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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcState.h" | 8 #include "SkBitmapProcState.h" |
| 9 #include "SkColor.h" | 9 #include "SkColor.h" |
| 10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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| 503 | 503 |
| 504 for (int i = 0; i < n; ++i) { | 504 for (int i = 0; i < n; ++i) { |
| 505 SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul | 505 SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul |
| 506 norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f, | 506 norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f, |
| 507 SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f, | 507 SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f, |
| 508 SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f); | 508 SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f); |
| 509 norm.normalize(); | 509 norm.normalize(); |
| 510 | 510 |
| 511 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + | 511 xformedNorm.fX = lightShader.fInvNormRotation.fX * norm.fX + |
| 512 lightShader.fInvNormRotation.fY * norm.fY; | 512 lightShader.fInvNormRotation.fY * norm.fY; |
| 513 xformedNorm.fY = lightShader.fInvNormRotation.fX * norm.fX - | 513 xformedNorm.fY = -lightShader.fInvNormRotation.fY * norm.fX + |
| 514 lightShader.fInvNormRotation.fY * norm.fY; | 514 lightShader.fInvNormRotation.fX * norm.fY; |
| 515 xformedNorm.fZ = norm.fZ; | 515 xformedNorm.fZ = norm.fZ; |
| 516 | 516 |
| 517 SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); | 517 SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); |
| 518 | 518 |
| 519 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); | 519 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); |
| 520 // This is all done in linear unpremul color space (each component 0
..255.0f though) | 520 // This is all done in linear unpremul color space (each component 0
..255.0f though) |
| 521 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { | 521 for (int l = 0; l < lightShader.fLights->numLights(); ++l) { |
| 522 const SkLights::Light& light = lightShader.fLights->light(l); | 522 const SkLights::Light& light = lightShader.fLights->light(l); |
| 523 | 523 |
| 524 if (SkLights::Light::kAmbient_LightType == light.type()) { | 524 if (SkLights::Light::kAmbient_LightType == light.type()) { |
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| 722 invNormRotation, diffLocalM, normLoc
alM); | 722 invNormRotation, diffLocalM, normLoc
alM); |
| 723 } | 723 } |
| 724 | 724 |
| 725 /////////////////////////////////////////////////////////////////////////////// | 725 /////////////////////////////////////////////////////////////////////////////// |
| 726 | 726 |
| 727 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 727 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 728 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 728 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 729 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 729 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 730 | 730 |
| 731 /////////////////////////////////////////////////////////////////////////////// | 731 /////////////////////////////////////////////////////////////////////////////// |
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