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Unified Diff: tools/viewer/sk_app/android/Window_android.cpp

Issue 2032623002: Implement OpenGL backend in Android viewer app (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Clean Created 4 years, 7 months ago
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Index: tools/viewer/sk_app/android/Window_android.cpp
diff --git a/tools/viewer/sk_app/android/Window_android.cpp b/tools/viewer/sk_app/android/Window_android.cpp
index 4f33870c1ae225e122215e579b0295d0fa4493ec..1c46d98178ad5808e22a7893053363b259d5f276 100644
--- a/tools/viewer/sk_app/android/Window_android.cpp
+++ b/tools/viewer/sk_app/android/Window_android.cpp
@@ -6,8 +6,8 @@
*/
#include "Window_android.h"
-
-#include "VulkanWindowContext_android.h"
+#include "../GLWindowContext.h"
+#include "../VulkanWindowContext.h"
namespace sk_app {
@@ -46,26 +46,42 @@ void Window_android::setUIState(const Json::Value& state) {
}
bool Window_android::attach(BackendType attachType, const DisplayParams& params) {
- if (kVulkan_BackendType != attachType) {
+ if (kVulkan_BackendType != attachType && kNativeGL_BackendType != attachType) {
jvanverth1 2016/06/02 17:17:36 You can probably remove this block -- the conditio
liyuqian 2016/06/02 18:47:13 Done.
return false;
}
+ fBackendType = attachType;
fDisplayParams = params;
- // We delay the creation of fTestContext until Android informs us that
+ if (fNativeWindow) {
+ initDisplay(fNativeWindow);
scroggo 2016/06/02 18:25:17 nit: Skia code calls member functions using "this"
liyuqian 2016/06/02 18:47:13 Done.
+ }
+ // If fNativeWindow is not set,
+ // we delay the creation of fWindowContext until Android informs us that
scroggo 2016/06/02 18:25:16 When/where does that happen? Should we return fals
liyuqian 2016/06/02 18:47:13 It happens in initDisplay, which is initiated by k
// the native window is ready to use.
return true;
}
void Window_android::initDisplay(ANativeWindow* window) {
SkASSERT(window);
+ fNativeWindow = window;
ContextPlatformData_android platformData;
platformData.fNativeWindow = window;
- fWindowContext = VulkanWindowContext::Create((void*)&platformData, fDisplayParams);
+ switch (fBackendType) {
+ case kNativeGL_BackendType:
+ fWindowContext = GLWindowContext::Create((void*)&platformData, fDisplayParams);
+ break;
+
+ case kVulkan_BackendType:
+ default:
scroggo 2016/06/02 18:25:16 Why does default create a vulkan backend?
liyuqian 2016/06/02 18:47:13 Because that's the first backend in Android viewer
scroggo 2016/06/02 18:58:37 It looks like there are only two enum values. Can
+ fWindowContext = VulkanWindowContext::Create((void*)&platformData, fDisplayParams);
+ break;
+ }
}
void Window_android::onDisplayDestroyed() {
detach();
+ fNativeWindow = nullptr;
}
void Window_android::onInval() {

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