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Issue 2033553003: Add MD ink drop ripple to shelf app items (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed DLL export issue Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_view.h" 5 #include "ash/shelf/shelf_view.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <memory> 8 #include <memory>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
11 11
12 #include "ash/common/shelf/shelf_constants.h" 12 #include "ash/common/shelf/shelf_constants.h"
13 #include "ash/common/shelf/shelf_item_delegate_manager.h" 13 #include "ash/common/shelf/shelf_item_delegate_manager.h"
14 #include "ash/common/shelf/shelf_menu_model.h"
14 #include "ash/common/shelf/shelf_model.h" 15 #include "ash/common/shelf/shelf_model.h"
15 #include "ash/common/shell_window_ids.h" 16 #include "ash/common/shell_window_ids.h"
16 #include "ash/root_window_controller.h" 17 #include "ash/root_window_controller.h"
17 #include "ash/shelf/app_list_button.h" 18 #include "ash/shelf/app_list_button.h"
18 #include "ash/shelf/overflow_bubble.h" 19 #include "ash/shelf/overflow_bubble.h"
19 #include "ash/shelf/overflow_bubble_view.h" 20 #include "ash/shelf/overflow_bubble_view.h"
20 #include "ash/shelf/shelf.h" 21 #include "ash/shelf/shelf.h"
21 #include "ash/shelf/shelf_button.h" 22 #include "ash/shelf/shelf_button.h"
22 #include "ash/shelf/shelf_icon_observer.h" 23 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_tooltip_manager.h" 24 #include "ash/shelf/shelf_tooltip_manager.h"
24 #include "ash/shelf/shelf_widget.h" 25 #include "ash/shelf/shelf_widget.h"
25 #include "ash/shell.h" 26 #include "ash/shell.h"
26 #include "ash/test/ash_test_base.h" 27 #include "ash/test/ash_test_base.h"
27 #include "ash/test/overflow_bubble_view_test_api.h" 28 #include "ash/test/overflow_bubble_view_test_api.h"
28 #include "ash/test/shelf_test_api.h" 29 #include "ash/test/shelf_test_api.h"
29 #include "ash/test/shelf_view_test_api.h" 30 #include "ash/test/shelf_view_test_api.h"
30 #include "ash/test/shell_test_api.h" 31 #include "ash/test/shell_test_api.h"
31 #include "ash/test/test_shelf_delegate.h" 32 #include "ash/test/test_shelf_delegate.h"
32 #include "ash/test/test_shelf_item_delegate.h" 33 #include "ash/test/test_shelf_item_delegate.h"
33 #include "ash/test/test_system_tray_delegate.h" 34 #include "ash/test/test_system_tray_delegate.h"
34 #include "base/compiler_specific.h" 35 #include "base/compiler_specific.h"
35 #include "base/i18n/rtl.h" 36 #include "base/i18n/rtl.h"
36 #include "base/run_loop.h" 37 #include "base/run_loop.h"
37 #include "base/strings/string_number_conversions.h" 38 #include "base/strings/string_number_conversions.h"
39 #include "base/strings/utf_string_conversions.h"
38 #include "base/test/histogram_tester.h" 40 #include "base/test/histogram_tester.h"
39 #include "base/test/user_action_tester.h" 41 #include "base/test/user_action_tester.h"
42 #include "base/threading/thread_task_runner_handle.h"
40 #include "base/time/time.h" 43 #include "base/time/time.h"
44 #include "testing/gmock/include/gmock/gmock.h"
41 #include "ui/aura/test/aura_test_base.h" 45 #include "ui/aura/test/aura_test_base.h"
42 #include "ui/aura/window.h" 46 #include "ui/aura/window.h"
43 #include "ui/aura/window_event_dispatcher.h" 47 #include "ui/aura/window_event_dispatcher.h"
44 #include "ui/compositor/layer.h" 48 #include "ui/compositor/layer.h"
45 #include "ui/events/event.h" 49 #include "ui/events/event.h"
46 #include "ui/events/event_constants.h" 50 #include "ui/events/event_constants.h"
47 #include "ui/events/event_utils.h" 51 #include "ui/events/event_utils.h"
48 #include "ui/events/test/event_generator.h" 52 #include "ui/events/test/event_generator.h"
49 #include "ui/gfx/geometry/point.h" 53 #include "ui/gfx/geometry/point.h"
54 #include "ui/views/animation/ink_drop_impl.h"
55 #include "ui/views/animation/test/ink_drop_host_view_test_api.h"
50 #include "ui/views/bubble/bubble_frame_view.h" 56 #include "ui/views/bubble/bubble_frame_view.h"
51 #include "ui/views/view_model.h" 57 #include "ui/views/view_model.h"
52 #include "ui/views/widget/widget.h" 58 #include "ui/views/widget/widget.h"
53 #include "ui/views/widget/widget_delegate.h" 59 #include "ui/views/widget/widget_delegate.h"
54 #include "ui/wm/core/coordinate_conversion.h" 60 #include "ui/wm/core/coordinate_conversion.h"
55 61
62 using testing::ElementsAre;
63 using testing::IsEmpty;
64
56 namespace ash { 65 namespace ash {
57 namespace test { 66 namespace test {
58 67
59 //////////////////////////////////////////////////////////////////////////////// 68 ////////////////////////////////////////////////////////////////////////////////
60 // ShelfIconObserver tests. 69 // ShelfIconObserver tests.
61 70
62 class TestShelfIconObserver : public ShelfIconObserver { 71 class TestShelfIconObserver : public ShelfIconObserver {
63 public: 72 public:
64 explicit TestShelfIconObserver(Shelf* shelf) 73 explicit TestShelfIconObserver(Shelf* shelf)
65 : shelf_(shelf), 74 : shelf_(shelf),
(...skipping 397 matching lines...) Expand 10 before | Expand all | Expand 10 after
463 shelf_view_->PointerPressedOnButton(button, pointer, click_event); 472 shelf_view_->PointerPressedOnButton(button, pointer, click_event);
464 return button; 473 return button;
465 } 474 }
466 475
467 // Simulates a single mouse click. 476 // Simulates a single mouse click.
468 void SimulateClick(int button_index) { 477 void SimulateClick(int button_index) {
469 ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index); 478 ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index);
470 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(), 479 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(),
471 button->GetBoundsInScreen().origin(), 480 button->GetBoundsInScreen().origin(),
472 ui::EventTimeForNow(), 0, 0); 481 ui::EventTimeForNow(), 0, 0);
473 test_api_->ButtonPressed(button, release_event); 482 test_api_->ButtonPressed(
483 button, release_event,
484 views::test::InkDropHostViewTestApi(button).ink_drop());
474 shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false); 485 shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false);
475 } 486 }
476 487
477 // Simulates the second click of a double click. 488 // Simulates the second click of a double click.
478 void SimulateDoubleClick(int button_index) { 489 void SimulateDoubleClick(int button_index) {
479 ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index); 490 ShelfButton* button = SimulateButtonPressed(ShelfView::MOUSE, button_index);
480 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(), 491 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, gfx::Point(),
481 button->GetBoundsInScreen().origin(), 492 button->GetBoundsInScreen().origin(),
482 ui::EventTimeForNow(), ui::EF_IS_DOUBLE_CLICK, 493 ui::EventTimeForNow(), ui::EF_IS_DOUBLE_CLICK,
483 0); 494 0);
484 test_api_->ButtonPressed(button, release_event); 495 test_api_->ButtonPressed(
496 button, release_event,
497 views::test::InkDropHostViewTestApi(button).ink_drop());
485 shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false); 498 shelf_view_->PointerReleasedOnButton(button, ShelfView::MOUSE, false);
486 } 499 }
487 500
488 void DoDrag(int dist_x, 501 void DoDrag(int dist_x,
489 int dist_y, 502 int dist_y,
490 views::View* button, 503 views::View* button,
491 ShelfView::Pointer pointer, 504 ShelfView::Pointer pointer,
492 views::View* to) { 505 views::View* to) {
493 ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, gfx::Point(dist_x, dist_y), 506 ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, gfx::Point(dist_x, dist_y),
494 to->GetBoundsInScreen().origin(), 507 to->GetBoundsInScreen().origin(),
(...skipping 1493 matching lines...) Expand 10 before | Expand all | Expand 10 after
1988 AddAppShortcut(); 2001 AddAppShortcut();
1989 } 2002 }
1990 test_api_->RunMessageLoopUntilAnimationsDone(); 2003 test_api_->RunMessageLoopUntilAnimationsDone();
1991 CheckAllItemsAreInBounds(); 2004 CheckAllItemsAreInBounds();
1992 } 2005 }
1993 2006
1994 INSTANTIATE_TEST_CASE_P(LtrRtl, ShelfViewTextDirectionTest, testing::Bool()); 2007 INSTANTIATE_TEST_CASE_P(LtrRtl, ShelfViewTextDirectionTest, testing::Bool());
1995 INSTANTIATE_TEST_CASE_P(VisibleBounds, ShelfViewVisibleBoundsTest, 2008 INSTANTIATE_TEST_CASE_P(VisibleBounds, ShelfViewVisibleBoundsTest,
1996 testing::Bool()); 2009 testing::Bool());
1997 2010
2011 namespace {
2012
2013 // An InkDrop implementation that wraps another InkDrop instance to keep track
2014 // of state changes requested on it.
bruthig 2016/06/14 14:37:33 Can you just add a note that the InkDropSpy will n
mohsen 2016/06/14 20:40:30 Done.
2015 class InkDropSpy : public views::InkDrop {
2016 public:
2017 explicit InkDropSpy(std::unique_ptr<views::InkDrop> ink_drop)
2018 : ink_drop_(std::move(ink_drop)) {}
2019 ~InkDropSpy() override {}
2020
2021 std::vector<views::InkDropState> GetAndResetRequestedStates() {
2022 std::vector<views::InkDropState> requested_states;
2023 requested_states.swap(requested_states_);
2024 return requested_states;
2025 }
2026
2027 // views::InkDrop:
2028 views::InkDropState GetTargetInkDropState() const override {
2029 return ink_drop_->GetTargetInkDropState();
2030 }
2031 void AnimateToState(views::InkDropState ink_drop_state) override {
2032 requested_states_.push_back(ink_drop_state);
2033 ink_drop_->AnimateToState(ink_drop_state);
2034 }
2035 void SnapToActivated() override { ink_drop_->SnapToActivated(); }
2036 void SetHovered(bool is_hovered) override {
2037 ink_drop_->SetHovered(is_hovered);
2038 }
2039 void SetFocused(bool is_focused) override {
2040 ink_drop_->SetFocused(is_focused);
2041 }
2042
2043 std::unique_ptr<views::InkDrop> ink_drop_;
2044 std::vector<views::InkDropState> requested_states_;
2045
2046 private:
2047 DISALLOW_COPY_AND_ASSIGN(InkDropSpy);
2048 };
2049
2050 // A menu model that contains minimum number of items needed for a menu to be
2051 // shown on a shelf item.
2052 class TestShelfMenuModel : public ShelfMenuModel,
2053 public ui::SimpleMenuModel::Delegate {
2054 public:
2055 TestShelfMenuModel() : ShelfMenuModel(this) { Build(); }
2056 ~TestShelfMenuModel() override {}
2057
2058 private:
2059 void Build() {
2060 // A menu is expected to have at least 6 items. Three spacing separators,
2061 // one title, and at least two more items.
2062 AddSeparator(ui::SPACING_SEPARATOR);
2063 AddItem(0, base::ASCIIToUTF16("Title"));
2064 AddSeparator(ui::SPACING_SEPARATOR);
2065 AddItem(1, base::ASCIIToUTF16("Item 1"));
2066 AddItem(2, base::ASCIIToUTF16("Item 2"));
2067 AddSeparator(ui::SPACING_SEPARATOR);
2068 }
2069
2070 // ShelfMenuModel:
2071 bool IsCommandActive(int command_id) const override { return false; }
2072
2073 // ui::SimpleMenuModel::Delegate:
2074 bool IsCommandIdChecked(int command_id) const override { return false; }
2075 bool IsCommandIdEnabled(int command_id) const override {
2076 return command_id != 0;
2077 }
2078 bool GetAcceleratorForCommandId(int command_id,
2079 ui::Accelerator* accelerator) override {
2080 return false;
2081 }
2082 void ExecuteCommand(int command_id, int event_flags) override {}
2083
2084 DISALLOW_COPY_AND_ASSIGN(TestShelfMenuModel);
2085 };
2086
2087 // A ShelfItemDelegate that returns a menu for the shelf item.
2088 class ListMenuShelfItemDelegate : public TestShelfItemDelegate {
2089 public:
2090 ListMenuShelfItemDelegate() : TestShelfItemDelegate(nullptr) {}
2091 ~ListMenuShelfItemDelegate() override {}
2092
2093 private:
2094 // TestShelfItemDelegate:
2095 ShelfMenuModel* CreateApplicationMenu(int event_flags) override {
2096 return new TestShelfMenuModel;
2097 }
2098
2099 DISALLOW_COPY_AND_ASSIGN(ListMenuShelfItemDelegate);
2100 };
2101
2102 } // namespace
2103
2104 class ShelfViewInkDropTest : public ShelfViewTest {
2105 public:
2106 ShelfViewInkDropTest() : ink_drop_(nullptr), browser_button_(nullptr) {}
2107 ~ShelfViewInkDropTest() override {}
2108
2109 void SetUp() override {
bruthig 2016/06/14 14:37:33 We should probably initialize the MaterialDesignCo
mohsen 2016/06/14 20:40:30 Right. Done.
2110 ShelfViewTest::SetUp();
2111
2112 browser_button_ = test_api_->GetButton(browser_index_);
2113
2114 views::InkDropImpl* ink_drop_impl = new views::InkDropImpl(browser_button_);
2115 ink_drop_ = new InkDropSpy(base::WrapUnique(ink_drop_impl));
2116 views::test::InkDropHostViewTestApi(browser_button_)
2117 .SetInkDrop(base::WrapUnique(ink_drop_));
2118 }
2119
2120 void CloseMenu() {
2121 Shelf* shelf = Shelf::ForPrimaryDisplay();
2122 ShelfViewTestAPI(ShelfTestAPI(shelf).shelf_view()).CloseMenu();
bruthig 2016/06/14 14:37:33 I think |shelf_view_| and |test_api_| are accessib
mohsen 2016/06/14 20:40:30 Done. Also removed CloseMenu() helper to run Close
2123 }
2124
2125 protected:
2126 InkDropSpy* ink_drop_;
2127 ShelfButton* browser_button_;
2128
2129 private:
2130 DISALLOW_COPY_AND_ASSIGN(ShelfViewInkDropTest);
2131 };
2132
2133 // Tests that clicking on a shelf item that does not show a menu transitions ink
2134 // drop states correctly.
2135 TEST_F(ShelfViewInkDropTest, WithoutMenuPressRelease) {
2136 views::CustomButton* button = browser_button_;
2137 gfx::Point press_location = button->GetLocalBounds().CenterPoint();
2138
2139 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location,
2140 press_location, ui::EventTimeForNow(),
2141 ui::EF_LEFT_MOUSE_BUTTON, 0);
2142 button->OnMousePressed(press_event);
2143 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2144 ink_drop_->GetTargetInkDropState());
2145 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2146 ElementsAre(views::InkDropState::ACTION_PENDING));
2147
2148 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location,
2149 press_location, ui::EventTimeForNow(),
2150 ui::EF_LEFT_MOUSE_BUTTON, 0);
2151 button->OnMouseReleased(release_event);
2152 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2153 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2154 ElementsAre(views::InkDropState::ACTION_TRIGGERED));
2155 }
2156
2157 // Tests that dragging outside of a shelf item transitions ink drop states
2158 // correctly.
2159 TEST_F(ShelfViewInkDropTest, WithoutMenuPressDragReleaseOutside) {
2160 views::CustomButton* button = browser_button_;
2161 gfx::Point press_location = button->GetLocalBounds().CenterPoint();
2162
2163 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location,
2164 press_location, ui::EventTimeForNow(),
2165 ui::EF_LEFT_MOUSE_BUTTON, 0);
2166 button->OnMousePressed(press_event);
2167 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2168 ink_drop_->GetTargetInkDropState());
2169 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2170 ElementsAre(views::InkDropState::ACTION_PENDING));
2171
2172 press_location.Offset(test_api_->GetMinimumDragDistance() / 2, 0);
2173 ui::MouseEvent drag_event_small(ui::ET_MOUSE_DRAGGED, press_location,
2174 press_location, ui::EventTimeForNow(),
2175 ui::EF_LEFT_MOUSE_BUTTON, 0);
2176 button->OnMouseDragged(drag_event_small);
2177 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2178 ink_drop_->GetTargetInkDropState());
2179 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty());
2180
2181 press_location.Offset(test_api_->GetMinimumDragDistance(), 0);
2182 ui::MouseEvent drag_event_large(ui::ET_MOUSE_DRAGGED, press_location,
2183 press_location, ui::EventTimeForNow(),
2184 ui::EF_LEFT_MOUSE_BUTTON, 0);
2185 button->OnMouseDragged(drag_event_large);
2186 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2187 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2188 ElementsAre(views::InkDropState::HIDDEN));
2189
2190 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location,
2191 press_location, ui::EventTimeForNow(),
2192 ui::EF_LEFT_MOUSE_BUTTON, 0);
2193 button->OnMouseReleased(release_event);
2194 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2195 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty());
2196 }
2197
2198 // Tests that dragging outside of a shelf item and back transitions ink drop
2199 // states correctly.
2200 TEST_F(ShelfViewInkDropTest, WithoutMenuPressDragReleaseInside) {
2201 views::CustomButton* button = browser_button_;
2202 gfx::Point press_location = button->GetLocalBounds().CenterPoint();
2203
2204 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location,
2205 press_location, ui::EventTimeForNow(),
2206 ui::EF_LEFT_MOUSE_BUTTON, 0);
2207 button->OnMousePressed(press_event);
2208 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2209 ink_drop_->GetTargetInkDropState());
2210 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2211 ElementsAre(views::InkDropState::ACTION_PENDING));
2212
2213 press_location.Offset(test_api_->GetMinimumDragDistance() * 2, 0);
2214 ui::MouseEvent drag_event_outside(ui::ET_MOUSE_DRAGGED, press_location,
2215 press_location, ui::EventTimeForNow(),
2216 ui::EF_LEFT_MOUSE_BUTTON, 0);
2217 button->OnMouseDragged(drag_event_outside);
2218 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2219 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2220 ElementsAre(views::InkDropState::HIDDEN));
2221
2222 press_location.Offset(-test_api_->GetMinimumDragDistance() * 2, 0);
2223 ui::MouseEvent drag_event_inside(ui::ET_MOUSE_DRAGGED, press_location,
2224 press_location, ui::EventTimeForNow(),
2225 ui::EF_LEFT_MOUSE_BUTTON, 0);
2226 button->OnMouseDragged(drag_event_inside);
2227 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2228 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty());
2229
2230 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location,
2231 press_location, ui::EventTimeForNow(),
2232 ui::EF_LEFT_MOUSE_BUTTON, 0);
2233 button->OnMouseReleased(release_event);
2234 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2235 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(), IsEmpty());
2236 }
2237
2238 // Tests that clicking on a shelf item that shows an app list menu transitions
2239 // ink drop state correctly.
2240 TEST_F(ShelfViewInkDropTest, WithMenuPressRelease) {
2241 // Set a delegate for the shelf item that returns an app list menu.
2242 ShelfID browser_shelf_id = model_->items()[browser_index_].id;
2243 ListMenuShelfItemDelegate* list_menu_delegate = new ListMenuShelfItemDelegate;
2244 item_manager_->SetShelfItemDelegate(browser_shelf_id,
2245 base::WrapUnique(list_menu_delegate));
2246
2247 views::CustomButton* button = browser_button_;
2248 gfx::Point press_location = button->GetLocalBounds().CenterPoint();
2249
2250 ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location,
2251 press_location, ui::EventTimeForNow(),
2252 ui::EF_LEFT_MOUSE_BUTTON, 0);
2253 button->OnMousePressed(press_event);
2254 EXPECT_EQ(views::InkDropState::ACTION_PENDING,
2255 ink_drop_->GetTargetInkDropState());
2256 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2257 ElementsAre(views::InkDropState::ACTION_PENDING));
2258
2259 base::ThreadTaskRunnerHandle::Get()->PostTask(
2260 FROM_HERE,
2261 base::Bind(&ShelfViewInkDropTest::CloseMenu, base::Unretained(this)));
2262
2263 // Mouse release will spawn a menu which will then get closed by the above
2264 // posted task.
2265 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location,
2266 press_location, ui::EventTimeForNow(),
2267 ui::EF_LEFT_MOUSE_BUTTON, 0);
2268 button->OnMouseReleased(release_event);
2269 EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState());
2270 EXPECT_THAT(ink_drop_->GetAndResetRequestedStates(),
2271 ElementsAre(views::InkDropState::ACTIVATED,
2272 views::InkDropState::DEACTIVATED));
2273 }
2274
1998 } // namespace test 2275 } // namespace test
1999 } // namespace ash 2276 } // namespace ash
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