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Issue 2031903002: Update GN files w/ changes needed to make sanitizers work. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: move buildconfig changes to build/config Created 4 years, 6 months ago
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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 import("//build/config/allocator.gni") 5 import("//build/config/allocator.gni")
6 import("//build/config/chrome_build.gni") 6 import("//build/config/chrome_build.gni")
7 import("//build/config/chromecast_build.gni") 7 import("//build/config/chromecast_build.gni")
8 import("//build/config/crypto.gni") 8 import("//build/config/crypto.gni")
9 import("//build/config/dcheck_always_on.gni") 9 import("//build/config/dcheck_always_on.gni")
10 import("//build/config/features.gni") 10 import("//build/config/features.gni")
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393 "//build/config/mac:mac_executable_flags", 393 "//build/config/mac:mac_executable_flags",
394 ] 394 ]
395 } else if (is_linux || is_android) { 395 } else if (is_linux || is_android) {
396 configs += [ "//build/config/gcc:executable_ldconfig" ] 396 configs += [ "//build/config/gcc:executable_ldconfig" ]
397 if (is_android) { 397 if (is_android) {
398 configs += [ "//build/config/android:executable_config" ] 398 configs += [ "//build/config/android:executable_config" ]
399 } else if (is_chromecast) { 399 } else if (is_chromecast) {
400 configs += [ "//build/config/chromecast:executable_config" ] 400 configs += [ "//build/config/chromecast:executable_config" ]
401 } 401 }
402 } 402 }
403
404 # If we're using the prebuilt instrumented libraries with the sanitizers, we
405 # need to add ldflags to every binary to make sure they are picked up.
406 if (prebuilt_instrumented_libraries_available) {
407 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
408 }
403 } 409 }
404 410
405 # Shared library configs ------------------------------------------------------- 411 # Shared library configs -------------------------------------------------------
406 412
407 # This config defines the configs applied to all shared libraries. 413 # This config defines the configs applied to all shared libraries.
408 config("shared_library_config") { 414 config("shared_library_config") {
409 configs = [] 415 configs = []
410 416
411 if (is_win) { 417 if (is_win) {
412 configs += _windows_linker_configs 418 configs += _windows_linker_configs
413 } else if (is_mac) { 419 } else if (is_mac) {
414 configs += [ "//build/config/mac:mac_dynamic_flags" ] 420 configs += [ "//build/config/mac:mac_dynamic_flags" ]
415 } else if (is_chromecast) { 421 } else if (is_chromecast) {
416 configs += [ "//build/config/chromecast:shared_library_config" ] 422 configs += [ "//build/config/chromecast:shared_library_config" ]
417 } 423 }
424
425 # If we're using the prebuilt instrumented libraries with the sanitizers, we
426 # need to add ldflags to every binary to make sure they are picked up.
427 if (prebuilt_instrumented_libraries_available) {
428 configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
429 }
418 } 430 }
419 431
420 # Add this config to your target to enable precompiled headers. 432 # Add this config to your target to enable precompiled headers.
421 # 433 #
422 # Precompiled headers are done on a per-target basis. If you have just a couple 434 # Precompiled headers are done on a per-target basis. If you have just a couple
423 # of files, the time it takes to precompile (~2 seconds) can actually be longer 435 # of files, the time it takes to precompile (~2 seconds) can actually be longer
424 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds 436 # than the time saved. On a Z620, a 100 file target compiles about 2 seconds
425 # faster with precompiled headers, with greater savings for larger targets. 437 # faster with precompiled headers, with greater savings for larger targets.
426 # 438 #
427 # Recommend precompiled headers for targets with more than 50 .cc files. 439 # Recommend precompiled headers for targets with more than 50 .cc files.
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450 # file doesn't exist, no error will be generated (probably MS tested this 462 # file doesn't exist, no error will be generated (probably MS tested this
451 # case but forgot the other one?). To reproduce this error, do a build, 463 # case but forgot the other one?). To reproduce this error, do a build,
452 # then delete the precompile.c.obj file, then build again. 464 # then delete the precompile.c.obj file, then build again.
453 cflags_c = [ "/wd4206" ] 465 cflags_c = [ "/wd4206" ]
454 } else if (is_mac) { 466 } else if (is_mac) {
455 precompiled_header = "build/precompile.h" 467 precompiled_header = "build/precompile.h"
456 precompiled_source = "//build/precompile.h" 468 precompiled_source = "//build/precompile.h"
457 } 469 }
458 } 470 }
459 } 471 }
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