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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/common/window_state.h" | |
| 6 | |
| 7 #include <utility> | |
| 8 | |
| 9 #include "ash/wm/common/default_state.h" | |
| 10 #include "ash/wm/common/window_positioning_utils.h" | |
| 11 #include "ash/wm/common/window_state_delegate.h" | |
| 12 #include "ash/wm/common/window_state_observer.h" | |
| 13 #include "ash/wm/common/wm_event.h" | |
| 14 #include "ash/wm/common/wm_screen_util.h" | |
| 15 #include "ash/wm/common/wm_window.h" | |
| 16 #include "base/auto_reset.h" | |
| 17 | |
| 18 namespace ash { | |
| 19 namespace wm { | |
| 20 | |
| 21 namespace { | |
| 22 | |
| 23 WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) { | |
| 24 switch (requested_show_state) { | |
| 25 case ui::SHOW_STATE_DEFAULT: | |
| 26 case ui::SHOW_STATE_NORMAL: | |
| 27 return WM_EVENT_NORMAL; | |
| 28 case ui::SHOW_STATE_MINIMIZED: | |
| 29 return WM_EVENT_MINIMIZE; | |
| 30 case ui::SHOW_STATE_MAXIMIZED: | |
| 31 return WM_EVENT_MAXIMIZE; | |
| 32 case ui::SHOW_STATE_FULLSCREEN: | |
| 33 return WM_EVENT_FULLSCREEN; | |
| 34 case ui::SHOW_STATE_INACTIVE: | |
| 35 return WM_EVENT_SHOW_INACTIVE; | |
| 36 case ui::SHOW_STATE_DOCKED: | |
| 37 return WM_EVENT_DOCK; | |
| 38 case ui::SHOW_STATE_END: | |
| 39 NOTREACHED() << "No WMEvent defined for the show state:" | |
| 40 << requested_show_state; | |
| 41 } | |
| 42 return WM_EVENT_NORMAL; | |
| 43 } | |
| 44 | |
| 45 } // namespace | |
| 46 | |
| 47 WindowState::~WindowState() {} | |
| 48 | |
| 49 bool WindowState::HasDelegate() const { | |
| 50 return !!delegate_; | |
| 51 } | |
| 52 | |
| 53 void WindowState::SetDelegate(std::unique_ptr<WindowStateDelegate> delegate) { | |
| 54 DCHECK(!delegate_.get()); | |
| 55 delegate_ = std::move(delegate); | |
| 56 } | |
| 57 | |
| 58 WindowStateType WindowState::GetStateType() const { | |
| 59 return current_state_->GetType(); | |
| 60 } | |
| 61 | |
| 62 bool WindowState::IsMinimized() const { | |
| 63 return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED || | |
| 64 GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED; | |
| 65 } | |
| 66 | |
| 67 bool WindowState::IsMaximized() const { | |
| 68 return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED; | |
| 69 } | |
| 70 | |
| 71 bool WindowState::IsFullscreen() const { | |
| 72 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN; | |
| 73 } | |
| 74 | |
| 75 bool WindowState::IsMaximizedOrFullscreen() const { | |
| 76 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN || | |
| 77 GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED; | |
| 78 } | |
| 79 | |
| 80 bool WindowState::IsSnapped() const { | |
| 81 return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED || | |
| 82 GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED; | |
| 83 } | |
| 84 | |
| 85 bool WindowState::IsNormalStateType() const { | |
| 86 return GetStateType() == WINDOW_STATE_TYPE_NORMAL || | |
| 87 GetStateType() == WINDOW_STATE_TYPE_DEFAULT; | |
| 88 } | |
| 89 | |
| 90 bool WindowState::IsNormalOrSnapped() const { | |
| 91 return IsNormalStateType() || IsSnapped(); | |
| 92 } | |
| 93 | |
| 94 bool WindowState::IsActive() const { | |
| 95 return window_->IsActive(); | |
| 96 } | |
| 97 | |
| 98 bool WindowState::IsDocked() const { | |
| 99 return GetStateType() == WINDOW_STATE_TYPE_DOCKED || | |
| 100 GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED; | |
| 101 } | |
| 102 | |
| 103 bool WindowState::IsUserPositionable() const { | |
| 104 return (window_->GetType() == ui::wm::WINDOW_TYPE_NORMAL || | |
| 105 window_->GetType() == ui::wm::WINDOW_TYPE_PANEL); | |
| 106 } | |
| 107 | |
| 108 bool WindowState::CanMaximize() const { | |
| 109 // Window must have the kCanMaximizeKey and have no maximum width or height. | |
| 110 if (!window_->CanMaximize()) | |
| 111 return false; | |
| 112 | |
| 113 if (!window_->HasNonClientArea()) | |
| 114 return true; | |
| 115 | |
| 116 gfx::Size max_size = window_->GetMaximumSize(); | |
| 117 return !max_size.width() && !max_size.height(); | |
| 118 } | |
| 119 | |
| 120 bool WindowState::CanMinimize() const { | |
| 121 return window_->CanMinimize(); | |
| 122 } | |
| 123 | |
| 124 bool WindowState::CanResize() const { | |
| 125 return window_->CanResize(); | |
| 126 } | |
| 127 | |
| 128 bool WindowState::CanActivate() const { | |
| 129 return window_->CanActivate(); | |
| 130 } | |
| 131 | |
| 132 bool WindowState::CanSnap() const { | |
| 133 if (!CanResize() || window_->GetType() == ui::wm::WINDOW_TYPE_PANEL || | |
| 134 window_->GetTransientParent()) { | |
| 135 return false; | |
| 136 } | |
| 137 // If a window cannot be maximized, assume it cannot snap either. | |
| 138 // TODO(oshima): We should probably snap if the maximum size is greater than | |
| 139 // the snapped size. | |
| 140 return CanMaximize(); | |
| 141 } | |
| 142 | |
| 143 bool WindowState::HasRestoreBounds() const { | |
| 144 return window_->HasRestoreBounds(); | |
| 145 } | |
| 146 | |
| 147 void WindowState::Maximize() { | |
| 148 window_->Maximize(); | |
| 149 } | |
| 150 | |
| 151 void WindowState::Minimize() { | |
| 152 window_->Minimize(); | |
| 153 } | |
| 154 | |
| 155 void WindowState::Unminimize() { | |
| 156 window_->Unminimize(); | |
| 157 } | |
| 158 | |
| 159 void WindowState::Activate() { | |
| 160 window_->Activate(); | |
| 161 } | |
| 162 | |
| 163 void WindowState::Deactivate() { | |
| 164 window_->Deactivate(); | |
| 165 } | |
| 166 | |
| 167 void WindowState::Restore() { | |
| 168 if (!IsNormalStateType()) { | |
| 169 const WMEvent event(WM_EVENT_NORMAL); | |
| 170 OnWMEvent(&event); | |
| 171 } | |
| 172 } | |
| 173 | |
| 174 void WindowState::DisableAlwaysOnTop(WmWindow* window_on_top) { | |
| 175 DCHECK(window_on_top); | |
| 176 if (GetAlwaysOnTop()) { | |
| 177 // |window_| is hidden first to avoid canceling fullscreen mode when it is | |
| 178 // no longer always on top and gets added to default container. This avoids | |
| 179 // sending redundant OnFullscreenStateChanged to the layout manager. The | |
| 180 // |window_| visibility is restored after it no longer obscures the | |
| 181 // |window_on_top|. | |
| 182 bool visible = window_->IsVisible(); | |
| 183 if (visible) | |
| 184 window_->Hide(); | |
| 185 window_->SetAlwaysOnTop(false); | |
| 186 // Technically it is possible that a |window_| could make itself | |
| 187 // always_on_top really quickly. This is probably not a realistic case but | |
| 188 // check if the two windows are in the same container just in case. | |
| 189 if (window_on_top->GetParent() == window_->GetParent()) | |
| 190 window_->GetParent()->StackChildAbove(window_on_top, window_); | |
| 191 if (visible) | |
| 192 window_->Show(); | |
| 193 cached_always_on_top_ = true; | |
| 194 } | |
| 195 } | |
| 196 | |
| 197 void WindowState::RestoreAlwaysOnTop() { | |
| 198 if (delegate() && delegate()->RestoreAlwaysOnTop(this)) | |
| 199 return; | |
| 200 if (cached_always_on_top_) { | |
| 201 cached_always_on_top_ = false; | |
| 202 window_->SetAlwaysOnTop(true); | |
| 203 } | |
| 204 } | |
| 205 | |
| 206 void WindowState::OnWMEvent(const WMEvent* event) { | |
| 207 current_state_->OnWMEvent(this, event); | |
| 208 } | |
| 209 | |
| 210 void WindowState::SaveCurrentBoundsForRestore() { | |
| 211 gfx::Rect bounds_in_screen = | |
| 212 window_->GetParent()->ConvertRectToScreen(window_->GetBounds()); | |
| 213 SetRestoreBoundsInScreen(bounds_in_screen); | |
| 214 } | |
| 215 | |
| 216 gfx::Rect WindowState::GetRestoreBoundsInScreen() const { | |
| 217 return window_->GetRestoreBoundsInScreen(); | |
| 218 } | |
| 219 | |
| 220 gfx::Rect WindowState::GetRestoreBoundsInParent() const { | |
| 221 return window_->GetParent()->ConvertRectFromScreen( | |
| 222 GetRestoreBoundsInScreen()); | |
| 223 } | |
| 224 | |
| 225 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) { | |
| 226 window_->SetRestoreBoundsInScreen(bounds); | |
| 227 } | |
| 228 | |
| 229 void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) { | |
| 230 SetRestoreBoundsInScreen(window_->GetParent()->ConvertRectToScreen(bounds)); | |
| 231 } | |
| 232 | |
| 233 void WindowState::ClearRestoreBounds() { | |
| 234 window_->ClearRestoreBounds(); | |
| 235 } | |
| 236 | |
| 237 std::unique_ptr<WindowState::State> WindowState::SetStateObject( | |
| 238 std::unique_ptr<WindowState::State> new_state) { | |
| 239 current_state_->DetachState(this); | |
| 240 std::unique_ptr<WindowState::State> old_object = std::move(current_state_); | |
| 241 current_state_ = std::move(new_state); | |
| 242 current_state_->AttachState(this, old_object.get()); | |
| 243 return old_object; | |
| 244 } | |
| 245 | |
| 246 void WindowState::SetPreAutoManageWindowBounds(const gfx::Rect& bounds) { | |
| 247 pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds)); | |
| 248 } | |
| 249 | |
| 250 void WindowState::AddObserver(WindowStateObserver* observer) { | |
| 251 observer_list_.AddObserver(observer); | |
| 252 } | |
| 253 | |
| 254 void WindowState::RemoveObserver(WindowStateObserver* observer) { | |
| 255 observer_list_.RemoveObserver(observer); | |
| 256 } | |
| 257 | |
| 258 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) { | |
| 259 bounds_changed_by_user_ = bounds_changed_by_user; | |
| 260 if (bounds_changed_by_user) | |
| 261 pre_auto_manage_window_bounds_.reset(); | |
| 262 } | |
| 263 | |
| 264 void WindowState::CreateDragDetails(const gfx::Point& point_in_parent, | |
| 265 int window_component, | |
| 266 aura::client::WindowMoveSource source) { | |
| 267 drag_details_.reset( | |
| 268 new DragDetails(window_, point_in_parent, window_component, source)); | |
| 269 } | |
| 270 | |
| 271 void WindowState::DeleteDragDetails() { | |
| 272 drag_details_.reset(); | |
| 273 } | |
| 274 | |
| 275 void WindowState::SetAndClearRestoreBounds() { | |
| 276 DCHECK(HasRestoreBounds()); | |
| 277 SetBoundsInScreen(GetRestoreBoundsInScreen()); | |
| 278 ClearRestoreBounds(); | |
| 279 } | |
| 280 | |
| 281 void WindowState::OnWindowShowStateChanged() { | |
| 282 if (!ignore_property_change_) { | |
| 283 WMEvent event(WMEventTypeFromShowState(GetShowState())); | |
| 284 OnWMEvent(&event); | |
| 285 } | |
| 286 } | |
| 287 | |
| 288 WindowState::WindowState(WmWindow* window) | |
| 289 : window_(window), | |
| 290 window_position_managed_(false), | |
| 291 bounds_changed_by_user_(false), | |
| 292 panel_attached_(true), | |
| 293 ignored_by_shelf_(false), | |
| 294 can_consume_system_keys_(false), | |
| 295 top_row_keys_are_function_keys_(false), | |
| 296 unminimize_to_restore_bounds_(false), | |
| 297 in_immersive_fullscreen_(false), | |
| 298 hide_shelf_when_fullscreen_(true), | |
| 299 minimum_visibility_(false), | |
| 300 can_be_dragged_(true), | |
| 301 cached_always_on_top_(false), | |
| 302 ignore_property_change_(false), | |
| 303 current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {} | |
| 304 | |
| 305 bool WindowState::GetAlwaysOnTop() const { | |
| 306 return window_->IsAlwaysOnTop(); | |
| 307 } | |
| 308 | |
| 309 ui::WindowShowState WindowState::GetShowState() const { | |
| 310 return window_->GetShowState(); | |
| 311 } | |
| 312 | |
| 313 void WindowState::SetBoundsInScreen(const gfx::Rect& bounds_in_screen) { | |
| 314 gfx::Rect bounds_in_parent = | |
| 315 window_->GetParent()->ConvertRectFromScreen(bounds_in_screen); | |
| 316 window_->SetBounds(bounds_in_parent); | |
| 317 } | |
| 318 | |
| 319 void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) { | |
| 320 if (is_dragged() || !IsSnapped()) | |
| 321 return; | |
| 322 gfx::Rect maximized_bounds = GetMaximizedWindowBoundsInParent(window_); | |
| 323 if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED) | |
| 324 bounds->set_x(maximized_bounds.x()); | |
| 325 else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED) | |
| 326 bounds->set_x(maximized_bounds.right() - bounds->width()); | |
| 327 bounds->set_y(maximized_bounds.y()); | |
| 328 bounds->set_height(maximized_bounds.height()); | |
| 329 } | |
| 330 | |
| 331 void WindowState::UpdateWindowShowStateFromStateType() { | |
| 332 ui::WindowShowState new_window_state = | |
| 333 ToWindowShowState(current_state_->GetType()); | |
| 334 if (new_window_state != GetShowState()) { | |
| 335 base::AutoReset<bool> resetter(&ignore_property_change_, true); | |
| 336 window_->SetShowState(new_window_state); | |
| 337 } | |
| 338 } | |
| 339 | |
| 340 void WindowState::NotifyPreStateTypeChange( | |
| 341 WindowStateType old_window_state_type) { | |
| 342 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_, | |
| 343 OnPreWindowStateTypeChange(this, old_window_state_type)); | |
| 344 } | |
| 345 | |
| 346 void WindowState::NotifyPostStateTypeChange( | |
| 347 WindowStateType old_window_state_type) { | |
| 348 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_, | |
| 349 OnPostWindowStateTypeChange(this, old_window_state_type)); | |
| 350 } | |
| 351 | |
| 352 void WindowState::SetBoundsDirect(const gfx::Rect& bounds) { | |
| 353 gfx::Rect actual_new_bounds(bounds); | |
| 354 // Ensure we don't go smaller than our minimum bounds in "normal" window | |
| 355 // modes | |
| 356 if (window_->HasNonClientArea() && !IsMaximized() && !IsFullscreen()) { | |
| 357 // Get the minimum usable size of the minimum size and the screen size. | |
| 358 gfx::Size min_size = window_->GetMinimumSize(); | |
| 359 min_size.SetToMin(window_->GetDisplayNearestWindow().work_area().size()); | |
| 360 | |
| 361 actual_new_bounds.set_width( | |
| 362 std::max(min_size.width(), actual_new_bounds.width())); | |
| 363 actual_new_bounds.set_height( | |
| 364 std::max(min_size.height(), actual_new_bounds.height())); | |
| 365 } | |
| 366 window_->SetBoundsDirect(actual_new_bounds); | |
| 367 } | |
| 368 | |
| 369 void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) { | |
| 370 gfx::Rect work_area_in_parent = GetDisplayWorkAreaBoundsInParent(window_); | |
| 371 gfx::Rect child_bounds(bounds); | |
| 372 AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds); | |
| 373 SetBoundsDirect(child_bounds); | |
| 374 } | |
| 375 | |
| 376 void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) { | |
| 377 window_->SetBoundsDirectAnimated(bounds); | |
| 378 } | |
| 379 | |
| 380 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) { | |
| 381 // Some test results in invoking CrossFadeToBounds when window is not visible. | |
| 382 // No animation is necessary in that case, thus just change the bounds and | |
| 383 // quit. | |
| 384 if (!window_->GetTargetVisibility()) { | |
| 385 SetBoundsConstrained(new_bounds); | |
| 386 return; | |
| 387 } | |
| 388 | |
| 389 window_->SetBoundsDirectCrossFade(new_bounds); | |
| 390 } | |
| 391 | |
| 392 } // namespace wm | |
| 393 } // namespace ash | |
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