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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_PUBLIC_CPP_SYSTEM_EVENT_H_ | |
6 #define MOJO_PUBLIC_CPP_SYSTEM_EVENT_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "mojo/public/cpp/system/message_pipe.h" | |
10 | |
11 namespace mojo { | |
12 | |
13 // An Event is a simple wrapper around a Mojo message pipe which supports common | |
14 // WaitableEvent-like methods of Signal() and Reset(). All public methods on | |
15 // this object are safe to call from any thread as long as the object is still | |
16 // alive. | |
17 class Event { | |
18 public: | |
19 Event(); | |
yzshen1
2016/06/07 17:14:51
Please comment on the initial state, whether the s
Ken Rockot(use gerrit already)
2016/06/07 18:02:25
Done
| |
20 ~Event(); | |
21 | |
22 // Gets a Handle that can be waited on for this Event. Waiting may be done | |
23 // synchronously via MojoWait (or indirectly via a wait set), or | |
24 // asynchronously using a Watcher. When the Event is signaled, this handle | |
25 // will have |MOJO_HANDLE_SIGNAL_READABLE| satisfied. | |
26 const Handle& GetHandle() const { return wait_handle_.get(); } | |
27 | |
28 // Ensures that the Handle returned by |GetHandle()| has the | |
29 // |MOJO_HANDLE_SIGNAL_READABLE| signal satisfied. | |
30 void Signal(); | |
31 | |
32 // Ensures that the Handle returned by |GetHandle()| does NOT have the | |
33 // |MOJO_HANDLE_SIGNAL_READABLE| signal satisfied. | |
34 void Reset(); | |
35 | |
36 private: | |
37 ScopedMessagePipeHandle signal_handle_; | |
38 ScopedMessagePipeHandle wait_handle_; | |
39 | |
40 DISALLOW_COPY_AND_ASSIGN(Event); | |
41 }; | |
42 | |
43 } // namespace mojo | |
44 | |
45 #endif // MOJO_PUBLIC_CPP_SYSTEM_EVENT_H_ | |
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