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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 28 #include "core/platform/audio/AudioBus.h" | 28 #include "core/platform/audio/AudioBus.h" |
| 29 #include "core/platform/audio/AudioIOCallback.h" | 29 #include "core/platform/audio/AudioIOCallback.h" |
| 30 #include "core/platform/audio/AudioSourceProvider.h" | 30 #include "core/platform/audio/AudioSourceProvider.h" |
| 31 #include "modules/webaudio/AudioBuffer.h" | 31 #include "modules/webaudio/AudioBuffer.h" |
| 32 #include "modules/webaudio/AudioNode.h" | 32 #include "modules/webaudio/AudioNode.h" |
| 33 | 33 |
| 34 namespace WebCore { | 34 namespace WebCore { |
| 35 | 35 |
| 36 class AudioBus; | 36 class AudioBus; |
| 37 class AudioContext; | 37 class AudioContext; |
| 38 | 38 |
| 39 class AudioDestinationNode : public AudioNode, public AudioIOCallback { | 39 class AudioDestinationNode : public AudioNode, public AudioIOCallback { |
| 40 public: | 40 public: |
| 41 AudioDestinationNode(AudioContext*, float sampleRate); | 41 AudioDestinationNode(AudioContext*, float sampleRate); |
| 42 virtual ~AudioDestinationNode(); | 42 virtual ~AudioDestinationNode(); |
| 43 | 43 |
| 44 // AudioNode | 44 // AudioNode |
| 45 virtual void process(size_t) { }; // we're pulled by hardware so this is nev
er called | 45 virtual void process(size_t) { }; // we're pulled by hardware so this is nev
er called |
| 46 virtual void reset() { m_currentSampleFrame = 0; }; | 46 virtual void reset() { m_currentSampleFrame = 0; }; |
| 47 | 47 |
| 48 // The audio hardware calls render() to get the next render quantum of audio
into destinationBus. | 48 // The audio hardware calls render() to get the next render quantum of audio
into destinationBus. |
| 49 // It will optionally give us local/live audio input in sourceBus (if it's n
ot 0). | 49 // It will optionally give us local/live audio input in sourceBus (if it's n
ot 0). |
| 50 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu
mberOfFrames); | 50 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu
mberOfFrames); |
| 51 | 51 |
| 52 size_t currentSampleFrame() const { return m_currentSampleFrame; } | 52 size_t currentSampleFrame() const { return m_currentSampleFrame; } |
| 53 double currentTime() const { return currentSampleFrame() / static_cast<doubl
e>(sampleRate()); } | 53 double currentTime() const { return currentSampleFrame() / static_cast<doubl
e>(sampleRate()); } |
| 54 | 54 |
| 55 virtual unsigned long maxChannelCount() const { return 0; } | 55 virtual unsigned long maxChannelCount() const { return 0; } |
| 56 | 56 |
| 57 // Enable local/live input for the specified device. | 57 // Enable local/live input for the specified device. |
| 58 virtual void enableInput(const String& inputDeviceId) = 0; | 58 virtual void enableInput(const String& inputDeviceId) = 0; |
| 59 | 59 |
| 60 virtual void startRendering() = 0; | 60 virtual void startRendering() = 0; |
| 61 | 61 |
| 62 AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputPr
ovider; } | 62 AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputPr
ovider; } |
| 63 | 63 |
| 64 protected: | 64 protected: |
| 65 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo
cal/live audio input. | 65 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo
cal/live audio input. |
| 66 // If there is local/live audio input, we call set() with the audio input da
ta every render quantum. | 66 // If there is local/live audio input, we call set() with the audio input da
ta every render quantum. |
| 67 class LocalAudioInputProvider : public AudioSourceProvider { | 67 class LocalAudioInputProvider : public AudioSourceProvider { |
| 68 public: | 68 public: |
| 69 LocalAudioInputProvider() | 69 LocalAudioInputProvider() |
| 70 : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)
) // FIXME: handle non-stereo local input. | 70 : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)
) // FIXME: handle non-stereo local input. |
| 71 { | 71 { |
| 72 } | 72 } |
| 73 | 73 |
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| 95 | 95 |
| 96 // Counts the number of sample-frames processed by the destination. | 96 // Counts the number of sample-frames processed by the destination. |
| 97 size_t m_currentSampleFrame; | 97 size_t m_currentSampleFrame; |
| 98 | 98 |
| 99 LocalAudioInputProvider m_localAudioInputProvider; | 99 LocalAudioInputProvider m_localAudioInputProvider; |
| 100 }; | 100 }; |
| 101 | 101 |
| 102 } // namespace WebCore | 102 } // namespace WebCore |
| 103 | 103 |
| 104 #endif // AudioDestinationNode_h | 104 #endif // AudioDestinationNode_h |
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