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Unified Diff: mash/wm/workspace/workspace_layout_manager_unittest.cc

Issue 2029883002: Moves mash/wm into ash/mus (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remove_static_assert
Patch Set: move comment Created 4 years, 7 months ago
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Index: mash/wm/workspace/workspace_layout_manager_unittest.cc
diff --git a/mash/wm/workspace/workspace_layout_manager_unittest.cc b/mash/wm/workspace/workspace_layout_manager_unittest.cc
deleted file mode 100644
index fd00ebeb085a83ffa701940a0598876f47214ead..0000000000000000000000000000000000000000
--- a/mash/wm/workspace/workspace_layout_manager_unittest.cc
+++ /dev/null
@@ -1,1107 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/common/wm/workspace/workspace_layout_manager.h"
-
-#include <string>
-#include <utility>
-
-#include "ash/common/wm/fullscreen_window_finder.h"
-#include "ash/common/wm/window_state.h"
-#include "ash/common/wm/wm_event.h"
-#include "ash/common/wm/wm_root_window_controller_observer.h"
-#include "ash/common/wm/wm_screen_util.h"
-#include "components/mus/public/cpp/tests/test_window.h"
-#include "mash/wm/bridge/wm_root_window_controller_mus.h"
-#include "mash/wm/bridge/wm_window_mus.h"
-#include "mash/wm/test/wm_test_base.h"
-#include "ui/display/display.h"
-
-namespace mash {
-namespace wm {
-namespace {
-
-// TODO(sky): no tests for multiple displays yet: http://crbug.com/612627.
-/*
-class MaximizeDelegateView : public views::WidgetDelegateView {
- public:
- explicit MaximizeDelegateView(const gfx::Rect& initial_bounds)
- : initial_bounds_(initial_bounds) {
- }
- ~MaximizeDelegateView() override {}
-
- bool GetSavedWindowPlacement(const views::Widget* widget,
- gfx::Rect* bounds,
- ui::WindowShowState* show_state) const override {
- *bounds = initial_bounds_;
- *show_state = ui::SHOW_STATE_MAXIMIZED;
- return true;
- }
-
- private:
- const gfx::Rect initial_bounds_;
-
- DISALLOW_COPY_AND_ASSIGN(MaximizeDelegateView);
-};
-*/
-
-class FullscreenObserver : public ash::wm::WmRootWindowControllerObserver {
- public:
- explicit FullscreenObserver(
- ash::wm::WmRootWindowController* root_window_controller)
- : root_window_controller_(root_window_controller),
- call_count_(0),
- is_fullscreen_(false) {
- root_window_controller_->AddObserver(this);
- }
-
- ~FullscreenObserver() override {
- root_window_controller_->RemoveObserver(this);
- }
-
- void OnFullscreenStateChanged(bool is_fullscreen) override {
- call_count_++;
- is_fullscreen_ = is_fullscreen;
- }
-
- int call_count() const { return call_count_; }
-
- bool is_fullscreen() const { return is_fullscreen_; }
-
- private:
- ash::wm::WmRootWindowController* root_window_controller_;
- int call_count_;
- bool is_fullscreen_;
-
- DISALLOW_COPY_AND_ASSIGN(FullscreenObserver);
-};
-
-} // namespace
-
-using WorkspaceLayoutManagerTest = WmTestBase;
-
-// Verifies that a window containing a restore coordinate will be restored to
-// to the size prior to minimize, keeping the restore rectangle in tact (if
-// there is one).
-TEST_F(WorkspaceLayoutManagerTest, RestoreFromMinimizeKeepsRestore) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(1, 2, 3, 4));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- gfx::Rect bounds(10, 15, 25, 35);
- window->SetBounds(bounds);
-
- ash::wm::WindowState* window_state = window->GetWindowState();
-
- // This will not be used for un-minimizing window.
- window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100));
- window_state->Minimize();
- window_state->Restore();
- EXPECT_EQ("0,0 100x100", window_state->GetRestoreBoundsInScreen().ToString());
- EXPECT_EQ("10,15 25x35", mus_window->bounds().ToString());
-
- if (!SupportsMultipleDisplays())
- return;
-
- UpdateDisplay("400x300,500x400");
- window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), GetSecondaryDisplay());
- EXPECT_EQ(GetSecondaryRootWindow(), mus_window->GetRoot());
- window_state->Minimize();
- // This will not be used for un-minimizing window.
- window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100));
- window_state->Restore();
- EXPECT_EQ("600,0 100x100", window->GetBoundsInScreen().ToString());
-
- // Make sure the unminimized window moves inside the display when
- // 2nd display is disconnected.
- window_state->Minimize();
- UpdateDisplay("400x300");
- window_state->Restore();
- EXPECT_EQ(GetPrimaryRootWindow(), mus_window->GetRoot());
- EXPECT_TRUE(
- GetPrimaryRootWindow()->bounds().Intersects(mus_window->bounds()));
-}
-
-/*
-TEST_F(WorkspaceLayoutManagerTest, KeepMinimumVisibilityInDisplays) {
- if (!SupportsMultipleDisplays())
- return;
-
- UpdateDisplay("300x400,400x500");
- aura::Window::Windows root_windows = Shell::GetAllRootWindows();
-
- Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
- test::CreateDisplayLayout(display::DisplayPlacement::TOP, 0));
- EXPECT_EQ("0,-500 400x500", root_windows[1]->GetBoundsInScreen().ToString());
-
- std::unique_ptr<aura::Window> window1(
- CreateTestWindowInShellWithBounds(gfx::Rect(10, -400, 200, 200)));
- EXPECT_EQ("10,-400 200x200", window1->GetBoundsInScreen().ToString());
-
- // Make sure the caption is visible.
- std::unique_ptr<aura::Window> window2(
- CreateTestWindowInShellWithBounds(gfx::Rect(10, -600, 200, 200)));
- EXPECT_EQ("10,-500 200x200", window2->GetBoundsInScreen().ToString());
-}
-*/
-
-TEST_F(WorkspaceLayoutManagerTest, NoMinimumVisibilityForPopupWindows) {
- UpdateDisplay("300x400");
-
- // Create a popup window out of display boundaries and make sure it is not
- // moved to have minimum visibility.
- mus::Window* mus_window =
- CreateTestWindow(gfx::Rect(400, 100, 50, 50), ui::wm::WINDOW_TYPE_POPUP);
- WmWindowMus* window = WmWindowMus::Get(mus_window);
- EXPECT_EQ("400,100 50x50", window->GetBoundsInScreen().ToString());
-}
-
-/*
-TEST_F(WorkspaceLayoutManagerTest, KeepRestoredWindowInDisplay) {
- if (!SupportsHostWindowResize())
- return;
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40)));
- wm::WindowState* window_state = wm::GetWindowState(window.get());
-
- // Maximized -> Normal transition.
- window_state->Maximize();
- window_state->SetRestoreBoundsInScreen(gfx::Rect(-100, -100, 30, 40));
- window_state->Restore();
- EXPECT_TRUE(
- Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
- // Y bounds should not be negative.
- EXPECT_EQ("-5,0 30x40", window->bounds().ToString());
-
- // Minimized -> Normal transition.
- window->SetBounds(gfx::Rect(-100, -100, 30, 40));
- window_state->Minimize();
- EXPECT_FALSE(
- Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
- EXPECT_EQ("-100,-100 30x40", window->bounds().ToString());
- window->Show();
- EXPECT_TRUE(
- Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
- // Y bounds should not be negative.
- EXPECT_EQ("-5,0 30x40", window->bounds().ToString());
-
- // Fullscreen -> Normal transition.
- window->SetBounds(gfx::Rect(0, 0, 30, 40)); // reset bounds.
- ASSERT_EQ("0,0 30x40", window->bounds().ToString());
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
- EXPECT_EQ(window->bounds(), window->GetRootWindow()->bounds());
- window_state->SetRestoreBoundsInScreen(gfx::Rect(-100, -100, 30, 40));
- window_state->Restore();
- EXPECT_TRUE(
- Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
- // Y bounds should not be negative.
- EXPECT_EQ("-5,0 30x40", window->bounds().ToString());
-}
-
-TEST_F(WorkspaceLayoutManagerTest, MaximizeInDisplayToBeRestored) {
- if (!SupportsMultipleDisplays())
- return;
- UpdateDisplay("300x400,400x500");
-
- aura::Window::Windows root_windows = Shell::GetAllRootWindows();
-
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40)));
- EXPECT_EQ(root_windows[0], window->GetRootWindow());
-
- wm::WindowState* window_state = wm::GetWindowState(window.get());
- window_state->SetRestoreBoundsInScreen(gfx::Rect(400, 0, 30, 40));
- // Maximize the window in 2nd display as the restore bounds
- // is inside 2nd display.
- window_state->Maximize();
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("300,0 400x453", window->GetBoundsInScreen().ToString());
-
- window_state->Restore();
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("400,0 30x40", window->GetBoundsInScreen().ToString());
-
- // If the restore bounds intersects with the current display,
- // don't move.
- window_state->SetRestoreBoundsInScreen(gfx::Rect(295, 0, 30, 40));
- window_state->Maximize();
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("300,0 400x453", window->GetBoundsInScreen().ToString());
-
- window_state->Restore();
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("295,0 30x40", window->GetBoundsInScreen().ToString());
-
- // Restoring widget state.
- std::unique_ptr<views::Widget> w1(new views::Widget);
- views::Widget::InitParams params;
- params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
- params.delegate = new MaximizeDelegateView(gfx::Rect(400, 0, 30, 40));
- params.context = root_windows[0];
- w1->Init(params);
- w1->Show();
- EXPECT_TRUE(w1->IsMaximized());
- EXPECT_EQ(root_windows[1], w1->GetNativeView()->GetRootWindow());
- EXPECT_EQ("300,0 400x453", w1->GetWindowBoundsInScreen().ToString());
- w1->Restore();
- EXPECT_EQ(root_windows[1], w1->GetNativeView()->GetRootWindow());
- EXPECT_EQ("400,0 30x40", w1->GetWindowBoundsInScreen().ToString());
-}
-
-TEST_F(WorkspaceLayoutManagerTest, FullscreenInDisplayToBeRestored) {
- if (!SupportsMultipleDisplays())
- return;
- UpdateDisplay("300x400,400x500");
-
- aura::Window::Windows root_windows = Shell::GetAllRootWindows();
-
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40)));
- EXPECT_EQ(root_windows[0], window->GetRootWindow());
-
- wm::WindowState* window_state = wm::GetWindowState(window.get());
- window_state->SetRestoreBoundsInScreen(gfx::Rect(400, 0, 30, 40));
- // Maximize the window in 2nd display as the restore bounds
- // is inside 2nd display.
- window->SetProperty(aura::client::kShowStateKey,
- ui::SHOW_STATE_FULLSCREEN);
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("300,0 400x500", window->GetBoundsInScreen().ToString());
-
- window_state->Restore();
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("400,0 30x40", window->GetBoundsInScreen().ToString());
-
- // If the restore bounds intersects with the current display,
- // don't move.
- window_state->SetRestoreBoundsInScreen(gfx::Rect(295, 0, 30, 40));
- window->SetProperty(aura::client::kShowStateKey,
- ui::SHOW_STATE_FULLSCREEN);
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("300,0 400x500", window->GetBoundsInScreen().ToString());
-
- window_state->Restore();
- EXPECT_EQ(root_windows[1], window->GetRootWindow());
- EXPECT_EQ("295,0 30x40", window->GetBoundsInScreen().ToString());
-}
-
-// WindowObserver implementation used by DontClobberRestoreBoundsWindowObserver.
-// This code mirrors what BrowserFrameAsh does. In particular when this code
-// sees the window was maximized it changes the bounds of a secondary
-// window. The secondary window mirrors the status window.
-class DontClobberRestoreBoundsWindowObserver : public aura::WindowObserver {
- public:
- DontClobberRestoreBoundsWindowObserver() : window_(nullptr) {}
-
- void set_window(aura::Window* window) { window_ = window; }
-
- void OnWindowPropertyChanged(aura::Window* window,
- const void* key,
- intptr_t old) override {
- if (!window_)
- return;
-
- if (wm::GetWindowState(window)->IsMaximized()) {
- aura::Window* w = window_;
- window_ = nullptr;
-
- gfx::Rect shelf_bounds(
- Shelf::ForPrimaryDisplay()->shelf_layout_manager()->GetIdealBounds());
- const gfx::Rect& window_bounds(w->bounds());
- w->SetBounds(gfx::Rect(window_bounds.x(), shelf_bounds.y() - 1,
- window_bounds.width(), window_bounds.height()));
- }
- }
-
- private:
- aura::Window* window_;
-
- DISALLOW_COPY_AND_ASSIGN(DontClobberRestoreBoundsWindowObserver);
-};
-
-// Creates a window, maximized the window and from within the maximized
-// notification sets the bounds of a window to overlap the shelf. Verifies this
-// doesn't effect the restore bounds.
-TEST_F(WorkspaceLayoutManagerTest, DontClobberRestoreBounds) {
- DontClobberRestoreBoundsWindowObserver window_observer;
- std::unique_ptr<aura::Window> window(new aura::Window(nullptr));
- window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window->Init(ui::LAYER_TEXTURED);
- window->SetBounds(gfx::Rect(10, 20, 30, 40));
- // NOTE: for this test to exercise the failure the observer needs to be added
- // before the parent set. This mimics what BrowserFrameAsh does.
- window->AddObserver(&window_observer);
- ParentWindowInPrimaryRootWindow(window.get());
- window->Show();
-
- wm::WindowState* window_state = wm::GetWindowState(window.get());
- window_state->Activate();
-
- std::unique_ptr<aura::Window> window2(
- CreateTestWindowInShellWithBounds(gfx::Rect(12, 20, 30, 40)));
- ::wm::AddTransientChild(window.get(), window2.get());
- window2->Show();
-
- window_observer.set_window(window2.get());
- window_state->Maximize();
- EXPECT_EQ("10,20 30x40",
- window_state->GetRestoreBoundsInScreen().ToString());
- window->RemoveObserver(&window_observer);
-}
-*/
-
-// Verifies when a window is maximized all descendant windows have a size.
-TEST_F(WorkspaceLayoutManagerTest, ChildBoundsResetOnMaximize) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(10, 20, 30, 40));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
-
- ash::wm::WindowState* window_state = window->GetWindowState();
- window_state->Activate();
- mus::Window* child_window =
- CreateChildTestWindow(mus_window, gfx::Rect(5, 6, 7, 8));
- window_state->Maximize();
- EXPECT_EQ("5,6 7x8", child_window->bounds().ToString());
-}
-
-// Verifies a window created with maximized state has the maximized
-// bounds.
-TEST_F(WorkspaceLayoutManagerTest, MaximizeWithEmptySize) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect());
- WmWindowMus* window = WmWindowMus::Get(mus_window);
- window->GetWindowState()->Maximize();
- gfx::Rect work_area(GetPrimaryDisplay().work_area());
- EXPECT_EQ(work_area.ToString(), window->GetBoundsInScreen().ToString());
-}
-
-TEST_F(WorkspaceLayoutManagerTest, WindowShouldBeOnScreenWhenAdded) {
- // Normal window bounds shouldn't be changed.
- gfx::Rect window_bounds(100, 100, 200, 200);
- mus::Window* mus_window = CreateTestWindow(window_bounds);
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- EXPECT_EQ(window_bounds, mus_window->bounds());
-
- // If the window is out of the workspace, it would be moved on screen.
- gfx::Rect root_window_bounds = GetPrimaryRootWindow()->bounds();
- window_bounds.Offset(root_window_bounds.width(), root_window_bounds.height());
- ASSERT_FALSE(window_bounds.Intersects(root_window_bounds));
- mus::Window* out_mus_window = CreateTestWindow(window_bounds);
- ash::wm::WmWindow* out_window = WmWindowMus::Get(out_mus_window);
- EXPECT_EQ(window_bounds.size(), out_mus_window->bounds().size());
- gfx::Rect bounds = out_mus_window->bounds();
- bounds.Intersect(root_window_bounds);
-
- // 30% of the window edge must be visible.
- EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
-
- mus::Window* mus_parent = out_mus_window->parent();
- mus_parent->RemoveChild(out_mus_window);
- out_window->SetBounds(gfx::Rect(-200, -200, 200, 200));
- // UserHasChangedWindowPositionOrSize flag shouldn't turn off this behavior.
- window->GetWindowState()->set_bounds_changed_by_user(true);
- mus_parent->AddChild(out_mus_window);
- EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
-
- // Make sure we always make more than 1/3 of the window edge visible even
- // if the initial bounds intersects with display.
- window_bounds.SetRect(-150, -150, 200, 200);
- bounds = window_bounds;
- bounds.Intersect(root_window_bounds);
-
- // Make sure that the initial bounds' visible area is less than 26%
- // so that the auto adjustment logic kicks in.
- ASSERT_LT(bounds.width(), out_mus_window->bounds().width() * 0.26);
- ASSERT_LT(bounds.height(), out_mus_window->bounds().height() * 0.26);
- ASSERT_TRUE(window_bounds.Intersects(root_window_bounds));
-
- mus::Window* partially_out_mus_window = CreateTestWindow(window_bounds);
- EXPECT_EQ(window_bounds.size(), partially_out_mus_window->bounds().size());
- bounds = partially_out_mus_window->bounds();
- bounds.Intersect(root_window_bounds);
- EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
-
- // Make sure the window whose 30% width/height is bigger than display
- // will be placed correctly.
- window_bounds.SetRect(-1900, -1900, 3000, 3000);
- mus::Window* mus_window_bigger_than_display = CreateTestWindow(window_bounds);
- EXPECT_GE(root_window_bounds.width(),
- mus_window_bigger_than_display->bounds().width());
- EXPECT_GE(root_window_bounds.height(),
- mus_window_bigger_than_display->bounds().height());
-
- bounds = mus_window_bigger_than_display->bounds();
- bounds.Intersect(root_window_bounds);
- EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
-}
-
-// Verifies the size of a window is enforced to be smaller than the work area.
-TEST_F(WorkspaceLayoutManagerTest, SizeToWorkArea) {
- // Normal window bounds shouldn't be changed.
- gfx::Size work_area(GetPrimaryDisplay().work_area().size());
- const gfx::Rect window_bounds(100, 101, work_area.width() + 1,
- work_area.height() + 2);
- mus::Window* window = CreateTestWindow(window_bounds);
- EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(),
- window->bounds().ToString());
-
- // Directly setting the bounds triggers a slightly different code path. Verify
- // that too.
- WmWindowMus::Get(window)->SetBounds(window_bounds);
- EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(),
- window->bounds().ToString());
-}
-
-TEST_F(WorkspaceLayoutManagerTest, NotifyFullscreenChanges) {
- FullscreenObserver observer(
- WmWindowMus::Get(GetPrimaryRootWindow())->GetRootWindowController());
- mus::Window* window1 = CreateTestWindow(gfx::Rect(1, 2, 30, 40));
- mus::Window* window2 = CreateTestWindow(gfx::Rect(1, 2, 30, 40));
- ash::wm::WindowState* window_state1 =
- WmWindowMus::Get(window1)->GetWindowState();
- ash::wm::WindowState* window_state2 =
- WmWindowMus::Get(window2)->GetWindowState();
- window_state2->Activate();
-
- const ash::wm::WMEvent toggle_fullscreen_event(
- ash::wm::WM_EVENT_TOGGLE_FULLSCREEN);
- window_state2->OnWMEvent(&toggle_fullscreen_event);
- EXPECT_EQ(1, observer.call_count());
- EXPECT_TRUE(observer.is_fullscreen());
-
- // When window1 moves to the front the fullscreen state should change.
- window_state1->Activate();
- EXPECT_EQ(2, observer.call_count());
- EXPECT_FALSE(observer.is_fullscreen());
-
- // It should change back if window2 becomes active again.
- window_state2->Activate();
- EXPECT_EQ(3, observer.call_count());
- EXPECT_TRUE(observer.is_fullscreen());
-
- window_state2->OnWMEvent(&toggle_fullscreen_event);
- EXPECT_EQ(4, observer.call_count());
- EXPECT_FALSE(observer.is_fullscreen());
-
- window_state2->OnWMEvent(&toggle_fullscreen_event);
- EXPECT_EQ(5, observer.call_count());
- EXPECT_TRUE(observer.is_fullscreen());
-
- // Closing the window should change the fullscreen state.
- window2->Destroy();
- EXPECT_EQ(6, observer.call_count());
- EXPECT_FALSE(observer.is_fullscreen());
-}
-// Following "Solo" tests were originally written for BaseLayoutManager.
-using WorkspaceLayoutManagerSoloTest = WmTestBase;
-
-// Tests normal->maximize->normal.
-TEST_F(WorkspaceLayoutManagerSoloTest, Maximize) {
- gfx::Rect bounds(100, 100, 200, 200);
- mus::Window* mus_window = CreateTestWindow(bounds);
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
- // Maximized window fills the work area, not the whole display.
- EXPECT_EQ(ash::wm::GetMaximizedWindowBoundsInParent(window).ToString(),
- mus_window->bounds().ToString());
- window->SetShowState(ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
-}
-
-// Tests normal->minimize->normal.
-TEST_F(WorkspaceLayoutManagerSoloTest, Minimize) {
- gfx::Rect bounds(100, 100, 200, 200);
- mus::Window* mus_window = CreateTestWindow(bounds);
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- window->SetShowState(ui::SHOW_STATE_MINIMIZED);
- // Note: Currently minimize doesn't do anything except set the state.
- // See crbug.com/104571.
- EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
- window->SetShowState(ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
-}
-
-// A WindowObserver which sets the focus when the window becomes visible.
-class FocusObserver : public mus::WindowObserver {
- public:
- explicit FocusObserver(mus::Window* window)
- : window_(window), show_state_(ui::SHOW_STATE_END) {
- window_->AddObserver(this);
- }
- ~FocusObserver() override { window_->RemoveObserver(this); }
-
- // aura::test::TestWindowDelegate overrides:
- void OnWindowVisibilityChanged(mus::Window* window) override {
- if (window_->visible())
- window_->SetFocus();
- show_state_ = WmWindowMus::Get(window_)->GetShowState();
- }
-
- ui::WindowShowState GetShowStateAndReset() {
- ui::WindowShowState ret = show_state_;
- show_state_ = ui::SHOW_STATE_END;
- return ret;
- }
-
- private:
- mus::Window* window_;
- ui::WindowShowState show_state_;
-
- DISALLOW_COPY_AND_ASSIGN(FocusObserver);
-};
-
-// Make sure that the window's show state is correct in
-// |mus::WindowObserver::OnWindowVisibilityChanged|, and setting
-// focus in this callback doesn't cause DCHECK error. See
-// crbug.com/168383.
-// NOTE: this was adapted from the ash test of the same name, I suspect this
-// test isn't particularly useful for mash.
-TEST_F(WorkspaceLayoutManagerSoloTest, FocusDuringUnminimize) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(100, 100, 100, 100));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- FocusObserver observer(mus_window);
- window->SetShowState(ui::SHOW_STATE_MINIMIZED);
- EXPECT_FALSE(window->IsVisible());
- EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, observer.GetShowStateAndReset());
- window->Show();
- EXPECT_TRUE(window->IsVisible());
- EXPECT_EQ(ui::SHOW_STATE_NORMAL, observer.GetShowStateAndReset());
-}
-
-// Tests maximized window size during root window resize.
-TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeRootWindowResize) {
- gfx::Rect bounds(100, 100, 200, 200);
- mus::Window* mus_window = CreateTestWindow(bounds);
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
- gfx::Rect initial_work_area_bounds =
- ash::wm::GetMaximizedWindowBoundsInParent(window);
- EXPECT_EQ(initial_work_area_bounds.ToString(),
- mus_window->bounds().ToString());
- // Enlarge the root window. We should still match the work area size.
- UpdateDisplay("900x700");
- EXPECT_EQ(ash::wm::GetMaximizedWindowBoundsInParent(window).ToString(),
- mus_window->bounds().ToString());
- EXPECT_NE(initial_work_area_bounds.ToString(),
- ash::wm::GetMaximizedWindowBoundsInParent(window).ToString());
-}
-
-// Tests normal->fullscreen->normal.
-TEST_F(WorkspaceLayoutManagerSoloTest, Fullscreen) {
- gfx::Rect bounds(100, 100, 200, 200);
- mus::Window* mus_window = CreateTestWindow(bounds);
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- window->SetShowState(ui::SHOW_STATE_FULLSCREEN);
- // Fullscreen window fills the whole display.
- EXPECT_EQ(window->GetDisplayNearestWindow().bounds().ToString(),
- mus_window->bounds().ToString());
- window->SetShowState(ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
-}
-
-// Tests that fullscreen window causes always_on_top windows to stack below.
-TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenSuspendsAlwaysOnTop) {
- gfx::Rect bounds(100, 100, 200, 200);
- mus::Window* mus_fullscreen_window = CreateTestWindow(bounds);
- WmWindowMus* fullscreen_window = WmWindowMus::Get(mus_fullscreen_window);
- mus::Window* mus_always_on_top_window1 = CreateTestWindow(bounds);
- WmWindowMus* always_on_top_window1 =
- WmWindowMus::Get(mus_always_on_top_window1);
- mus::Window* mus_always_on_top_window2 = CreateTestWindow(bounds);
- WmWindowMus* always_on_top_window2 =
- WmWindowMus::Get(mus_always_on_top_window2);
- always_on_top_window1->SetAlwaysOnTop(true);
- always_on_top_window2->SetAlwaysOnTop(true);
- // Making a window fullscreen temporarily suspends always on top state.
- fullscreen_window->SetShowState(ui::SHOW_STATE_FULLSCREEN);
- EXPECT_FALSE(always_on_top_window1->IsAlwaysOnTop());
- EXPECT_FALSE(always_on_top_window2->IsAlwaysOnTop());
- EXPECT_TRUE(GetWindowForFullscreenMode(fullscreen_window));
- // Making fullscreen window normal restores always on top windows.
- fullscreen_window->SetShowState(ui::SHOW_STATE_NORMAL);
- EXPECT_TRUE(always_on_top_window1->IsAlwaysOnTop());
- EXPECT_TRUE(always_on_top_window2->IsAlwaysOnTop());
- EXPECT_FALSE(GetWindowForFullscreenMode(fullscreen_window));
-}
-
-// Tests fullscreen window size during root window resize.
-TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenRootWindowResize) {
- gfx::Rect bounds(100, 100, 200, 200);
- mus::Window* mus_window = CreateTestWindow(bounds);
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- // Fullscreen window fills the whole display.
- window->SetShowState(ui::SHOW_STATE_FULLSCREEN);
- EXPECT_EQ(window->GetDisplayNearestWindow().bounds().ToString(),
- mus_window->bounds().ToString());
- // Enlarge the root window. We should still match the display size.
- UpdateDisplay("1001x1201");
- EXPECT_EQ(window->GetDisplayNearestWindow().bounds().ToString(),
- mus_window->bounds().ToString());
-}
-
-// Tests that when the screen gets smaller the windows aren't bigger than
-// the screen.
-TEST_F(WorkspaceLayoutManagerSoloTest, RootWindowResizeShrinksWindows) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(10, 20, 500, 400));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- gfx::Rect work_area = window->GetDisplayNearestWindow().work_area();
- // Invariant: Window is smaller than work area.
- EXPECT_LE(mus_window->bounds().width(), work_area.width());
- EXPECT_LE(mus_window->bounds().height(), work_area.height());
-
- // Make the root window narrower than our window.
- UpdateDisplay("300x400");
- work_area = window->GetDisplayNearestWindow().work_area();
- EXPECT_LE(mus_window->bounds().width(), work_area.width());
- EXPECT_LE(mus_window->bounds().height(), work_area.height());
-
- // Make the root window shorter than our window.
- UpdateDisplay("300x200");
- work_area = window->GetDisplayNearestWindow().work_area();
- EXPECT_LE(mus_window->bounds().width(), work_area.width());
- EXPECT_LE(mus_window->bounds().height(), work_area.height());
-
- // Enlarging the root window does not change the window bounds.
- gfx::Rect old_bounds = mus_window->bounds();
- UpdateDisplay("800x600");
- EXPECT_EQ(old_bounds.width(), mus_window->bounds().width());
- EXPECT_EQ(old_bounds.height(), mus_window->bounds().height());
-}
-
-// Verifies maximizing sets the restore bounds, and restoring
-// restores the bounds.
-TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeSetsRestoreBounds) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(10, 20, 30, 40));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- ash::wm::WindowState* window_state = window->GetWindowState();
-
- // Maximize it, which will keep the previous restore bounds.
- window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
- EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInParent().ToString());
-
- // Restore it, which should restore bounds and reset restore bounds.
- window->SetShowState(ui::SHOW_STATE_NORMAL);
- EXPECT_EQ("10,20 30x40", mus_window->bounds().ToString());
- EXPECT_FALSE(window_state->HasRestoreBounds());
-}
-
-// Verifies maximizing keeps the restore bounds if set.
-TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeResetsRestoreBounds) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(1, 2, 3, 4));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
-
- ash::wm::WindowState* window_state = window->GetWindowState();
- window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13));
-
- // Maximize it, which will keep the previous restore bounds.
- window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
- EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString());
-}
-
-// Verifies that the restore bounds do not get reset when restoring to a
-// maximzied state from a minimized state.
-TEST_F(WorkspaceLayoutManagerSoloTest,
- BoundsAfterRestoringToMaximizeFromMinimize) {
- mus::Window* mus_window = CreateTestWindow(gfx::Rect(1, 2, 3, 4));
- ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- gfx::Rect bounds(10, 15, 25, 35);
- window->SetBounds(bounds);
-
- ash::wm::WindowState* window_state = window->GetWindowState();
- // Maximize it, which should reset restore bounds.
- window_state->Maximize();
- EXPECT_EQ(bounds.ToString(),
- window_state->GetRestoreBoundsInParent().ToString());
- // Minimize the window. The restore bounds should not change.
- window_state->Minimize();
- EXPECT_EQ(bounds.ToString(),
- window_state->GetRestoreBoundsInParent().ToString());
-
- // Show the window again. The window should be maximized, and the restore
- // bounds should not change.
- window->Show();
- EXPECT_EQ(bounds.ToString(),
- window_state->GetRestoreBoundsInParent().ToString());
- EXPECT_TRUE(window_state->IsMaximized());
-
- window_state->Restore();
- EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
-}
-
-/*
-// Verify if the window is not resized during screen lock. See: crbug.com/173127
-TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
- SetCanLockScreen(true);
- std::unique_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
- // window with AlwaysOnTop will be managed by BaseLayoutManager.
- window->SetProperty(aura::client::kAlwaysOnTopKey, true);
- window->Show();
-
- ShelfLayoutManager* shelf_layout_manager =
- Shelf::ForWindow(window.get())->shelf_layout_manager();
- shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
-
- window->SetBounds(ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()));
- gfx::Rect window_bounds = window->bounds();
- EXPECT_EQ(
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
- window_bounds.ToString());
-
- // The window size should not get touched while we are in lock screen.
- Shell::GetInstance()->session_state_delegate()->LockScreen();
- shelf_layout_manager->UpdateVisibilityState();
- EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
-
- // Coming out of the lock screen the window size should still remain.
- Shell::GetInstance()->session_state_delegate()->UnlockScreen();
- shelf_layout_manager->UpdateVisibilityState();
- EXPECT_EQ(
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
- window_bounds.ToString());
- EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
-}
-
-// TODO(sky): these are commented out until maximize mode ported.
-// http://crbug.com/612629.
-
-// Following tests are written to test the backdrop functionality.
-
-namespace {
-
-WorkspaceLayoutManager* GetWorkspaceLayoutManager(aura::Window* container) {
- return static_cast<WorkspaceLayoutManager*>(
- wm::WmWindowAura::Get(container)->GetLayoutManager());
-}
-
-class WorkspaceLayoutManagerBackdropTest : public test::AshTestBase {
- public:
- WorkspaceLayoutManagerBackdropTest() : default_container_(nullptr) {}
- ~WorkspaceLayoutManagerBackdropTest() override {}
-
- void SetUp() override {
- test::AshTestBase::SetUp();
- UpdateDisplay("800x600");
- default_container_ = Shell::GetContainer(Shell::GetPrimaryRootWindow(),
- kShellWindowId_DefaultContainer);
- }
-
- aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
- aura::Window* window = CreateTestWindowInShellWithBounds(bounds);
- return window;
- }
-
- // Turn the top window back drop on / off.
- void ShowTopWindowBackdrop(bool show) {
- std::unique_ptr<ash::WorkspaceLayoutManagerBackdropDelegate> backdrop;
- if (show) {
- backdrop.reset(new ash::WorkspaceBackdropDelegate(default_container_));
- }
- GetWorkspaceLayoutManager(default_container_)
- ->SetMaximizeBackdropDelegate(std::move(backdrop));
- // Closing and / or opening can be a delayed operation.
- base::MessageLoop::current()->RunUntilIdle();
- }
-
- // Return the default container.
- aura::Window* default_container() { return default_container_; }
-
- // Return the order of windows (top most first) as they are in the default
- // container. If the window is visible it will be a big letter, otherwise a
- // small one. The backdrop will be an X and unknown windows will be shown as
- // '!'.
- std::string GetWindowOrderAsString(aura::Window* backdrop,
- aura::Window* wa,
- aura::Window* wb,
- aura::Window* wc) {
- std::string result;
- for (int i = static_cast<int>(default_container()->children().size()) - 1;
- i >= 0;
- --i) {
- if (!result.empty())
- result += ",";
- if (default_container()->children()[i] == wa)
- result += default_container()->children()[i]->IsVisible() ? "A" : "a";
- else if (default_container()->children()[i] == wb)
- result += default_container()->children()[i]->IsVisible() ? "B" : "b";
- else if (default_container()->children()[i] == wc)
- result += default_container()->children()[i]->IsVisible() ? "C" : "c";
- else if (default_container()->children()[i] == backdrop)
- result += default_container()->children()[i]->IsVisible() ? "X" : "x";
- else
- result += "!";
- }
- return result;
- }
-
- private:
- // The default container.
- aura::Window* default_container_;
-
- DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerBackdropTest);
-};
-
-} // namespace
-
-// Check that creating the BackDrop without destroying it does not lead into
-// a crash.
-TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropCrashTest) {
- ShowTopWindowBackdrop(true);
-}
-
-// Verify basic assumptions about the backdrop.
-TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) {
- // Create a backdrop and see that there is one window (the backdrop) and
- // that the size is the same as the default container as well as that it is
- // not visible.
- ShowTopWindowBackdrop(true);
- ASSERT_EQ(1U, default_container()->children().size());
- EXPECT_FALSE(default_container()->children()[0]->IsVisible());
-
- {
- // Add a window and make sure that the backdrop is the second child.
- std::unique_ptr<aura::Window> window(
- CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
- window->Show();
- ASSERT_EQ(2U, default_container()->children().size());
- EXPECT_TRUE(default_container()->children()[0]->IsVisible());
- EXPECT_TRUE(default_container()->children()[1]->IsVisible());
- EXPECT_EQ(window.get(), default_container()->children()[1]);
- EXPECT_EQ(default_container()->bounds().ToString(),
- default_container()->children()[0]->bounds().ToString());
- }
-
- // With the window gone the backdrop should be invisible again.
- ASSERT_EQ(1U, default_container()->children().size());
- EXPECT_FALSE(default_container()->children()[0]->IsVisible());
-
- // Destroying the Backdrop should empty the container.
- ShowTopWindowBackdrop(false);
- ASSERT_EQ(0U, default_container()->children().size());
-}
-
-// Verify that the backdrop gets properly created and placed.
-TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) {
- std::unique_ptr<aura::Window> window1(
- CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
- window1->Show();
-
- // Get the default container and check that only a single window is in there.
- ASSERT_EQ(1U, default_container()->children().size());
- EXPECT_EQ(window1.get(), default_container()->children()[0]);
- EXPECT_EQ("A",
- GetWindowOrderAsString(nullptr, window1.get(), nullptr, nullptr));
-
- // Create 2 more windows and check that they are also in the container.
- std::unique_ptr<aura::Window> window2(
- CreateTestWindow(gfx::Rect(10, 2, 3, 4)));
- std::unique_ptr<aura::Window> window3(
- CreateTestWindow(gfx::Rect(20, 2, 3, 4)));
- window2->Show();
- window3->Show();
-
- aura::Window* backdrop = nullptr;
- EXPECT_EQ("C,B,A",
- GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
- window3.get()));
-
- // Turn on the backdrop mode and check that the window shows up where it
- // should be (second highest number).
- ShowTopWindowBackdrop(true);
- backdrop = default_container()->children()[2];
- EXPECT_EQ("C,X,B,A",
- GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
- window3.get()));
-
- // Switch the order of windows and check that it still remains in that
- // location.
- default_container()->StackChildAtTop(window2.get());
- EXPECT_EQ("B,X,C,A",
- GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
- window3.get()));
-
- // Make the top window invisible and check.
- window2.get()->Hide();
- EXPECT_EQ("b,C,X,A",
- GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
- window3.get()));
- // Then delete window after window and see that everything is in order.
- window1.reset();
- EXPECT_EQ("b,C,X",
- GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
- window3.get()));
- window3.reset();
- EXPECT_EQ("b,x",
- GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
- window3.get()));
- ShowTopWindowBackdrop(false);
- EXPECT_EQ("b", GetWindowOrderAsString(nullptr, window1.get(), window2.get(),
- window3.get()));
-}
-
-// Tests that when hidding the shelf, that the backdrop resizes to fill the
-// entire workspace area.
-TEST_F(WorkspaceLayoutManagerBackdropTest, ShelfVisibilityChangesBounds) {
- ShelfLayoutManager* shelf_layout_manager =
- Shelf::ForPrimaryDisplay()->shelf_layout_manager();
- ShowTopWindowBackdrop(true);
- RunAllPendingInMessageLoop();
-
- ASSERT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state());
- gfx::Rect initial_bounds = default_container()->children()[0]->bounds();
- shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN);
- shelf_layout_manager->UpdateVisibilityState();
-
- // When the shelf is re-shown WorkspaceLayoutManager shrinks all children
- // including the backdrop.
- shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
- shelf_layout_manager->UpdateVisibilityState();
- gfx::Rect reduced_bounds = default_container()->children()[0]->bounds();
- EXPECT_LT(reduced_bounds.height(), initial_bounds.height());
-
- shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN);
- shelf_layout_manager->UpdateVisibilityState();
-
- EXPECT_GT(default_container()->children()[0]->bounds().height(),
- reduced_bounds.height());
-}
-
-class WorkspaceLayoutManagerKeyboardTest : public test::AshTestBase {
- public:
- WorkspaceLayoutManagerKeyboardTest() : layout_manager_(nullptr) {}
- ~WorkspaceLayoutManagerKeyboardTest() override {}
-
- void SetUp() override {
- test::AshTestBase::SetUp();
- UpdateDisplay("800x600");
- aura::Window* default_container = Shell::GetContainer(
- Shell::GetPrimaryRootWindow(), kShellWindowId_DefaultContainer);
- layout_manager_ = GetWorkspaceLayoutManager(default_container);
- }
-
- aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
- return CreateTestWindowInShellWithBounds(bounds);
- }
-
- void ShowKeyboard() {
- layout_manager_->OnKeyboardBoundsChanging(keyboard_bounds_);
- restore_work_area_insets_ =
- display::Screen::GetScreen()->GetPrimaryDisplay().GetWorkAreaInsets();
- Shell::GetInstance()->SetDisplayWorkAreaInsets(
- Shell::GetPrimaryRootWindow(),
- gfx::Insets(0, 0, keyboard_bounds_.height(), 0));
- }
-
- void HideKeyboard() {
- Shell::GetInstance()->SetDisplayWorkAreaInsets(
- Shell::GetPrimaryRootWindow(),
- restore_work_area_insets_);
- layout_manager_->OnKeyboardBoundsChanging(gfx::Rect());
- }
-
- void SetKeyboardBounds(const gfx::Rect& bounds) {
- keyboard_bounds_ = bounds;
- }
-
- private:
- gfx::Insets restore_work_area_insets_;
- gfx::Rect keyboard_bounds_;
- WorkspaceLayoutManager* layout_manager_;
-
- DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerKeyboardTest);
-};
-
-// Tests that when a child window gains focus the top level window containing it
-// is resized to fit the remaining workspace area.
-TEST_F(WorkspaceLayoutManagerKeyboardTest, ChildWindowFocused) {
- gfx::Rect work_area(
- display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
- gfx::Rect keyboard_bounds(work_area.x(),
- work_area.y() + work_area.height() / 2,
- work_area.width(),
- work_area.height() / 2);
-
- SetKeyboardBounds(keyboard_bounds);
-
- aura::test::TestWindowDelegate delegate1;
- std::unique_ptr<aura::Window> parent_window(
- CreateTestWindowInShellWithDelegate(&delegate1, -1, work_area));
- aura::test::TestWindowDelegate delegate2;
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithDelegate(&delegate2, -1, work_area));
- parent_window->AddChild(window.get());
-
- wm::ActivateWindow(window.get());
-
- int available_height =
- display::Screen::GetScreen()->GetPrimaryDisplay().bounds().height() -
- keyboard_bounds.height();
-
- gfx::Rect initial_window_bounds(50, 50, 100, 500);
- parent_window->SetBounds(initial_window_bounds);
- EXPECT_EQ(initial_window_bounds.ToString(),
- parent_window->bounds().ToString());
- ShowKeyboard();
- EXPECT_EQ(gfx::Rect(50, 0, 100, available_height).ToString(),
- parent_window->bounds().ToString());
- HideKeyboard();
- EXPECT_EQ(initial_window_bounds.ToString(),
- parent_window->bounds().ToString());
-}
-
-TEST_F(WorkspaceLayoutManagerKeyboardTest, AdjustWindowForA11yKeyboard) {
- gfx::Rect work_area(
- display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
- gfx::Rect keyboard_bounds(work_area.x(),
- work_area.y() + work_area.height() / 2,
- work_area.width(),
- work_area.height() / 2);
-
- SetKeyboardBounds(keyboard_bounds);
-
- aura::test::TestWindowDelegate delegate;
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithDelegate(&delegate, -1, work_area));
-
- int available_height =
- display::Screen::GetScreen()->GetPrimaryDisplay().bounds().height() -
- keyboard_bounds.height();
-
- wm::ActivateWindow(window.get());
-
- EXPECT_EQ(gfx::Rect(work_area).ToString(), window->bounds().ToString());
- ShowKeyboard();
- EXPECT_EQ(gfx::Rect(work_area.origin(),
- gfx::Size(work_area.width(), available_height)).ToString(),
- window->bounds().ToString());
- HideKeyboard();
- EXPECT_EQ(gfx::Rect(work_area).ToString(), window->bounds().ToString());
-
- gfx::Rect small_window_bound(50, 50, 100, 500);
- window->SetBounds(small_window_bound);
- EXPECT_EQ(small_window_bound.ToString(), window->bounds().ToString());
- ShowKeyboard();
- EXPECT_EQ(gfx::Rect(50, 0, 100, available_height).ToString(),
- window->bounds().ToString());
- HideKeyboard();
- EXPECT_EQ(small_window_bound.ToString(), window->bounds().ToString());
-
- gfx::Rect occluded_window_bounds(50,
- keyboard_bounds.y() + keyboard_bounds.height()/2, 50,
- keyboard_bounds.height()/2);
- window->SetBounds(occluded_window_bounds);
- EXPECT_EQ(occluded_window_bounds.ToString(),
- occluded_window_bounds.ToString());
- ShowKeyboard();
- EXPECT_EQ(gfx::Rect(50,
- keyboard_bounds.y() - keyboard_bounds.height()/2,
- occluded_window_bounds.width(),
- occluded_window_bounds.height()).ToString(),
- window->bounds().ToString());
- HideKeyboard();
- EXPECT_EQ(occluded_window_bounds.ToString(), window->bounds().ToString());
-}
-*/
-
-} // namespace wm
-} // namespace mash
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