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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/interface-descriptors.h" | 5 #include "src/interface-descriptors.h" |
| 6 #include "src/isolate.h" | 6 #include "src/isolate.h" |
| 7 #include "test/cctest/compiler/function-tester.h" | 7 #include "test/cctest/compiler/function-tester.h" |
| 8 | 8 |
| 9 namespace v8 { | 9 namespace v8 { |
| 10 namespace internal { | 10 namespace internal { |
| (...skipping 371 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 382 | 382 |
| 383 a = m.UndefinedConstant(); | 383 a = m.UndefinedConstant(); |
| 384 CHECK(!m.ToInt32Constant(a, value32)); | 384 CHECK(!m.ToInt32Constant(a, value32)); |
| 385 CHECK(!m.ToInt64Constant(a, value64)); | 385 CHECK(!m.ToInt64Constant(a, value64)); |
| 386 | 386 |
| 387 a = m.UndefinedConstant(); | 387 a = m.UndefinedConstant(); |
| 388 CHECK(!m.ToInt32Constant(a, value32)); | 388 CHECK(!m.ToInt32Constant(a, value32)); |
| 389 CHECK(!m.ToInt64Constant(a, value64)); | 389 CHECK(!m.ToInt64Constant(a, value64)); |
| 390 } | 390 } |
| 391 | 391 |
| 392 TEST(DeferredCodePhiHints) { | |
| 393 typedef compiler::Node Node; | |
| 394 typedef CodeStubAssembler::Label Label; | |
| 395 typedef CodeStubAssembler::Variable Variable; | |
| 396 Isolate* isolate(CcTest::InitIsolateOnce()); | |
| 397 VoidDescriptor descriptor(isolate); | |
| 398 CodeStubAssemblerTester m(isolate, descriptor); | |
| 399 Label block1(&m, Label::kDeferred); | |
| 400 m.Goto(&block1); | |
| 401 m.Bind(&block1); | |
| 402 { | |
| 403 Variable var_object(&m, MachineRepresentation::kTagged); | |
| 404 Label loop(&m, &var_object); | |
| 405 var_object.Bind(m.IntPtrConstant(0)); | |
| 406 m.Goto(&loop); | |
| 407 m.Bind(&loop); | |
| 408 { | |
| 409 Node* map = m.LoadMap(var_object.value()); | |
| 410 var_object.Bind(map); | |
| 411 m.Goto(&loop); | |
| 412 } | |
| 413 } | |
| 414 USE(m.GenerateCode()); | |
|
Mircea Trofin
2016/06/01 15:02:58
Why not CHECK there was code generated?
danno
2016/06/02 01:29:37
Done.
| |
| 415 } | |
| 416 | |
| 392 } // namespace compiler | 417 } // namespace compiler |
| 393 } // namespace internal | 418 } // namespace internal |
| 394 } // namespace v8 | 419 } // namespace v8 |
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