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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "mash/wm/shadow.h" | |
| 6 | |
| 7 #include "mash/wm/property_util.h" | |
| 8 #include "third_party/skia/include/core/SkBitmap.h" | |
| 9 #include "ui/base/resource/resource_bundle.h" | |
| 10 #include "ui/compositor/layer.h" | |
| 11 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 12 #include "ui/resources/grit/ui_resources.h" | |
| 13 | |
| 14 namespace mash { | |
| 15 namespace wm { | |
| 16 | |
| 17 namespace { | |
| 18 | |
| 19 // The opacity used for active shadow when animating between | |
| 20 // inactive/active shadow. | |
| 21 const float kInactiveShadowAnimationOpacity = 0.2f; | |
| 22 | |
| 23 // Shadow aperture for different styles. | |
| 24 // Note that this may be greater than interior inset to allow shadows with | |
| 25 // curved corners that extend inwards beyond a window's borders. | |
| 26 const int kActiveInteriorAperture = 134; | |
| 27 const int kInactiveInteriorAperture = 134; | |
| 28 const int kSmallInteriorAperture = 9; | |
| 29 | |
| 30 // Interior inset for different styles. | |
| 31 const int kActiveInteriorInset = 64; | |
| 32 const int kInactiveInteriorInset = 64; | |
| 33 const int kSmallInteriorInset = 4; | |
| 34 | |
| 35 // Duration for opacity animation in milliseconds. | |
| 36 const int kShadowAnimationDurationMs = 100; | |
| 37 | |
| 38 int GetShadowApertureForStyle(wm::Shadow::Style style) { | |
| 39 switch (style) { | |
| 40 case wm::Shadow::STYLE_ACTIVE: | |
| 41 return kActiveInteriorAperture; | |
| 42 case wm::Shadow::STYLE_INACTIVE: | |
| 43 return kInactiveInteriorAperture; | |
| 44 case wm::Shadow::STYLE_SMALL: | |
| 45 return kSmallInteriorAperture; | |
| 46 } | |
| 47 return 0; | |
| 48 } | |
| 49 | |
| 50 } // namespace | |
| 51 | |
| 52 Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0), window_(nullptr) { | |
| 53 } | |
| 54 | |
| 55 Shadow::~Shadow() { | |
| 56 if (window_) { | |
| 57 SetShadow(window_, nullptr); | |
| 58 window_->RemoveObserver(this); | |
| 59 } | |
| 60 } | |
| 61 | |
| 62 void Shadow::Init(Style style) { | |
| 63 style_ = style; | |
| 64 | |
| 65 layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN)); | |
| 66 shadow_layer_.reset(new ui::Layer(ui::LAYER_NINE_PATCH)); | |
| 67 layer()->Add(shadow_layer_.get()); | |
| 68 | |
| 69 UpdateImagesForStyle(); | |
| 70 shadow_layer_->set_name("Shadow"); | |
| 71 shadow_layer_->SetVisible(true); | |
| 72 shadow_layer_->SetFillsBoundsOpaquely(false); | |
| 73 } | |
| 74 | |
| 75 // static | |
| 76 int Shadow::GetInteriorInsetForStyle(Shadow::Style style) { | |
| 77 switch (style) { | |
| 78 case Shadow::STYLE_ACTIVE: | |
| 79 return kActiveInteriorInset; | |
| 80 case Shadow::STYLE_INACTIVE: | |
| 81 return kInactiveInteriorInset; | |
| 82 case Shadow::STYLE_SMALL: | |
| 83 return kSmallInteriorInset; | |
| 84 } | |
| 85 return 0; | |
| 86 } | |
| 87 | |
| 88 void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { | |
| 89 content_bounds_ = content_bounds; | |
| 90 UpdateLayerBounds(); | |
| 91 } | |
| 92 | |
| 93 void Shadow::SetStyle(Style style) { | |
| 94 if (style_ == style) | |
| 95 return; | |
| 96 | |
| 97 Style old_style = style_; | |
| 98 style_ = style; | |
| 99 | |
| 100 // Stop waiting for any as yet unfinished implicit animations. | |
| 101 StopObservingImplicitAnimations(); | |
| 102 | |
| 103 // If we're switching to or from the small style, don't bother with | |
| 104 // animations. | |
| 105 if (style == STYLE_SMALL || old_style == STYLE_SMALL) { | |
| 106 UpdateImagesForStyle(); | |
| 107 // Make sure the shadow is fully opaque. | |
| 108 shadow_layer_->SetOpacity(1.0f); | |
| 109 return; | |
| 110 } | |
| 111 | |
| 112 // If we're becoming active, switch images now. Because the inactive image | |
| 113 // has a very low opacity the switch isn't noticeable and this approach | |
| 114 // allows us to use only a single set of shadow images at a time. | |
| 115 if (style == STYLE_ACTIVE) { | |
| 116 UpdateImagesForStyle(); | |
| 117 // Opacity was baked into inactive image, start opacity low to match. | |
| 118 shadow_layer_->SetOpacity(kInactiveShadowAnimationOpacity); | |
| 119 } | |
| 120 | |
| 121 { | |
| 122 // Property sets within this scope will be implicitly animated. | |
| 123 ui::ScopedLayerAnimationSettings settings(shadow_layer_->GetAnimator()); | |
| 124 settings.AddObserver(this); | |
| 125 settings.SetTransitionDuration( | |
| 126 base::TimeDelta::FromMilliseconds(kShadowAnimationDurationMs)); | |
| 127 switch (style_) { | |
| 128 case STYLE_ACTIVE: | |
| 129 // Animate the active shadow from kInactiveShadowAnimationOpacity to | |
| 130 // 1.0f. | |
| 131 shadow_layer_->SetOpacity(1.0f); | |
| 132 break; | |
| 133 case STYLE_INACTIVE: | |
| 134 // The opacity will be reset to 1.0f when animation is completed. | |
| 135 shadow_layer_->SetOpacity(kInactiveShadowAnimationOpacity); | |
| 136 break; | |
| 137 default: | |
| 138 NOTREACHED() << "Unhandled style " << style_; | |
| 139 break; | |
| 140 } | |
| 141 } | |
| 142 } | |
| 143 | |
| 144 void Shadow::Install(mus::Window* window) { | |
| 145 SetShadow(window, this); | |
| 146 window_ = window; | |
| 147 window_->AddObserver(this); | |
| 148 } | |
| 149 | |
| 150 void Shadow::OnImplicitAnimationsCompleted() { | |
| 151 // If we just finished going inactive, switch images. This doesn't cause | |
| 152 // a visual pop because the inactive image opacity is so low. | |
| 153 if (style_ == STYLE_INACTIVE) { | |
| 154 UpdateImagesForStyle(); | |
| 155 // Opacity is baked into inactive image, so set fully opaque. | |
| 156 shadow_layer_->SetOpacity(1.0f); | |
| 157 } | |
| 158 } | |
| 159 | |
| 160 void Shadow::UpdateImagesForStyle() { | |
| 161 ResourceBundle& res = ResourceBundle::GetSharedInstance(); | |
| 162 gfx::Image image; | |
| 163 switch (style_) { | |
| 164 case STYLE_ACTIVE: | |
| 165 image = res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE); | |
| 166 break; | |
| 167 case STYLE_INACTIVE: | |
| 168 image = res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE); | |
| 169 break; | |
| 170 case STYLE_SMALL: | |
| 171 image = res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL); | |
| 172 break; | |
| 173 default: | |
| 174 NOTREACHED() << "Unhandled style " << style_; | |
| 175 break; | |
| 176 } | |
| 177 | |
| 178 shadow_layer_->UpdateNinePatchLayerImage(image.AsImageSkia()); | |
| 179 image_size_ = image.Size(); | |
| 180 interior_inset_ = GetInteriorInsetForStyle(style_); | |
| 181 | |
| 182 // Image sizes may have changed. | |
| 183 UpdateLayerBounds(); | |
| 184 } | |
| 185 | |
| 186 void Shadow::UpdateLayerBounds() { | |
| 187 // Update bounds based on content bounds and interior inset. | |
| 188 gfx::Rect layer_bounds = content_bounds_; | |
| 189 layer_bounds.Inset(-interior_inset_, -interior_inset_); | |
| 190 layer()->SetBounds(layer_bounds); | |
| 191 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); | |
| 192 | |
| 193 // Update the shadow aperture and border for style. Note that border is in | |
| 194 // layer space and it cannot exceed the bounds of the layer. | |
| 195 int aperture = GetShadowApertureForStyle(style_); | |
| 196 int aperture_x = std::min(aperture, layer_bounds.width() / 2); | |
| 197 int aperture_y = std::min(aperture, layer_bounds.height() / 2); | |
| 198 shadow_layer_->UpdateNinePatchLayerAperture( | |
| 199 gfx::Rect(aperture_x, aperture_y, | |
| 200 image_size_.width() - aperture_x * 2, | |
| 201 image_size_.height() - aperture_y * 2)); | |
| 202 shadow_layer_->UpdateNinePatchLayerBorder( | |
| 203 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); | |
| 204 } | |
| 205 | |
| 206 void Shadow::OnWindowDestroyed(mus::Window* window) { | |
| 207 DCHECK_EQ(window_, window); | |
| 208 window_ = nullptr; | |
| 209 } | |
| 210 | |
| 211 } // namespace wm | |
| 212 } // namespace mash | |
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