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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 63 | 63 |
| 64 ASSERT(processor()); | 64 ASSERT(processor()); |
| 65 processor()->uninitialize(); | 65 processor()->uninitialize(); |
| 66 | 66 |
| 67 AudioNode::uninitialize(); | 67 AudioNode::uninitialize(); |
| 68 } | 68 } |
| 69 | 69 |
| 70 void AudioBasicProcessorNode::process(size_t framesToProcess) | 70 void AudioBasicProcessorNode::process(size_t framesToProcess) |
| 71 { | 71 { |
| 72 AudioBus* destinationBus = output(0)->bus(); | 72 AudioBus* destinationBus = output(0)->bus(); |
| 73 | 73 |
| 74 if (!isInitialized() || !processor() || processor()->numberOfChannels() != n
umberOfChannels()) | 74 if (!isInitialized() || !processor() || processor()->numberOfChannels() != n
umberOfChannels()) |
| 75 destinationBus->zero(); | 75 destinationBus->zero(); |
| 76 else { | 76 else { |
| 77 AudioBus* sourceBus = input(0)->bus(); | 77 AudioBus* sourceBus = input(0)->bus(); |
| 78 | 78 |
| 79 // FIXME: if we take "tail time" into account, then we can avoid calling
processor()->process() once the tail dies down. | 79 // FIXME: if we take "tail time" into account, then we can avoid calling
processor()->process() once the tail dies down. |
| 80 if (!input(0)->isConnected()) | 80 if (!input(0)->isConnected()) |
| 81 sourceBus->zero(); | 81 sourceBus->zero(); |
| 82 | 82 |
| 83 processor()->process(sourceBus, destinationBus, framesToProcess); | 83 processor()->process(sourceBus, destinationBus, framesToProcess); |
| 84 } | 84 } |
| 85 } | 85 } |
| 86 | 86 |
| 87 // Nice optimization in the very common case allowing for "in-place" processing | 87 // Nice optimization in the very common case allowing for "in-place" processing |
| 88 void AudioBasicProcessorNode::pullInputs(size_t framesToProcess) | 88 void AudioBasicProcessorNode::pullInputs(size_t framesToProcess) |
| 89 { | 89 { |
| 90 // Render input stream - suggest to the input to render directly into output
bus for in-place processing in process() if possible. | 90 // Render input stream - suggest to the input to render directly into output
bus for in-place processing in process() if possible. |
| 91 input(0)->pull(output(0)->bus(), framesToProcess); | 91 input(0)->pull(output(0)->bus(), framesToProcess); |
| 92 } | 92 } |
| 93 | 93 |
| 94 void AudioBasicProcessorNode::reset() | 94 void AudioBasicProcessorNode::reset() |
| 95 { | 95 { |
| 96 if (processor()) | 96 if (processor()) |
| 97 processor()->reset(); | 97 processor()->reset(); |
| 98 } | 98 } |
| 99 | 99 |
| 100 // As soon as we know the channel count of our input, we can lazily initialize. | 100 // As soon as we know the channel count of our input, we can lazily initialize. |
| 101 // Sometimes this may be called more than once with different channel counts, in
which case we must safely | 101 // Sometimes this may be called more than once with different channel counts, in
which case we must safely |
| 102 // uninitialize and then re-initialize with the new channel count. | 102 // uninitialize and then re-initialize with the new channel count. |
| 103 void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* inpu
t) | 103 void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* inpu
t) |
| 104 { | 104 { |
| 105 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); | 105 ASSERT(context()->isAudioThread() && context()->isGraphOwner()); |
| 106 | 106 |
| 107 ASSERT(input == this->input(0)); | 107 ASSERT(input == this->input(0)); |
| 108 if (input != this->input(0)) | 108 if (input != this->input(0)) |
| 109 return; | 109 return; |
| 110 | 110 |
| 111 ASSERT(processor()); | 111 ASSERT(processor()); |
| 112 if (!processor()) | 112 if (!processor()) |
| 113 return; | 113 return; |
| 114 | 114 |
| 115 unsigned numberOfChannels = input->numberOfChannels(); | 115 unsigned numberOfChannels = input->numberOfChannels(); |
| 116 | 116 |
| 117 if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { | 117 if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { |
| 118 // We're already initialized but the channel count has changed. | 118 // We're already initialized but the channel count has changed. |
| 119 uninitialize(); | 119 uninitialize(); |
| 120 } | 120 } |
| 121 | 121 |
| 122 if (!isInitialized()) { | 122 if (!isInitialized()) { |
| 123 // This will propagate the channel count to any nodes connected further
down the chain... | 123 // This will propagate the channel count to any nodes connected further
down the chain... |
| 124 output(0)->setNumberOfChannels(numberOfChannels); | 124 output(0)->setNumberOfChannels(numberOfChannels); |
| 125 | 125 |
| 126 // Re-initialize the processor with the new channel count. | 126 // Re-initialize the processor with the new channel count. |
| 127 processor()->setNumberOfChannels(numberOfChannels); | 127 processor()->setNumberOfChannels(numberOfChannels); |
| 128 initialize(); | 128 initialize(); |
| 129 } | 129 } |
| 130 | 130 |
| 131 AudioNode::checkNumberOfChannelsForInput(input); | 131 AudioNode::checkNumberOfChannelsForInput(input); |
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| 142 } | 142 } |
| 143 | 143 |
| 144 double AudioBasicProcessorNode::latencyTime() const | 144 double AudioBasicProcessorNode::latencyTime() const |
| 145 { | 145 { |
| 146 return m_processor->latencyTime(); | 146 return m_processor->latencyTime(); |
| 147 } | 147 } |
| 148 | 148 |
| 149 } // namespace WebCore | 149 } // namespace WebCore |
| 150 | 150 |
| 151 #endif // ENABLE(WEB_AUDIO) | 151 #endif // ENABLE(WEB_AUDIO) |
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