| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 60 void zero(); | 60 void zero(); |
| 61 | 61 |
| 62 // Scalar gain | 62 // Scalar gain |
| 63 double gain() const { return m_gain; } | 63 double gain() const { return m_gain; } |
| 64 void setGain(double gain) { m_gain = gain; } | 64 void setGain(double gain) { m_gain = gain; } |
| 65 | 65 |
| 66 // Because an AudioBuffer has a JavaScript wrapper, which will be garbage co
llected, it may take awhile for this object to be deleted. | 66 // Because an AudioBuffer has a JavaScript wrapper, which will be garbage co
llected, it may take awhile for this object to be deleted. |
| 67 // releaseMemory() can be called when the AudioContext goes away, so we can
release the memory earlier than when the garbage collection happens. | 67 // releaseMemory() can be called when the AudioContext goes away, so we can
release the memory earlier than when the garbage collection happens. |
| 68 // Careful! Only call this when the page unloads, after the AudioContext is
no longer processing. | 68 // Careful! Only call this when the page unloads, after the AudioContext is
no longer processing. |
| 69 void releaseMemory(); | 69 void releaseMemory(); |
| 70 | 70 |
| 71 protected: | 71 protected: |
| 72 AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRa
te); | 72 AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRa
te); |
| 73 explicit AudioBuffer(AudioBus*); | 73 explicit AudioBuffer(AudioBus*); |
| 74 | 74 |
| 75 double m_gain; // scalar gain | 75 double m_gain; // scalar gain |
| 76 float m_sampleRate; | 76 float m_sampleRate; |
| 77 size_t m_length; | 77 size_t m_length; |
| 78 | 78 |
| 79 Vector<RefPtr<Float32Array> > m_channels; | 79 Vector<RefPtr<Float32Array> > m_channels; |
| 80 }; | 80 }; |
| 81 | 81 |
| 82 } // namespace WebCore | 82 } // namespace WebCore |
| 83 | 83 |
| 84 #endif // AudioBuffer_h | 84 #endif // AudioBuffer_h |
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