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1 | 1 |
2 | 2 |
3 /* | 3 /* |
4 * Copyright 2006 The Android Open Source Project | 4 * Copyright 2006 The Android Open Source Project |
5 * | 5 * |
6 * Use of this source code is governed by a BSD-style license that can be | 6 * Use of this source code is governed by a BSD-style license that can be |
7 * found in the LICENSE file. | 7 * found in the LICENSE file. |
8 */ | 8 */ |
9 | 9 |
10 | 10 |
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507 SkShader* getShader() const { return fShader; } | 507 SkShader* getShader() const { return fShader; } |
508 | 508 |
509 /** Set or clear the shader object. | 509 /** Set or clear the shader object. |
510 * Shaders specify the source color(s) for what is being drawn. If a paint | 510 * Shaders specify the source color(s) for what is being drawn. If a paint |
511 * has no shader, then the paint's color is used. If the paint has a | 511 * has no shader, then the paint's color is used. If the paint has a |
512 * shader, then the shader's color(s) are use instead, but they are | 512 * shader, then the shader's color(s) are use instead, but they are |
513 * modulated by the paint's alpha. This makes it easy to create a shader | 513 * modulated by the paint's alpha. This makes it easy to create a shader |
514 * once (e.g. bitmap tiling or gradient) and then change its transparency | 514 * once (e.g. bitmap tiling or gradient) and then change its transparency |
515 * w/o having to modify the original shader... only the paint's alpha needs | 515 * w/o having to modify the original shader... only the paint's alpha needs |
516 * to be modified. | 516 * to be modified. |
517 * <p /> | 517 * |
| 518 * There is an exception to this only-respect-paint's-alpha rule: If the sh
ader only generates |
| 519 * alpha (e.g. SkShader::CreateBitmapShader(bitmap, ...) where bitmap's col
ortype is kAlpha_8) |
| 520 * then the shader will use the paint's entire color to "colorize" its outp
ut (modulating the |
| 521 * bitmap's alpha with the paint's color+alpha). |
| 522 * |
518 * Pass NULL to clear any previous shader. | 523 * Pass NULL to clear any previous shader. |
519 * As a convenience, the parameter passed is also returned. | 524 * As a convenience, the parameter passed is also returned. |
520 * If a previous shader exists, its reference count is decremented. | 525 * If a previous shader exists, its reference count is decremented. |
521 * If shader is not NULL, its reference count is incremented. | 526 * If shader is not NULL, its reference count is incremented. |
522 * @param shader May be NULL. The shader to be installed in the paint | 527 * @param shader May be NULL. The shader to be installed in the paint |
523 * @return shader | 528 * @return shader |
524 */ | 529 */ |
525 SkShader* setShader(SkShader* shader); | 530 SkShader* setShader(SkShader* shader); |
526 | 531 |
527 /** Get the paint's colorfilter. If there is a colorfilter, its reference | 532 /** Get the paint's colorfilter. If there is a colorfilter, its reference |
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1147 #ifdef SK_BUILD_FOR_ANDROID | 1152 #ifdef SK_BUILD_FOR_ANDROID |
1148 SkPaintOptionsAndroid fPaintOptionsAndroid; | 1153 SkPaintOptionsAndroid fPaintOptionsAndroid; |
1149 | 1154 |
1150 // In order for the == operator to work properly this must be the last field | 1155 // In order for the == operator to work properly this must be the last field |
1151 // in the struct so that we can do a memcmp to this field's offset. | 1156 // in the struct so that we can do a memcmp to this field's offset. |
1152 uint32_t fGenerationID; | 1157 uint32_t fGenerationID; |
1153 #endif | 1158 #endif |
1154 }; | 1159 }; |
1155 | 1160 |
1156 #endif | 1161 #endif |
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