| Index: third_party/libpng/contrib/examples/simpleover.c
|
| diff --git a/third_party/libpng/contrib/examples/simpleover.c b/third_party/libpng/contrib/examples/simpleover.c
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..59dd313688c190afd5d6b9d33bd78935b51a22b2
|
| --- /dev/null
|
| +++ b/third_party/libpng/contrib/examples/simpleover.c
|
| @@ -0,0 +1,648 @@
|
| +/*- simpleover
|
| + *
|
| + * COPYRIGHT: Written by John Cunningham Bowler, 2015.
|
| + * To the extent possible under law, the author has waived all copyright and
|
| + * related or neighboring rights to this work. This work is published from:
|
| + * United States.
|
| + *
|
| + * Read several PNG files, which should have an alpha channel or transparency
|
| + * information, and composite them together to produce one or more 16-bit linear
|
| + * RGBA intermediates. This involves doing the correct 'over' composition to
|
| + * combine the alpha channels and corresponding data.
|
| + *
|
| + * Finally read an output (background) PNG using the 24-bit RGB format (the
|
| + * PNG will be composited on green (#00ff00) by default if it has an alpha
|
| + * channel), and apply the intermediate image generated above to specified
|
| + * locations in the image.
|
| + *
|
| + * The command line has the general format:
|
| + *
|
| + * simpleover <background.png> [output.png]
|
| + * {--sprite=width,height,name {[--at=x,y] {sprite.png}}}
|
| + * {--add=name {x,y}}
|
| + *
|
| + * The --sprite and --add options may occur multiple times. They are executed
|
| + * in order. --add may refer to any sprite already read.
|
| + *
|
| + * This code is intended to show how to composite multiple images together
|
| + * correctly. Apart from the libpng Simplified API the only work done in here
|
| + * is to combine multiple input PNG images into a single sprite; this involves
|
| + * a Porter-Duff 'over' operation and the input PNG images may, as a result,
|
| + * be regarded as being layered one on top of the other with the first (leftmost
|
| + * on the command line) being at the bottom and the last on the top.
|
| + */
|
| +#include <stddef.h>
|
| +#include <stdlib.h>
|
| +#include <string.h>
|
| +#include <stdio.h>
|
| +#include <errno.h>
|
| +
|
| +/* Normally use <png.h> here to get the installed libpng, but this is done to
|
| + * ensure the code picks up the local libpng implementation, so long as this
|
| + * file is linked against a sufficiently recent libpng (1.6+) it is ok to
|
| + * change this to <png.h>:
|
| + */
|
| +#include "../../png.h"
|
| +
|
| +#ifdef PNG_SIMPLIFIED_READ_SUPPORTED
|
| +
|
| +#define sprite_name_chars 15
|
| +struct sprite {
|
| + FILE *file;
|
| + png_uint_16p buffer;
|
| + unsigned int width;
|
| + unsigned int height;
|
| + char name[sprite_name_chars+1];
|
| +};
|
| +
|
| +#if 0 /* div by 65535 test program */
|
| +#include <math.h>
|
| +#include <stdio.h>
|
| +
|
| +int main(void) {
|
| + double err = 0;
|
| + unsigned int xerr = 0;
|
| + unsigned int r = 32769;
|
| + {
|
| + unsigned int x = 0;
|
| +
|
| + do {
|
| + unsigned int t = x + (x >> 16) /*+ (x >> 31)*/ + r;
|
| + double v = x, errtest;
|
| +
|
| + if (t < x) {
|
| + fprintf(stderr, "overflow: %u+%u -> %u\n", x, r, t);
|
| + return 1;
|
| + }
|
| +
|
| + v /= 65535;
|
| + errtest = v;
|
| + t >>= 16;
|
| + errtest -= t;
|
| +
|
| + if (errtest > err) {
|
| + err = errtest;
|
| + xerr = x;
|
| +
|
| + if (errtest >= .5) {
|
| + fprintf(stderr, "error: %u/65535 = %f, not %u, error %f\n",
|
| + x, v, t, errtest);
|
| + return 0;
|
| + }
|
| + }
|
| + } while (++x <= 65535U*65535U);
|
| + }
|
| +
|
| + printf("error %f @ %u\n", err, xerr);
|
| +
|
| + return 0;
|
| +}
|
| +#endif /* div by 65535 test program */
|
| +
|
| +static void
|
| +sprite_op(const struct sprite *sprite, int x_offset, int y_offset,
|
| + png_imagep image, const png_uint_16 *buffer)
|
| +{
|
| + /* This is where the Porter-Duff 'Over' operator is evaluated; change this
|
| + * code to change the operator (this could be parameterized). Any other
|
| + * image processing operation could be used here.
|
| + */
|
| +
|
| +
|
| + /* Check for an x or y offset that pushes any part of the image beyond the
|
| + * right or bottom of the sprite:
|
| + */
|
| + if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) &&
|
| + (x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width))
|
| + {
|
| + unsigned int y = 0;
|
| +
|
| + if (y_offset < 0)
|
| + y = -y_offset; /* Skip to first visible row */
|
| +
|
| + do
|
| + {
|
| + unsigned int x = 0;
|
| +
|
| + if (x_offset < 0)
|
| + x = -x_offset;
|
| +
|
| + do
|
| + {
|
| + /* In and out are RGBA values, so: */
|
| + const png_uint_16 *in_pixel = buffer + (y * image->width + x)*4;
|
| + png_uint_32 in_alpha = in_pixel[3];
|
| +
|
| + /* This is the optimized Porter-Duff 'Over' operation, when the
|
| + * input alpha is 0 the output is not changed.
|
| + */
|
| + if (in_alpha > 0)
|
| + {
|
| + png_uint_16 *out_pixel = sprite->buffer +
|
| + ((y+y_offset) * sprite->width + (x+x_offset))*4;
|
| +
|
| + /* This is the weight to apply to the output: */
|
| + in_alpha = 65535-in_alpha;
|
| +
|
| + if (in_alpha > 0)
|
| + {
|
| + /* The input must be composed onto the output. This means
|
| + * multiplying the current output pixel value by the inverse
|
| + * of the input alpha (1-alpha). A division is required but
|
| + * it is by the constant 65535. Approximate this as:
|
| + *
|
| + * (x + (x >> 16) + 32769) >> 16;
|
| + *
|
| + * This is exact (and does not overflow) for all values of
|
| + * x in the range 0..65535*65535. (Note that the calculation
|
| + * produces the closest integer; the maximum error is <0.5).
|
| + */
|
| + png_uint_32 tmp;
|
| +
|
| +# define compose(c)\
|
| + tmp = out_pixel[c] * in_alpha;\
|
| + tmp = (tmp + (tmp >> 16) + 32769) >> 16;\
|
| + out_pixel[c] = tmp + in_pixel[c]
|
| +
|
| + /* The following is very vectorizable... */
|
| + compose(0);
|
| + compose(1);
|
| + compose(2);
|
| + compose(3);
|
| + }
|
| +
|
| + else
|
| + out_pixel[0] = in_pixel[0],
|
| + out_pixel[1] = in_pixel[1],
|
| + out_pixel[2] = in_pixel[2],
|
| + out_pixel[3] = in_pixel[3];
|
| + }
|
| + }
|
| + while (++x < image->width);
|
| + }
|
| + while (++y < image->height);
|
| + }
|
| +}
|
| +
|
| +static int
|
| +create_sprite(struct sprite *sprite, int *argc, const char ***argv)
|
| +{
|
| + /* Read the arguments and create this sprite. The sprite buffer has already
|
| + * been allocated. This reads the input PNGs one by one in linear format,
|
| + * composes them onto the sprite buffer (the code in the function above)
|
| + * then saves the result, converting it on the fly to PNG RGBA 8-bit format.
|
| + */
|
| + while (*argc > 0)
|
| + {
|
| + char tombstone;
|
| + int x = 0, y = 0;
|
| +
|
| + if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
|
| + {
|
| + /* The only supported option is --at. */
|
| + if (sscanf((*argv)[0], "--at=%d,%d%c", &x, &y, &tombstone) != 2)
|
| + break; /* success; caller will parse this option */
|
| +
|
| + ++*argv, --*argc;
|
| + }
|
| +
|
| + else
|
| + {
|
| + /* The argument has to be a file name */
|
| + png_image image;
|
| +
|
| + image.version = PNG_IMAGE_VERSION;
|
| + image.opaque = NULL;
|
| +
|
| + if (png_image_begin_read_from_file(&image, (*argv)[0]))
|
| + {
|
| + png_uint_16p buffer;
|
| +
|
| + image.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
|
| +
|
| + buffer = malloc(PNG_IMAGE_SIZE(image));
|
| +
|
| + if (buffer != NULL)
|
| + {
|
| + if (png_image_finish_read(&image, NULL/*background*/, buffer,
|
| + 0/*row_stride*/,
|
| + NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/))
|
| + {
|
| + /* This is the place where the Porter-Duff 'Over' operator
|
| + * needs to be done by this code. In fact, any image
|
| + * processing required can be done here; the data is in
|
| + * the correct format (linear, 16-bit) and source and
|
| + * destination are in memory.
|
| + */
|
| + sprite_op(sprite, x, y, &image, buffer);
|
| + free(buffer);
|
| + ++*argv, --*argc;
|
| + /* And continue to the next argument */
|
| + continue;
|
| + }
|
| +
|
| + else
|
| + {
|
| + free(buffer);
|
| + fprintf(stderr, "simpleover: read %s: %s\n", (*argv)[0],
|
| + image.message);
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
|
| + (unsigned long)PNG_IMAGE_SIZE(image));
|
| +
|
| + /* png_image_free must be called if we abort the Simplified API
|
| + * read because of a problem detected in this code. If problems
|
| + * are detected in the Simplified API it cleans up itself.
|
| + */
|
| + png_image_free(&image);
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + /* Failed to read the first argument: */
|
| + fprintf(stderr, "simpleover: %s: %s\n", (*argv)[0], image.message);
|
| + }
|
| +
|
| + return 0; /* failure */
|
| + }
|
| + }
|
| +
|
| + /* All the sprite operations have completed successfully. Save the RGBA
|
| + * buffer as a PNG using the simplified write API.
|
| + */
|
| + sprite->file = tmpfile();
|
| +
|
| + if (sprite->file != NULL)
|
| + {
|
| + png_image save;
|
| +
|
| + memset(&save, 0, sizeof save);
|
| + save.version = PNG_IMAGE_VERSION;
|
| + save.opaque = NULL;
|
| + save.width = sprite->width;
|
| + save.height = sprite->height;
|
| + save.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
|
| + save.flags = PNG_IMAGE_FLAG_FAST;
|
| + save.colormap_entries = 0;
|
| +
|
| + if (png_image_write_to_stdio(&save, sprite->file, 1/*convert_to_8_bit*/,
|
| + sprite->buffer, 0/*row_stride*/, NULL/*colormap*/))
|
| + {
|
| + /* Success; the buffer is no longer needed: */
|
| + free(sprite->buffer);
|
| + sprite->buffer = NULL;
|
| + return 1; /* ok */
|
| + }
|
| +
|
| + else
|
| + fprintf(stderr, "simpleover: write sprite %s: %s\n", sprite->name,
|
| + save.message);
|
| + }
|
| +
|
| + else
|
| + fprintf(stderr, "simpleover: sprite %s: could not allocate tmpfile: %s\n",
|
| + sprite->name, strerror(errno));
|
| +
|
| + return 0; /* fail */
|
| +}
|
| +
|
| +static int
|
| +add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite,
|
| + int *argc, const char ***argv)
|
| +{
|
| + /* Given a --add argument naming this sprite, perform the operations listed
|
| + * in the following arguments. The arguments are expected to have the form
|
| + * (x,y), which is just an offset at which to add the sprite to the
|
| + * output.
|
| + */
|
| + while (*argc > 0)
|
| + {
|
| + char tombstone;
|
| + int x, y;
|
| +
|
| + if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
|
| + return 1; /* success */
|
| +
|
| + if (sscanf((*argv)[0], "%d,%d%c", &x, &y, &tombstone) == 2)
|
| + {
|
| + /* Now add the new image into the sprite data, but only if it
|
| + * will fit.
|
| + */
|
| + if (x < 0 || y < 0 ||
|
| + (unsigned)/*SAFE*/x >= output->width ||
|
| + (unsigned)/*SAFE*/y >= output->height ||
|
| + sprite->width > output->width-x ||
|
| + sprite->height > output->height-y)
|
| + {
|
| + fprintf(stderr, "simpleover: sprite %s @ (%d,%d) outside image\n",
|
| + sprite->name, x, y);
|
| + /* Could just skip this, but for the moment it is an error */
|
| + return 0; /* error */
|
| + }
|
| +
|
| + else
|
| + {
|
| + /* Since we know the sprite fits we can just read it into the
|
| + * output using the simplified API.
|
| + */
|
| + png_image in;
|
| +
|
| + in.version = PNG_IMAGE_VERSION;
|
| + rewind(sprite->file);
|
| +
|
| + if (png_image_begin_read_from_stdio(&in, sprite->file))
|
| + {
|
| + in.format = PNG_FORMAT_RGB; /* force compose */
|
| +
|
| + if (png_image_finish_read(&in, NULL/*background*/,
|
| + out_buf + (y*output->width + x)*3/*RGB*/,
|
| + output->width*3/*row_stride*/,
|
| + NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/))
|
| + {
|
| + ++*argv, --*argc;
|
| + continue;
|
| + }
|
| + }
|
| +
|
| + /* The read failed: */
|
| + fprintf(stderr, "simpleover: add sprite %s: %s\n", sprite->name,
|
| + in.message);
|
| + return 0; /* error */
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + fprintf(stderr, "simpleover: --add='%s': invalid position %s\n",
|
| + sprite->name, (*argv)[0]);
|
| + return 0; /* error */
|
| + }
|
| + }
|
| +
|
| + return 1; /* ok */
|
| +}
|
| +
|
| +static int
|
| +simpleover_process(png_imagep output, png_bytep out_buf, int argc,
|
| + const char **argv)
|
| +{
|
| + int result = 1; /* success */
|
| +# define csprites 10/*limit*/
|
| +# define str(a) #a
|
| + int nsprites = 0;
|
| + struct sprite sprites[csprites];
|
| +
|
| + while (argc > 0)
|
| + {
|
| + result = 0; /* fail */
|
| +
|
| + if (strncmp(argv[0], "--sprite=", 9) == 0)
|
| + {
|
| + char tombstone;
|
| +
|
| + if (nsprites < csprites)
|
| + {
|
| + int n;
|
| +
|
| + sprites[nsprites].width = sprites[nsprites].height = 0;
|
| + sprites[nsprites].name[0] = 0;
|
| +
|
| + n = sscanf(argv[0], "--sprite=%u,%u,%" str(sprite_name_chars) "s%c",
|
| + &sprites[nsprites].width, &sprites[nsprites].height,
|
| + sprites[nsprites].name, &tombstone);
|
| +
|
| + if ((n == 2 || n == 3) &&
|
| + sprites[nsprites].width > 0 && sprites[nsprites].height > 0)
|
| + {
|
| + size_t buf_size, tmp;
|
| +
|
| + /* Default a name if not given. */
|
| + if (sprites[nsprites].name[0] == 0)
|
| + sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1);
|
| +
|
| + /* Allocate a buffer for the sprite and calculate the buffer
|
| + * size:
|
| + */
|
| + buf_size = sizeof (png_uint_16 [4]);
|
| + buf_size *= sprites[nsprites].width;
|
| + buf_size *= sprites[nsprites].height;
|
| +
|
| + /* This can overflow a (size_t); check for this: */
|
| + tmp = buf_size;
|
| + tmp /= sprites[nsprites].width;
|
| + tmp /= sprites[nsprites].height;
|
| +
|
| + if (tmp == sizeof (png_uint_16 [4]))
|
| + {
|
| + sprites[nsprites].buffer = malloc(buf_size);
|
| + /* This buffer must be initialized to transparent: */
|
| + memset(sprites[nsprites].buffer, 0, buf_size);
|
| +
|
| + if (sprites[nsprites].buffer != NULL)
|
| + {
|
| + sprites[nsprites].file = NULL;
|
| + ++argv, --argc;
|
| +
|
| + if (create_sprite(sprites+nsprites++, &argc, &argv))
|
| + {
|
| + result = 1; /* still ok */
|
| + continue;
|
| + }
|
| +
|
| + break; /* error */
|
| + }
|
| + }
|
| +
|
| + /* Overflow, or OOM */
|
| + fprintf(stderr, "simpleover: %s: sprite too large\n", argv[0]);
|
| + break;
|
| + }
|
| +
|
| + else
|
| + {
|
| + fprintf(stderr, "simpleover: %s: invalid sprite (%u,%u)\n",
|
| + argv[0], sprites[nsprites].width, sprites[nsprites].height);
|
| + break;
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + fprintf(stderr, "simpleover: %s: too many sprites\n", argv[0]);
|
| + break;
|
| + }
|
| + }
|
| +
|
| + else if (strncmp(argv[0], "--add=", 6) == 0)
|
| + {
|
| + const char *name = argv[0]+6;
|
| + int isprite = nsprites;
|
| +
|
| + ++argv, --argc;
|
| +
|
| + while (--isprite >= 0)
|
| + {
|
| + if (strcmp(sprites[isprite].name, name) == 0)
|
| + {
|
| + if (!add_sprite(output, out_buf, sprites+isprite, &argc, &argv))
|
| + goto out; /* error in add_sprite */
|
| +
|
| + break;
|
| + }
|
| + }
|
| +
|
| + if (isprite < 0) /* sprite not found */
|
| + {
|
| + fprintf(stderr, "simpleover: --add='%s': sprite not found\n", name);
|
| + break;
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + fprintf(stderr, "simpleover: %s: unrecognized operation\n", argv[0]);
|
| + break;
|
| + }
|
| +
|
| + result = 1; /* ok */
|
| + }
|
| +
|
| + /* Clean up the cache of sprites: */
|
| +out:
|
| + while (--nsprites >= 0)
|
| + {
|
| + if (sprites[nsprites].buffer != NULL)
|
| + free(sprites[nsprites].buffer);
|
| +
|
| + if (sprites[nsprites].file != NULL)
|
| + (void)fclose(sprites[nsprites].file);
|
| + }
|
| +
|
| + return result;
|
| +}
|
| +
|
| +int main(int argc, const char **argv)
|
| +{
|
| + int result = 1; /* default to fail */
|
| +
|
| + if (argc >= 2)
|
| + {
|
| + int argi = 2;
|
| + const char *output = NULL;
|
| + png_image image;
|
| +
|
| + if (argc > 2 && argv[2][0] != '-'/*an operation*/)
|
| + {
|
| + output = argv[2];
|
| + argi = 3;
|
| + }
|
| +
|
| + image.version = PNG_IMAGE_VERSION;
|
| + image.opaque = NULL;
|
| +
|
| + if (png_image_begin_read_from_file(&image, argv[1]))
|
| + {
|
| + png_bytep buffer;
|
| +
|
| + image.format = PNG_FORMAT_RGB; /* 24-bit RGB */
|
| +
|
| + buffer = malloc(PNG_IMAGE_SIZE(image));
|
| +
|
| + if (buffer != NULL)
|
| + {
|
| + png_color background = {0, 0xff, 0}; /* fully saturated green */
|
| +
|
| + if (png_image_finish_read(&image, &background, buffer,
|
| + 0/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP */))
|
| + {
|
| + /* At this point png_image_finish_read has cleaned up the
|
| + * allocated data in png_image, and only the buffer needs to be
|
| + * freed.
|
| + *
|
| + * Perform the remaining operations:
|
| + */
|
| + if (simpleover_process(&image, buffer, argc-argi, argv+argi))
|
| + {
|
| + /* Write the output: */
|
| + if ((output != NULL &&
|
| + png_image_write_to_file(&image, output,
|
| + 0/*convert_to_8bit*/, buffer, 0/*row_stride*/,
|
| + NULL/*colormap*/)) ||
|
| + (output == NULL &&
|
| + png_image_write_to_stdio(&image, stdout,
|
| + 0/*convert_to_8bit*/, buffer, 0/*row_stride*/,
|
| + NULL/*colormap*/)))
|
| + result = 0;
|
| +
|
| + else
|
| + fprintf(stderr, "simpleover: write %s: %s\n",
|
| + output == NULL ? "stdout" : output, image.message);
|
| + }
|
| +
|
| + /* else simpleover_process writes an error message */
|
| + }
|
| +
|
| + else
|
| + fprintf(stderr, "simpleover: read %s: %s\n", argv[1],
|
| + image.message);
|
| +
|
| + free(buffer);
|
| + }
|
| +
|
| + else
|
| + {
|
| + fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
|
| + (unsigned long)PNG_IMAGE_SIZE(image));
|
| +
|
| + /* This is the only place where a 'free' is required; libpng does
|
| + * the cleanup on error and success, but in this case we couldn't
|
| + * complete the read because of running out of memory.
|
| + */
|
| + png_image_free(&image);
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + /* Failed to read the first argument: */
|
| + fprintf(stderr, "simpleover: %s: %s\n", argv[1], image.message);
|
| + }
|
| + }
|
| +
|
| + else
|
| + {
|
| + /* Usage message */
|
| + fprintf(stderr,
|
| + "simpleover: usage: simpleover background.png [output.png]\n"
|
| + " Output 'background.png' as a 24-bit RGB PNG file in 'output.png'\n"
|
| + " or, if not given, stdout. 'background.png' will be composited\n"
|
| + " on fully saturated green.\n"
|
| + "\n"
|
| + " Optionally, before output, process additional PNG files:\n"
|
| + "\n"
|
| + " --sprite=width,height,name {[--at=x,y] {sprite.png}}\n"
|
| + " Produce a transparent sprite of size (width,height) and with\n"
|
| + " name 'name'.\n"
|
| + " For each sprite.png composite it using a Porter-Duff 'Over'\n"
|
| + " operation at offset (x,y) in the sprite (defaulting to (0,0)).\n"
|
| + " Input PNGs will be truncated to the area of the sprite.\n"
|
| + "\n"
|
| + " --add='name' {x,y}\n"
|
| + " Optionally, before output, composite a sprite, 'name', which\n"
|
| + " must have been previously produced using --sprite, at each\n"
|
| + " offset (x,y) in the output image. Each sprite must fit\n"
|
| + " completely within the output image.\n"
|
| + "\n"
|
| + " PNG files are processed in the order they occur on the command\n"
|
| + " line and thus the first PNG processed appears as the bottommost\n"
|
| + " in the output image.\n");
|
| + }
|
| +
|
| + return result;
|
| +}
|
| +#endif /* SIMPLIFIED_READ */
|
|
|