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Side by Side Diff: ash/wm/common/workspace/workspace_window_resizer.cc

Issue 2030593002: Renames ash/wm/common into ash/common/wm (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/common/workspace/workspace_window_resizer.h"
6
7 #include <algorithm>
8 #include <cmath>
9 #include <utility>
10 #include <vector>
11
12 #include "ash/wm/common/default_window_resizer.h"
13 #include "ash/wm/common/dock/docked_window_layout_manager.h"
14 #include "ash/wm/common/dock/docked_window_resizer.h"
15 #include "ash/wm/common/panels/panel_window_resizer.h"
16 #include "ash/wm/common/window_positioning_utils.h"
17 #include "ash/wm/common/window_state.h"
18 #include "ash/wm/common/wm_event.h"
19 #include "ash/wm/common/wm_globals.h"
20 #include "ash/wm/common/wm_lookup.h"
21 #include "ash/wm/common/wm_root_window_controller.h"
22 #include "ash/wm/common/wm_screen_util.h"
23 #include "ash/wm/common/wm_shell_window_ids.h"
24 #include "ash/wm/common/wm_user_metrics_action.h"
25 #include "ash/wm/common/wm_window.h"
26 #include "ash/wm/common/workspace/phantom_window_controller.h"
27 #include "ash/wm/common/workspace/two_step_edge_cycler.h"
28 #include "base/memory/ptr_util.h"
29 #include "base/memory/weak_ptr.h"
30 #include "ui/base/hit_test.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/display/display.h"
33 #include "ui/display/screen.h"
34 #include "ui/gfx/transform.h"
35 #include "ui/wm/public/window_types.h"
36
37 namespace ash {
38
39 std::unique_ptr<WindowResizer> CreateWindowResizer(
40 wm::WmWindow* window,
41 const gfx::Point& point_in_parent,
42 int window_component,
43 aura::client::WindowMoveSource source) {
44 DCHECK(window);
45 wm::WindowState* window_state = window->GetWindowState();
46 // No need to return a resizer when the window cannot get resized or when a
47 // resizer already exists for this window.
48 if ((!window_state->CanResize() && window_component != HTCAPTION) ||
49 window_state->drag_details()) {
50 return nullptr;
51 }
52
53 if (window_component == HTCAPTION && !window_state->can_be_dragged())
54 return nullptr;
55
56 // TODO(varkha): The chaining of window resizers causes some of the logic
57 // to be repeated and the logic flow difficult to control. With some windows
58 // classes using reparenting during drag operations it becomes challenging to
59 // implement proper transition from one resizer to another during or at the
60 // end of the drag. This also causes http://crbug.com/247085.
61 // It seems the only thing the panel or dock resizer needs to do is notify the
62 // layout manager when a docked window is being dragged. We should have a
63 // better way of doing this, perhaps by having a way of observing drags or
64 // having a generic drag window wrapper which informs a layout manager that a
65 // drag has started or stopped.
66 // It may be possible to refactor and eliminate chaining.
67 std::unique_ptr<WindowResizer> window_resizer;
68
69 if (!window_state->IsNormalOrSnapped() && !window_state->IsDocked())
70 return std::unique_ptr<WindowResizer>();
71
72 int bounds_change =
73 WindowResizer::GetBoundsChangeForWindowComponent(window_component);
74 if (bounds_change == WindowResizer::kBoundsChangeDirection_None)
75 return std::unique_ptr<WindowResizer>();
76
77 window_state->CreateDragDetails(point_in_parent, window_component, source);
78 const int parent_shell_window_id =
79 window->GetParent() ? window->GetParent()->GetShellWindowId() : -1;
80 if (window->GetParent() &&
81 (parent_shell_window_id == kShellWindowId_DefaultContainer ||
82 parent_shell_window_id == kShellWindowId_DockedContainer ||
83 parent_shell_window_id == kShellWindowId_PanelContainer)) {
84 window_resizer.reset(WorkspaceWindowResizer::Create(
85 window_state, std::vector<wm::WmWindow*>()));
86 } else {
87 window_resizer.reset(DefaultWindowResizer::Create(window_state));
88 }
89 window_resizer = window->GetGlobals()->CreateDragWindowResizer(
90 std::move(window_resizer), window_state);
91 if (window->GetType() == ui::wm::WINDOW_TYPE_PANEL)
92 window_resizer.reset(
93 PanelWindowResizer::Create(window_resizer.release(), window_state));
94 if (window_resizer && window->GetParent() && !window->GetTransientParent() &&
95 (parent_shell_window_id == kShellWindowId_DefaultContainer ||
96 parent_shell_window_id == kShellWindowId_DockedContainer ||
97 parent_shell_window_id == kShellWindowId_PanelContainer)) {
98 window_resizer.reset(
99 DockedWindowResizer::Create(window_resizer.release(), window_state));
100 }
101 return window_resizer;
102 }
103
104 namespace {
105
106 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset
107 // when resizing a window using touchscreen.
108 const int kScreenEdgeInsetForTouchDrag = 32;
109
110 // Current instance for use by the WorkspaceWindowResizerTest.
111 WorkspaceWindowResizer* instance = NULL;
112
113 // Returns true if the window should stick to the edge.
114 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
115 return distance_from_edge < sticky_size &&
116 distance_from_edge > -sticky_size * 2;
117 }
118
119 // Returns the coordinate along the secondary axis to snap to.
120 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
121 int leading,
122 int trailing,
123 int none) {
124 switch (edge) {
125 case SECONDARY_MAGNETISM_EDGE_LEADING:
126 return leading;
127 case SECONDARY_MAGNETISM_EDGE_TRAILING:
128 return trailing;
129 case SECONDARY_MAGNETISM_EDGE_NONE:
130 return none;
131 }
132 NOTREACHED();
133 return none;
134 }
135
136 // Returns the origin for |src| when magnetically attaching to |attach_to| along
137 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
138 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
139 const gfx::Rect& attach_to,
140 const MatchedEdge& edge) {
141 int x = 0, y = 0;
142 switch (edge.primary_edge) {
143 case MAGNETISM_EDGE_TOP:
144 y = attach_to.bottom();
145 break;
146 case MAGNETISM_EDGE_LEFT:
147 x = attach_to.right();
148 break;
149 case MAGNETISM_EDGE_BOTTOM:
150 y = attach_to.y() - src.height();
151 break;
152 case MAGNETISM_EDGE_RIGHT:
153 x = attach_to.x() - src.width();
154 break;
155 }
156 switch (edge.primary_edge) {
157 case MAGNETISM_EDGE_TOP:
158 case MAGNETISM_EDGE_BOTTOM:
159 x = CoordinateAlongSecondaryAxis(edge.secondary_edge, attach_to.x(),
160 attach_to.right() - src.width(),
161 src.x());
162 break;
163 case MAGNETISM_EDGE_LEFT:
164 case MAGNETISM_EDGE_RIGHT:
165 y = CoordinateAlongSecondaryAxis(edge.secondary_edge, attach_to.y(),
166 attach_to.bottom() - src.height(),
167 src.y());
168 break;
169 }
170 return gfx::Point(x, y);
171 }
172
173 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
174 // of window being resized, |attach_to| the bounds of the window to attach to
175 // and |edge| identifies the edge to attach to.
176 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
177 const gfx::Rect& attach_to,
178 const MatchedEdge& edge) {
179 int x = src.x();
180 int y = src.y();
181 int w = src.width();
182 int h = src.height();
183 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
184 switch (edge.primary_edge) {
185 case MAGNETISM_EDGE_LEFT:
186 x = attach_origin.x();
187 w = src.right() - x;
188 break;
189 case MAGNETISM_EDGE_RIGHT:
190 w += attach_origin.x() - src.x();
191 break;
192 case MAGNETISM_EDGE_TOP:
193 y = attach_origin.y();
194 h = src.bottom() - y;
195 break;
196 case MAGNETISM_EDGE_BOTTOM:
197 h += attach_origin.y() - src.y();
198 break;
199 }
200 switch (edge.primary_edge) {
201 case MAGNETISM_EDGE_LEFT:
202 case MAGNETISM_EDGE_RIGHT:
203 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
204 y = attach_origin.y();
205 h = src.bottom() - y;
206 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
207 h += attach_origin.y() - src.y();
208 }
209 break;
210 case MAGNETISM_EDGE_TOP:
211 case MAGNETISM_EDGE_BOTTOM:
212 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
213 x = attach_origin.x();
214 w = src.right() - x;
215 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
216 w += attach_origin.x() - src.x();
217 }
218 break;
219 }
220 return gfx::Rect(x, y, w, h);
221 }
222
223 // Converts a window component edge to the magnetic edge to snap to.
224 uint32_t WindowComponentToMagneticEdge(int window_component) {
225 switch (window_component) {
226 case HTTOPLEFT:
227 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
228 case HTTOPRIGHT:
229 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
230 case HTBOTTOMLEFT:
231 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
232 case HTBOTTOMRIGHT:
233 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
234 case HTTOP:
235 return MAGNETISM_EDGE_TOP;
236 case HTBOTTOM:
237 return MAGNETISM_EDGE_BOTTOM;
238 case HTRIGHT:
239 return MAGNETISM_EDGE_RIGHT;
240 case HTLEFT:
241 return MAGNETISM_EDGE_LEFT;
242 default:
243 break;
244 }
245 return 0;
246 }
247
248 } // namespace
249
250 // static
251 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
252
253 // static
254 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
255
256 // static
257 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
258
259 WorkspaceWindowResizer* WorkspaceWindowResizer::GetInstanceForTest() {
260 return instance;
261 }
262
263 // Represents the width or height of a window with constraints on its minimum
264 // and maximum size. 0 represents a lack of a constraint.
265 class WindowSize {
266 public:
267 WindowSize(int size, int min, int max) : size_(size), min_(min), max_(max) {
268 // Grow the min/max bounds to include the starting size.
269 if (is_underflowing())
270 min_ = size_;
271 if (is_overflowing())
272 max_ = size_;
273 }
274
275 bool is_at_capacity(bool shrinking) const {
276 return size_ == (shrinking ? min_ : max_);
277 }
278
279 int size() const { return size_; }
280
281 bool has_min() const { return min_ != 0; }
282
283 bool has_max() const { return max_ != 0; }
284
285 bool is_valid() const { return !is_overflowing() && !is_underflowing(); }
286
287 bool is_overflowing() const { return has_max() && size_ > max_; }
288
289 bool is_underflowing() const { return has_min() && size_ < min_; }
290
291 // Add |amount| to this WindowSize not exceeding min or max size constraints.
292 // Returns by how much |size_| + |amount| exceeds the min/max constraints.
293 int Add(int amount) {
294 DCHECK(is_valid());
295 int new_value = size_ + amount;
296
297 if (has_min() && new_value < min_) {
298 size_ = min_;
299 return new_value - min_;
300 }
301
302 if (has_max() && new_value > max_) {
303 size_ = max_;
304 return new_value - max_;
305 }
306
307 size_ = new_value;
308 return 0;
309 }
310
311 private:
312 int size_;
313 int min_;
314 int max_;
315 };
316
317 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
318 if (did_lock_cursor_)
319 globals_->UnlockCursor();
320
321 if (instance == this)
322 instance = NULL;
323 }
324
325 // static
326 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
327 wm::WindowState* window_state,
328 const std::vector<wm::WmWindow*>& attached_windows) {
329 return new WorkspaceWindowResizer(window_state, attached_windows);
330 }
331
332 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
333 int event_flags) {
334 last_mouse_location_ = location_in_parent;
335
336 int sticky_size;
337 if (event_flags & ui::EF_CONTROL_DOWN) {
338 sticky_size = 0;
339 } else if ((details().bounds_change & kBoundsChange_Resizes) &&
340 details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
341 sticky_size = kScreenEdgeInsetForTouchDrag;
342 } else {
343 sticky_size = kScreenEdgeInset;
344 }
345 // |bounds| is in |GetTarget()->parent()|'s coordinates.
346 gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent);
347 AdjustBoundsForMainWindow(sticky_size, &bounds);
348
349 if (bounds != GetTarget()->GetBounds()) {
350 if (!did_move_or_resize_) {
351 if (!details().restore_bounds.IsEmpty())
352 window_state()->ClearRestoreBounds();
353 RestackWindows();
354 }
355 did_move_or_resize_ = true;
356 }
357
358 gfx::Point location_in_screen =
359 GetTarget()->GetParent()->ConvertPointToScreen(location_in_parent);
360
361 wm::WmWindow* root = nullptr;
362 display::Display display =
363 display::Screen::GetScreen()->GetDisplayNearestPoint(location_in_screen);
364 // Track the last screen that the pointer was on to keep the snap phantom
365 // window there.
366 if (display.bounds().Contains(location_in_screen)) {
367 root = wm::WmLookup::Get()
368 ->GetRootWindowControllerWithDisplayId(display.id())
369 ->GetWindow();
370 }
371 if (!attached_windows_.empty())
372 LayoutAttachedWindows(&bounds);
373 if (bounds != GetTarget()->GetBounds()) {
374 // SetBounds needs to be called to update the layout which affects where the
375 // phantom window is drawn. Keep track if the window was destroyed during
376 // the drag and quit early if so.
377 base::WeakPtr<WorkspaceWindowResizer> resizer(
378 weak_ptr_factory_.GetWeakPtr());
379 GetTarget()->SetBounds(bounds);
380 if (!resizer)
381 return;
382 }
383 const bool in_original_root = !root || root == GetTarget()->GetRootWindow();
384 // Hide a phantom window for snapping if the cursor is in another root window.
385 if (in_original_root) {
386 UpdateSnapPhantomWindow(location_in_parent, bounds);
387 } else {
388 snap_type_ = SNAP_NONE;
389 snap_phantom_window_controller_.reset();
390 edge_cycler_.reset();
391 SetDraggedWindowDocked(false);
392 }
393 }
394
395 void WorkspaceWindowResizer::CompleteDrag() {
396 if (!did_move_or_resize_)
397 return;
398
399 window_state()->set_bounds_changed_by_user(true);
400 snap_phantom_window_controller_.reset();
401
402 // If the window's state type changed over the course of the drag do not snap
403 // the window. This happens when the user minimizes or maximizes the window
404 // using a keyboard shortcut while dragging it.
405 if (window_state()->GetStateType() != details().initial_state_type)
406 return;
407
408 bool snapped = false;
409 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
410 if (!window_state()->HasRestoreBounds()) {
411 gfx::Rect initial_bounds = GetTarget()->GetParent()->ConvertRectToScreen(
412 details().initial_bounds_in_parent);
413 window_state()->SetRestoreBoundsInScreen(
414 details().restore_bounds.IsEmpty() ? initial_bounds
415 : details().restore_bounds);
416 }
417 if (!dock_layout_->is_dragged_window_docked()) {
418 // TODO(oshima): Add event source type to WMEvent and move
419 // metrics recording inside WindowState::OnWMEvent.
420 const wm::WMEvent event(snap_type_ == SNAP_LEFT
421 ? wm::WM_EVENT_SNAP_LEFT
422 : wm::WM_EVENT_SNAP_RIGHT);
423 window_state()->OnWMEvent(&event);
424 globals_->RecordUserMetricsAction(
425 snap_type_ == SNAP_LEFT
426 ? wm::WmUserMetricsAction::DRAG_MAXIMIZE_LEFT
427 : wm::WmUserMetricsAction::DRAG_MAXIMIZE_RIGHT);
428 snapped = true;
429 }
430 }
431
432 if (!snapped) {
433 if (window_state()->IsSnapped()) {
434 // Keep the window snapped if the user resizes the window such that the
435 // window has valid bounds for a snapped window. Always unsnap the window
436 // if the user dragged the window via the caption area because doing this
437 // is slightly less confusing.
438 if (details().window_component == HTCAPTION ||
439 !AreBoundsValidSnappedBounds(window_state()->GetStateType(),
440 GetTarget()->GetBounds())) {
441 // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the
442 // window at the bounds that the user has moved/resized the
443 // window to. ClearRestoreBounds() is used instead of
444 // SaveCurrentBoundsForRestore() because most of the restore
445 // logic is skipped because we are still in the middle of a
446 // drag. TODO(pkotwicz): Fix this and use
447 // SaveCurrentBoundsForRestore().
448 window_state()->ClearRestoreBounds();
449 window_state()->Restore();
450 }
451 } else if (!dock_layout_->is_dragged_window_docked()) {
452 // The window was not snapped and is not snapped. This is a user
453 // resize/drag and so the current bounds should be maintained, clearing
454 // any prior restore bounds. When the window is docked the restore bound
455 // must be kept so the docked state can be reverted properly.
456 window_state()->ClearRestoreBounds();
457 }
458 }
459 }
460
461 void WorkspaceWindowResizer::RevertDrag() {
462 window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_);
463 snap_phantom_window_controller_.reset();
464
465 if (!did_move_or_resize_)
466 return;
467
468 GetTarget()->SetBounds(details().initial_bounds_in_parent);
469 if (!details().restore_bounds.IsEmpty())
470 window_state()->SetRestoreBoundsInScreen(details().restore_bounds);
471
472 if (details().window_component == HTRIGHT) {
473 int last_x = details().initial_bounds_in_parent.right();
474 for (size_t i = 0; i < attached_windows_.size(); ++i) {
475 gfx::Rect bounds(attached_windows_[i]->GetBounds());
476 bounds.set_x(last_x);
477 bounds.set_width(initial_size_[i]);
478 attached_windows_[i]->SetBounds(bounds);
479 last_x = attached_windows_[i]->GetBounds().right();
480 }
481 } else {
482 int last_y = details().initial_bounds_in_parent.bottom();
483 for (size_t i = 0; i < attached_windows_.size(); ++i) {
484 gfx::Rect bounds(attached_windows_[i]->GetBounds());
485 bounds.set_y(last_y);
486 bounds.set_height(initial_size_[i]);
487 attached_windows_[i]->SetBounds(bounds);
488 last_y = attached_windows_[i]->GetBounds().bottom();
489 }
490 }
491 }
492
493 WorkspaceWindowResizer::WorkspaceWindowResizer(
494 wm::WindowState* window_state,
495 const std::vector<wm::WmWindow*>& attached_windows)
496 : WindowResizer(window_state),
497 attached_windows_(attached_windows),
498 globals_(window_state->window()->GetGlobals()),
499 did_lock_cursor_(false),
500 did_move_or_resize_(false),
501 initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()),
502 total_min_(0),
503 total_initial_size_(0),
504 snap_type_(SNAP_NONE),
505 num_mouse_moves_since_bounds_change_(0),
506 magnetism_window_(NULL),
507 weak_ptr_factory_(this) {
508 DCHECK(details().is_resizable);
509
510 // A mousemove should still show the cursor even if the window is
511 // being moved or resized with touch, so do not lock the cursor.
512 if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
513 globals_->LockCursor();
514 did_lock_cursor_ = true;
515 }
516
517 dock_layout_ = DockedWindowLayoutManager::Get(GetTarget());
518
519 // Only support attaching to the right/bottom.
520 DCHECK(attached_windows_.empty() || (details().window_component == HTRIGHT ||
521 details().window_component == HTBOTTOM));
522
523 // TODO: figure out how to deal with window going off the edge.
524
525 // Calculate sizes so that we can maintain the ratios if we need to resize.
526 int total_available = 0;
527 for (size_t i = 0; i < attached_windows_.size(); ++i) {
528 gfx::Size min(attached_windows_[i]->GetMinimumSize());
529 int initial_size =
530 PrimaryAxisSize(attached_windows_[i]->GetBounds().size());
531 initial_size_.push_back(initial_size);
532 // If current size is smaller than the min, use the current size as the min.
533 // This way we don't snap on resize.
534 int min_size = std::min(initial_size,
535 std::max(PrimaryAxisSize(min), kMinOnscreenSize));
536 total_min_ += min_size;
537 total_initial_size_ += initial_size;
538 total_available += std::max(min_size, initial_size) - min_size;
539 }
540 instance = this;
541 }
542
543 void WorkspaceWindowResizer::LayoutAttachedWindows(gfx::Rect* bounds) {
544 gfx::Rect work_area(wm::GetDisplayWorkAreaBoundsInParent(GetTarget()));
545 int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size());
546 int current_size = PrimaryAxisSize(bounds->size());
547 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
548 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
549
550 int delta = current_size - initial_size;
551 int available_size = end - start;
552 std::vector<int> sizes;
553 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
554
555 // leftovers > 0 means that the attached windows can't grow to compensate for
556 // the shrinkage of the main window. This line causes the attached windows to
557 // be moved so they are still flush against the main window, rather than the
558 // main window being prevented from shrinking.
559 leftovers = std::min(0, leftovers);
560 // Reallocate any leftover pixels back into the main window. This is
561 // necessary when, for example, the main window shrinks, but none of the
562 // attached windows can grow without exceeding their max size constraints.
563 // Adding the pixels back to the main window effectively prevents the main
564 // window from resizing too far.
565 if (details().window_component == HTRIGHT)
566 bounds->set_width(bounds->width() + leftovers);
567 else
568 bounds->set_height(bounds->height() + leftovers);
569
570 DCHECK_EQ(attached_windows_.size(), sizes.size());
571 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
572 for (size_t i = 0; i < attached_windows_.size(); ++i) {
573 gfx::Rect attached_bounds(attached_windows_[i]->GetBounds());
574 if (details().window_component == HTRIGHT) {
575 attached_bounds.set_x(last);
576 attached_bounds.set_width(sizes[i]);
577 } else {
578 attached_bounds.set_y(last);
579 attached_bounds.set_height(sizes[i]);
580 }
581 attached_windows_[i]->SetBounds(attached_bounds);
582 last += sizes[i];
583 }
584 }
585
586 int WorkspaceWindowResizer::CalculateAttachedSizes(
587 int delta,
588 int available_size,
589 std::vector<int>* sizes) const {
590 std::vector<WindowSize> window_sizes;
591 CreateBucketsForAttached(&window_sizes);
592
593 // How much we need to grow the attached by (collectively).
594 int grow_attached_by = 0;
595 if (delta > 0) {
596 // If the attached windows don't fit when at their initial size, we will
597 // have to shrink them by how much they overflow.
598 if (total_initial_size_ >= available_size)
599 grow_attached_by = available_size - total_initial_size_;
600 } else {
601 // If we're shrinking, we grow the attached so the total size remains
602 // constant.
603 grow_attached_by = -delta;
604 }
605
606 int leftover_pixels = 0;
607 while (grow_attached_by != 0) {
608 int leftovers = GrowFairly(grow_attached_by, &window_sizes);
609 if (leftovers == grow_attached_by) {
610 leftover_pixels = leftovers;
611 break;
612 }
613 grow_attached_by = leftovers;
614 }
615
616 for (size_t i = 0; i < window_sizes.size(); ++i)
617 sizes->push_back(window_sizes[i].size());
618
619 return leftover_pixels;
620 }
621
622 int WorkspaceWindowResizer::GrowFairly(int pixels,
623 std::vector<WindowSize>* sizes) const {
624 bool shrinking = pixels < 0;
625 std::vector<WindowSize*> nonfull_windows;
626 for (size_t i = 0; i < sizes->size(); ++i) {
627 WindowSize& current_window_size = (*sizes)[i];
628 if (!current_window_size.is_at_capacity(shrinking))
629 nonfull_windows.push_back(&current_window_size);
630 }
631 std::vector<float> ratios;
632 CalculateGrowthRatios(nonfull_windows, &ratios);
633
634 int remaining_pixels = pixels;
635 bool add_leftover_pixels_to_last = true;
636 for (size_t i = 0; i < nonfull_windows.size(); ++i) {
637 int grow_by = pixels * ratios[i];
638 // Put any leftover pixels into the last window.
639 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
640 grow_by = remaining_pixels;
641 int remainder = nonfull_windows[i]->Add(grow_by);
642 int consumed = grow_by - remainder;
643 remaining_pixels -= consumed;
644 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
645 // Because this window overflowed, some of the pixels in
646 // |remaining_pixels| aren't there due to rounding errors. Rather than
647 // unfairly giving all those pixels to the last window, we refrain from
648 // allocating them so that this function can be called again to distribute
649 // the pixels fairly.
650 add_leftover_pixels_to_last = false;
651 }
652 }
653 return remaining_pixels;
654 }
655
656 void WorkspaceWindowResizer::CalculateGrowthRatios(
657 const std::vector<WindowSize*>& sizes,
658 std::vector<float>* out_ratios) const {
659 DCHECK(out_ratios->empty());
660 int total_value = 0;
661 for (size_t i = 0; i < sizes.size(); ++i)
662 total_value += sizes[i]->size();
663
664 for (size_t i = 0; i < sizes.size(); ++i)
665 out_ratios->push_back((static_cast<float>(sizes[i]->size())) / total_value);
666 }
667
668 void WorkspaceWindowResizer::CreateBucketsForAttached(
669 std::vector<WindowSize>* sizes) const {
670 for (size_t i = 0; i < attached_windows_.size(); i++) {
671 int initial_size = initial_size_[i];
672 int min = PrimaryAxisSize(attached_windows_[i]->GetMinimumSize());
673 int max = PrimaryAxisSize(attached_windows_[i]->GetMaximumSize());
674
675 sizes->push_back(WindowSize(initial_size, min, max));
676 }
677 }
678
679 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
680 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
681 gfx::Point point = OriginForMagneticAttach(
682 GetTarget()->GetParent()->ConvertRectToScreen(*bounds),
683 magnetism_window_->GetBoundsInScreen(), magnetism_edge_);
684 point = GetTarget()->GetParent()->ConvertPointFromScreen(point);
685 bounds->set_origin(point);
686 }
687 }
688
689 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
690 gfx::Rect* bounds) {
691 const uint32_t edges =
692 WindowComponentToMagneticEdge(details().window_component);
693 if (UpdateMagnetismWindow(*bounds, edges)) {
694 *bounds = GetTarget()->GetParent()->ConvertRectFromScreen(
695 BoundsForMagneticResizeAttach(
696 GetTarget()->GetParent()->ConvertRectToScreen(*bounds),
697 magnetism_window_->GetBoundsInScreen(), magnetism_edge_));
698 }
699 }
700
701 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
702 uint32_t edges) {
703 // |bounds| are in coordinates of original window's parent.
704 gfx::Rect bounds_in_screen =
705 GetTarget()->GetParent()->ConvertRectToScreen(bounds);
706 MagnetismMatcher matcher(bounds_in_screen, edges);
707
708 // If we snapped to a window then check it first. That way we don't bounce
709 // around when close to multiple edges.
710 if (magnetism_window_) {
711 if (window_tracker_.Contains(magnetism_window_) &&
712 matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(),
713 &magnetism_edge_)) {
714 return true;
715 }
716 window_tracker_.Remove(magnetism_window_);
717 magnetism_window_ = NULL;
718 }
719
720 // Avoid magnetically snapping windows that are not resizable.
721 // TODO(oshima): change this to window.type() == TYPE_NORMAL.
722 if (!window_state()->CanResize())
723 return false;
724
725 for (wm::WmWindow* root_window : globals_->GetAllRootWindows()) {
726 // Test all children from the desktop in each root window.
727 const std::vector<wm::WmWindow*> children =
728 root_window->GetChildByShellWindowId(kShellWindowId_DefaultContainer)
729 ->GetChildren();
730 for (auto i = children.rbegin();
731 i != children.rend() && !matcher.AreEdgesObscured(); ++i) {
732 wm::WindowState* other_state = (*i)->GetWindowState();
733 if (other_state->window() == GetTarget() ||
734 !other_state->window()->IsVisible() ||
735 !other_state->IsNormalOrSnapped() || !other_state->CanResize()) {
736 continue;
737 }
738 if (matcher.ShouldAttach(other_state->window()->GetBoundsInScreen(),
739 &magnetism_edge_)) {
740 magnetism_window_ = other_state->window();
741 window_tracker_.Add(magnetism_window_);
742 return true;
743 }
744 }
745 }
746 return false;
747 }
748
749 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(int sticky_size,
750 gfx::Rect* bounds) {
751 gfx::Point last_mouse_location_in_screen =
752 GetTarget()->GetParent()->ConvertPointToScreen(last_mouse_location_);
753 display::Display display =
754 display::Screen::GetScreen()->GetDisplayNearestPoint(
755 last_mouse_location_in_screen);
756 gfx::Rect work_area =
757 GetTarget()->GetParent()->ConvertRectFromScreen(display.work_area());
758 if (details().window_component == HTCAPTION) {
759 // Adjust the bounds to the work area where the mouse cursor is located.
760 // Always keep kMinOnscreenHeight or the window height (whichever is less)
761 // on the bottom.
762 int max_y =
763 work_area.bottom() - std::min(kMinOnscreenHeight, bounds->height());
764 if (bounds->y() > max_y) {
765 bounds->set_y(max_y);
766 } else if (bounds->y() <= work_area.y()) {
767 // Don't allow dragging above the top of the display until the mouse
768 // cursor reaches the work area above if any.
769 bounds->set_y(work_area.y());
770 }
771
772 if (sticky_size > 0) {
773 // Possibly stick to edge except when a mouse pointer is outside the
774 // work area.
775 if (display.work_area().Contains(last_mouse_location_in_screen))
776 StickToWorkAreaOnMove(work_area, sticky_size, bounds);
777 MagneticallySnapToOtherWindows(bounds);
778 }
779 } else if (sticky_size > 0) {
780 MagneticallySnapResizeToOtherWindows(bounds);
781 if (!magnetism_window_ && sticky_size > 0)
782 StickToWorkAreaOnResize(work_area, sticky_size, bounds);
783 }
784
785 if (attached_windows_.empty())
786 return;
787
788 if (details().window_component == HTRIGHT) {
789 bounds->set_width(std::min(bounds->width(),
790 work_area.right() - total_min_ - bounds->x()));
791 } else {
792 DCHECK_EQ(HTBOTTOM, details().window_component);
793 bounds->set_height(std::min(bounds->height(),
794 work_area.bottom() - total_min_ - bounds->y()));
795 }
796 }
797
798 bool WorkspaceWindowResizer::StickToWorkAreaOnMove(const gfx::Rect& work_area,
799 int sticky_size,
800 gfx::Rect* bounds) const {
801 const int left_edge = work_area.x();
802 const int right_edge = work_area.right();
803 const int top_edge = work_area.y();
804 const int bottom_edge = work_area.bottom();
805 bool updated = false;
806 if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
807 bounds->set_x(left_edge);
808 updated = true;
809 } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
810 bounds->set_x(right_edge - bounds->width());
811 updated = true;
812 }
813 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
814 bounds->set_y(top_edge);
815 updated = true;
816 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
817 bounds->height() < (bottom_edge - top_edge)) {
818 // Only snap to the bottom if the window is smaller than the work area.
819 // Doing otherwise can lead to window snapping in weird ways as it bounces
820 // between snapping to top then bottom.
821 bounds->set_y(bottom_edge - bounds->height());
822 updated = true;
823 }
824 return updated;
825 }
826
827 void WorkspaceWindowResizer::StickToWorkAreaOnResize(const gfx::Rect& work_area,
828 int sticky_size,
829 gfx::Rect* bounds) const {
830 const uint32_t edges =
831 WindowComponentToMagneticEdge(details().window_component);
832 const int left_edge = work_area.x();
833 const int right_edge = work_area.right();
834 const int top_edge = work_area.y();
835 const int bottom_edge = work_area.bottom();
836 if (edges & MAGNETISM_EDGE_TOP &&
837 ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
838 bounds->set_height(bounds->bottom() - top_edge);
839 bounds->set_y(top_edge);
840 }
841 if (edges & MAGNETISM_EDGE_LEFT &&
842 ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
843 bounds->set_width(bounds->right() - left_edge);
844 bounds->set_x(left_edge);
845 }
846 if (edges & MAGNETISM_EDGE_BOTTOM &&
847 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
848 bounds->set_height(bottom_edge - bounds->y());
849 }
850 if (edges & MAGNETISM_EDGE_RIGHT &&
851 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
852 bounds->set_width(right_edge - bounds->x());
853 }
854 }
855
856 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
857 return PrimaryAxisCoordinate(size.width(), size.height());
858 }
859
860 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
861 switch (details().window_component) {
862 case HTRIGHT:
863 return x;
864 case HTBOTTOM:
865 return y;
866 default:
867 NOTREACHED();
868 }
869 return 0;
870 }
871
872 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
873 const gfx::Rect& bounds) {
874 if (!did_move_or_resize_ || details().window_component != HTCAPTION)
875 return;
876
877 SnapType last_type = snap_type_;
878 snap_type_ = GetSnapType(location);
879 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
880 snap_phantom_window_controller_.reset();
881 edge_cycler_.reset();
882 if (snap_type_ == SNAP_NONE) {
883 SetDraggedWindowDocked(false);
884 return;
885 }
886 }
887
888 DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT);
889 DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT)
890 ? DOCKED_ALIGNMENT_LEFT
891 : DOCKED_ALIGNMENT_RIGHT;
892 const bool can_dock =
893 dock_layout_->CanDockWindow(GetTarget(), desired_alignment) &&
894 dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE;
895 if (!can_dock) {
896 // If the window cannot be docked, undock the window. This may change the
897 // workspace bounds and hence |snap_type_|.
898 SetDraggedWindowDocked(false);
899 snap_type_ = GetSnapType(location);
900 }
901 const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap();
902 if (!can_snap && !can_dock) {
903 snap_type_ = SNAP_NONE;
904 snap_phantom_window_controller_.reset();
905 edge_cycler_.reset();
906 return;
907 }
908 if (!edge_cycler_) {
909 edge_cycler_.reset(new TwoStepEdgeCycler(
910 location, snap_type_ == SNAP_LEFT
911 ? TwoStepEdgeCycler::DIRECTION_LEFT
912 : TwoStepEdgeCycler::DIRECTION_RIGHT));
913 } else {
914 edge_cycler_->OnMove(location);
915 }
916
917 // Update phantom window with snapped or docked guide bounds.
918 // Windows that cannot be snapped or are less wide than kMaxDockWidth can get
919 // docked without going through a snapping sequence.
920 gfx::Rect phantom_bounds;
921 const bool should_dock =
922 can_dock && (!can_snap ||
923 GetTarget()->GetBounds().width() <=
924 DockedWindowLayoutManager::kMaxDockWidth ||
925 edge_cycler_->use_second_mode() ||
926 dock_layout_->is_dragged_window_docked());
927 if (should_dock) {
928 SetDraggedWindowDocked(true);
929 phantom_bounds = GetTarget()->GetParent()->ConvertRectFromScreen(
930 dock_layout_->dragged_bounds());
931 } else {
932 phantom_bounds =
933 (snap_type_ == SNAP_LEFT)
934 ? wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget())
935 : wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget());
936 }
937
938 if (!snap_phantom_window_controller_) {
939 snap_phantom_window_controller_.reset(
940 new PhantomWindowController(GetTarget()));
941 }
942 snap_phantom_window_controller_->Show(
943 GetTarget()->GetParent()->ConvertRectToScreen(phantom_bounds));
944 }
945
946 void WorkspaceWindowResizer::RestackWindows() {
947 if (attached_windows_.empty())
948 return;
949 // Build a map from index in children to window, returning if there is a
950 // window with a different parent.
951 using IndexToWindowMap = std::map<size_t, wm::WmWindow*>;
952 IndexToWindowMap map;
953 wm::WmWindow* parent = GetTarget()->GetParent();
954 const std::vector<wm::WmWindow*> windows(parent->GetChildren());
955 map[std::find(windows.begin(), windows.end(), GetTarget()) -
956 windows.begin()] = GetTarget();
957 for (auto i = attached_windows_.begin(); i != attached_windows_.end(); ++i) {
958 if ((*i)->GetParent() != parent)
959 return;
960 size_t index =
961 std::find(windows.begin(), windows.end(), *i) - windows.begin();
962 map[index] = *i;
963 }
964
965 // Reorder the windows starting at the topmost.
966 parent->StackChildAtTop(map.rbegin()->second);
967 for (auto i = map.rbegin(); i != map.rend();) {
968 wm::WmWindow* window = i->second;
969 ++i;
970 if (i != map.rend())
971 parent->StackChildBelow(i->second, window);
972 }
973 }
974
975 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
976 const gfx::Point& location) const {
977 // TODO: this likely only wants total display area, not the area of a single
978 // display.
979 gfx::Rect area(wm::GetDisplayWorkAreaBoundsInParent(GetTarget()));
980 if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
981 // Increase tolerance for touch-snapping near the screen edges. This is only
982 // necessary when the work area left or right edge is same as screen edge.
983 gfx::Rect display_bounds(wm::GetDisplayBoundsInParent(GetTarget()));
984 int inset_left = 0;
985 if (area.x() == display_bounds.x())
986 inset_left = kScreenEdgeInsetForTouchDrag;
987 int inset_right = 0;
988 if (area.right() == display_bounds.right())
989 inset_right = kScreenEdgeInsetForTouchDrag;
990 area.Inset(inset_left, 0, inset_right, 0);
991 }
992 if (location.x() <= area.x())
993 return SNAP_LEFT;
994 if (location.x() >= area.right() - 1)
995 return SNAP_RIGHT;
996 return SNAP_NONE;
997 }
998
999 void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) {
1000 if (should_dock) {
1001 if (!dock_layout_->is_dragged_window_docked()) {
1002 window_state()->set_bounds_changed_by_user(false);
1003 dock_layout_->DockDraggedWindow(GetTarget());
1004 }
1005 } else {
1006 if (dock_layout_->is_dragged_window_docked()) {
1007 dock_layout_->UndockDraggedWindow();
1008 window_state()->set_bounds_changed_by_user(true);
1009 }
1010 }
1011 }
1012
1013 bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds(
1014 wm::WindowStateType snapped_type,
1015 const gfx::Rect& bounds_in_parent) const {
1016 DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED ||
1017 snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED);
1018 gfx::Rect snapped_bounds = wm::GetDisplayWorkAreaBoundsInParent(GetTarget());
1019 if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)
1020 snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width());
1021 snapped_bounds.set_width(bounds_in_parent.width());
1022 return bounds_in_parent == snapped_bounds;
1023 }
1024
1025 } // namespace ash
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