| Index: ash/mus/shadow.cc
|
| diff --git a/mash/wm/shadow.cc b/ash/mus/shadow.cc
|
| similarity index 92%
|
| rename from mash/wm/shadow.cc
|
| rename to ash/mus/shadow.cc
|
| index b18873487f750467a20594ec41e88d9b7be6607e..9d6b7183292e86d7facaa2f3240ac5e58b64f459 100644
|
| --- a/mash/wm/shadow.cc
|
| +++ b/ash/mus/shadow.cc
|
| @@ -2,17 +2,17 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "mash/wm/shadow.h"
|
| +#include "ash/mus/shadow.h"
|
|
|
| -#include "mash/wm/property_util.h"
|
| +#include "ash/mus/property_util.h"
|
| #include "third_party/skia/include/core/SkBitmap.h"
|
| #include "ui/base/resource/resource_bundle.h"
|
| #include "ui/compositor/layer.h"
|
| #include "ui/compositor/scoped_layer_animation_settings.h"
|
| #include "ui/resources/grit/ui_resources.h"
|
|
|
| -namespace mash {
|
| -namespace wm {
|
| +namespace ash {
|
| +namespace mus {
|
|
|
| namespace {
|
|
|
| @@ -35,13 +35,13 @@ const int kSmallInteriorInset = 4;
|
| // Duration for opacity animation in milliseconds.
|
| const int kShadowAnimationDurationMs = 100;
|
|
|
| -int GetShadowApertureForStyle(wm::Shadow::Style style) {
|
| +int GetShadowApertureForStyle(Shadow::Style style) {
|
| switch (style) {
|
| - case wm::Shadow::STYLE_ACTIVE:
|
| + case Shadow::STYLE_ACTIVE:
|
| return kActiveInteriorAperture;
|
| - case wm::Shadow::STYLE_INACTIVE:
|
| + case Shadow::STYLE_INACTIVE:
|
| return kInactiveInteriorAperture;
|
| - case wm::Shadow::STYLE_SMALL:
|
| + case Shadow::STYLE_SMALL:
|
| return kSmallInteriorAperture;
|
| }
|
| return 0;
|
| @@ -49,8 +49,7 @@ int GetShadowApertureForStyle(wm::Shadow::Style style) {
|
|
|
| } // namespace
|
|
|
| -Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0), window_(nullptr) {
|
| -}
|
| +Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0), window_(nullptr) {}
|
|
|
| Shadow::~Shadow() {
|
| if (window_) {
|
| @@ -141,7 +140,7 @@ void Shadow::SetStyle(Style style) {
|
| }
|
| }
|
|
|
| -void Shadow::Install(mus::Window* window) {
|
| +void Shadow::Install(::mus::Window* window) {
|
| SetShadow(window, this);
|
| window_ = window;
|
| window_->AddObserver(this);
|
| @@ -196,17 +195,16 @@ void Shadow::UpdateLayerBounds() {
|
| int aperture_x = std::min(aperture, layer_bounds.width() / 2);
|
| int aperture_y = std::min(aperture, layer_bounds.height() / 2);
|
| shadow_layer_->UpdateNinePatchLayerAperture(
|
| - gfx::Rect(aperture_x, aperture_y,
|
| - image_size_.width() - aperture_x * 2,
|
| + gfx::Rect(aperture_x, aperture_y, image_size_.width() - aperture_x * 2,
|
| image_size_.height() - aperture_y * 2));
|
| shadow_layer_->UpdateNinePatchLayerBorder(
|
| gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2));
|
| }
|
|
|
| -void Shadow::OnWindowDestroyed(mus::Window* window) {
|
| +void Shadow::OnWindowDestroyed(::mus::Window* window) {
|
| DCHECK_EQ(window_, window);
|
| window_ = nullptr;
|
| }
|
|
|
| -} // namespace wm
|
| -} // namespace mash
|
| +} // namespace mus
|
| +} // namespace ash
|
|
|