt/include/fx_ext.h" | 10 #include "core/fxcrt/include/fx_ext.h" |
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| 277 const CFX_Matrix& m1, | 277 const CFX_Matrix& m1, |
| 278 const CFX_Matrix& m2) { | 278 const CFX_Matrix& m2) { |
| 279 FX_FLOAT aa = m1.a * m2.a + m1.b * m2.c; | 279 FX_FLOAT aa = m1.a * m2.a + m1.b * m2.c; |
| 280 FX_FLOAT bb = m1.a * m2.b + m1.b * m2.d; | 280 FX_FLOAT bb = m1.a * m2.b + m1.b * m2.d; |
| 281 FX_FLOAT cc = m1.c * m2.a + m1.d * m2.c; | 281 FX_FLOAT cc = m1.c * m2.a + m1.d * m2.c; |
| 282 FX_FLOAT dd = m1.c * m2.b + m1.d * m2.d; | 282 FX_FLOAT dd = m1.c * m2.b + m1.d * m2.d; |
| 283 FX_FLOAT ee = m1.e * m2.a + m1.f * m2.c + m2.e; | 283 FX_FLOAT ee = m1.e * m2.a + m1.f * m2.c + m2.e; |
| 284 FX_FLOAT ff = m1.e * m2.b + m1.f * m2.d + m2.f; | 284 FX_FLOAT ff = m1.e * m2.b + m1.f * m2.d + m2.f; |
| 285 m.a = aa, m.b = bb, m.c = cc, m.d = dd, m.e = ee, m.f = ff; | 285 m.a = aa, m.b = bb, m.c = cc, m.d = dd, m.e = ee, m.f = ff; |
| 286 } | 286 } |
| 287 void CFX_Matrix::Concat(FX_FLOAT a, | 287 void CFX_Matrix::Concat(FX_FLOAT a_in, |
| 288 FX_FLOAT b, | 288 FX_FLOAT b_in, |
| 289 FX_FLOAT c, | 289 FX_FLOAT c_in, |
| 290 FX_FLOAT d, | 290 FX_FLOAT d_in, |
| 291 FX_FLOAT e, | 291 FX_FLOAT e_in, |
| 292 FX_FLOAT f, | 292 FX_FLOAT f_in, |
| 293 FX_BOOL bPrepended) { | 293 FX_BOOL bPrepended) { |
| 294 CFX_Matrix m; | 294 CFX_Matrix m; |
| 295 m.Set(a, b, c, d, e, f); | 295 m.Set(a_in, b_in, c_in, d_in, e_in, f_in); |
| 296 Concat(m, bPrepended); | 296 Concat(m, bPrepended); |
| 297 } | 297 } |
| 298 void CFX_Matrix::Concat(const CFX_Matrix& m, FX_BOOL bPrepended) { | 298 void CFX_Matrix::Concat(const CFX_Matrix& m, FX_BOOL bPrepended) { |
| 299 if (bPrepended) { | 299 if (bPrepended) { |
| 300 FXCRT_Matrix_Concat(*this, m, *this); | 300 FXCRT_Matrix_Concat(*this, m, *this); |
| 301 } else { | 301 } else { |
| 302 FXCRT_Matrix_Concat(*this, *this, m); | 302 FXCRT_Matrix_Concat(*this, *this, m); |
| 303 } | 303 } |
| 304 } | 304 } |
| 305 void CFX_Matrix::ConcatInverse(const CFX_Matrix& src, FX_BOOL bPrepended) { | 305 void CFX_Matrix::ConcatInverse(const CFX_Matrix& src, FX_BOOL bPrepended) { |
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| 508 left = x[i]; | 508 left = x[i]; |
| 509 } | 509 } |
| 510 if (top < y[i]) { | 510 if (top < y[i]) { |
| 511 top = y[i]; | 511 top = y[i]; |
| 512 } | 512 } |
| 513 if (bottom > y[i]) { | 513 if (bottom > y[i]) { |
| 514 bottom = y[i]; | 514 bottom = y[i]; |
| 515 } | 515 } |
| 516 } | 516 } |
| 517 } | 517 } |
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