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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcState.h" | 8 #include "SkBitmapProcState.h" |
9 #include "SkColor.h" | 9 #include "SkColor.h" |
10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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503 | 503 |
504 for (int i = 0; i < n; ++i) { | 504 for (int i = 0; i < n; ++i) { |
505 SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul | 505 SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul |
506 norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f, | 506 norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f, |
507 SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f, | 507 SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f, |
508 SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f); | 508 SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f); |
509 norm.normalize(); | 509 norm.normalize(); |
510 | 510 |
511 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + | 511 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + |
512 lightShader.fInvNormRotation.fY * norm.fY; | 512 lightShader.fInvNormRotation.fY * norm.fY; |
513 xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX - | 513 xformedNorm.fY = -lightShader.fInvNormRotation.fY * norm.fX + |
514 lightShader.fInvNormRotation.fY * norm.fY; | 514 lightShader.fInvNormRotation.fX * norm.fY; |
515 xformedNorm.fZ = norm.fZ; | 515 xformedNorm.fZ = norm.fZ; |
516 | 516 |
517 SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); | 517 SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); |
518 | 518 |
519 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); | 519 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); |
520 // This is all done in linear unpremul color space (each component 0
..255.0f though) | 520 // This is all done in linear unpremul color space (each component 0
..255.0f though) |
521 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { | 521 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { |
522 const SkLights::Light& light = lightShader.fLights->light(l); | 522 const SkLights::Light& light = lightShader.fLights->light(l); |
523 | 523 |
524 if (SkLights::Light::kAmbient_LightType == light.type()) { | 524 if (SkLights::Light::kAmbient_LightType == light.type()) { |
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722 invNormRotation, diffLocalM, normLoc
alM); | 722 invNormRotation, diffLocalM, normLoc
alM); |
723 } | 723 } |
724 | 724 |
725 /////////////////////////////////////////////////////////////////////////////// | 725 /////////////////////////////////////////////////////////////////////////////// |
726 | 726 |
727 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 727 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
728 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 728 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
729 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 729 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
730 | 730 |
731 /////////////////////////////////////////////////////////////////////////////// | 731 /////////////////////////////////////////////////////////////////////////////// |
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