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Side by Side Diff: ash/shelf/app_list_button.cc

Issue 2033553003: Add MD ink drop ripple to shelf app items (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed DLL export issue Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/app_list_button.h" 5 #include "ash/shelf/app_list_button.h"
6 6
7 #include "ash/ash_constants.h" 7 #include "ash/ash_constants.h"
8 #include "ash/common/material_design/material_design_controller.h" 8 #include "ash/common/material_design/material_design_controller.h"
9 #include "ash/common/shelf/shelf_item_types.h" 9 #include "ash/common/shelf/shelf_item_types.h"
10 #include "ash/shelf/ink_drop_button_listener.h"
10 #include "ash/shelf/shelf_layout_manager.h" 11 #include "ash/shelf/shelf_layout_manager.h"
11 #include "ash/shelf/shelf_view.h" 12 #include "ash/shelf/shelf_view.h"
12 #include "ash/shelf/shelf_widget.h" 13 #include "ash/shelf/shelf_widget.h"
13 #include "ash/shell.h" 14 #include "ash/shell.h"
14 #include "base/command_line.h" 15 #include "base/command_line.h"
15 #include "grit/ash_resources.h" 16 #include "grit/ash_resources.h"
16 #include "grit/ash_strings.h" 17 #include "grit/ash_strings.h"
17 #include "ui/accessibility/ax_view_state.h" 18 #include "ui/accessibility/ax_view_state.h"
18 #include "ui/app_list/app_list_switches.h" 19 #include "ui/app_list/app_list_switches.h"
19 #include "ui/base/l10n/l10n_util.h" 20 #include "ui/base/l10n/l10n_util.h"
20 #include "ui/base/resource/resource_bundle.h" 21 #include "ui/base/resource/resource_bundle.h"
21 #include "ui/base/ui_base_switches_util.h" 22 #include "ui/base/ui_base_switches_util.h"
22 #include "ui/gfx/canvas.h" 23 #include "ui/gfx/canvas.h"
23 #include "ui/gfx/paint_vector_icon.h" 24 #include "ui/gfx/paint_vector_icon.h"
24 #include "ui/gfx/vector_icons_public.h" 25 #include "ui/gfx/vector_icons_public.h"
25 #include "ui/views/painter.h" 26 #include "ui/views/painter.h"
26 27
27 namespace ash { 28 namespace ash {
28 29
29 AppListButton::AppListButton(ShelfView* shelf_view) 30 AppListButton::AppListButton(InkDropButtonListener* listener,
30 : views::ImageButton(shelf_view), 31 ShelfView* shelf_view)
32 : views::ImageButton(nullptr),
31 draw_background_as_active_(false), 33 draw_background_as_active_(false),
34 listener_(listener),
32 shelf_view_(shelf_view) { 35 shelf_view_(shelf_view) {
33 SetAccessibleName( 36 SetAccessibleName(
34 app_list::switches::IsExperimentalAppListEnabled() 37 app_list::switches::IsExperimentalAppListEnabled()
35 ? l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE) 38 ? l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE)
36 : l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_TITLE)); 39 : l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_TITLE));
37 SetSize(gfx::Size(kShelfSize, kShelfSize)); 40 SetSize(gfx::Size(kShelfSize, kShelfSize));
38 SetFocusPainter(views::Painter::CreateSolidFocusPainter( 41 SetFocusPainter(views::Painter::CreateSolidFocusPainter(
39 kFocusBorderColor, gfx::Insets(1, 1, 1, 1))); 42 kFocusBorderColor, gfx::Insets(1, 1, 1, 1)));
40 set_notify_action(CustomButton::NOTIFY_ON_PRESS); 43 set_notify_action(CustomButton::NOTIFY_ON_PRESS);
41 } 44 }
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after
158 foreground_bounds.y()); 161 foreground_bounds.y());
159 162
160 views::Painter::PaintFocusPainter(this, canvas, focus_painter()); 163 views::Painter::PaintFocusPainter(this, canvas, focus_painter());
161 } 164 }
162 165
163 void AppListButton::GetAccessibleState(ui::AXViewState* state) { 166 void AppListButton::GetAccessibleState(ui::AXViewState* state) {
164 state->role = ui::AX_ROLE_BUTTON; 167 state->role = ui::AX_ROLE_BUTTON;
165 state->name = shelf_view_->GetTitleForView(this); 168 state->name = shelf_view_->GetTitleForView(this);
166 } 169 }
167 170
171 void AppListButton::NotifyClick(const ui::Event& event) {
172 ImageButton::NotifyClick(event);
173 if (listener_)
174 listener_->ButtonPressed(this, event, ink_drop());
175 }
176
168 void AppListButton::SetDrawBackgroundAsActive( 177 void AppListButton::SetDrawBackgroundAsActive(
169 bool draw_background_as_active) { 178 bool draw_background_as_active) {
170 if (draw_background_as_active_ == draw_background_as_active) 179 if (draw_background_as_active_ == draw_background_as_active)
171 return; 180 return;
172 draw_background_as_active_ = draw_background_as_active; 181 draw_background_as_active_ = draw_background_as_active;
173 SchedulePaint(); 182 SchedulePaint();
174 } 183 }
175 184
176 } // namespace ash 185 } // namespace ash
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