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Side by Side Diff: mash/wm/shadow.h

Issue 2029883002: Moves mash/wm into ash/mus (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remove_static_assert
Patch Set: move comment Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MASH_WM_SHADOW_H_
6 #define MASH_WM_SHADOW_H_
7
8 #include <memory>
9
10 #include "base/macros.h"
11 #include "components/mus/public/cpp/window_observer.h"
12 #include "ui/compositor/layer_animation_observer.h"
13 #include "ui/gfx/geometry/rect.h"
14
15 namespace ui {
16 class Layer;
17 } // namespace ui
18
19 namespace mash {
20 namespace wm {
21
22 // Simple class that draws a drop shadow around content at given bounds.
23 class Shadow : public ui::ImplicitAnimationObserver,
24 public mus::WindowObserver {
25 public:
26 enum Style {
27 // Active windows have more opaque shadows, shifted down to make the window
28 // appear "higher".
29 STYLE_ACTIVE,
30
31 // Inactive windows have less opaque shadows.
32 STYLE_INACTIVE,
33
34 // Small windows like tooltips and context menus have lighter, smaller
35 // shadows.
36 STYLE_SMALL,
37 };
38
39 Shadow();
40 ~Shadow() override;
41
42 void Init(Style style);
43
44 // Returns the interio inset for the specified style. The interior inset
45 // is the amount of padding added to each side of the content bounds that the
46 // shadow renders into. In other words the shadow extends from all sides of
47 // the layer by this value.
48 static int GetInteriorInsetForStyle(Style style);
49
50 // Returns |layer_.get()|. This is exposed so it can be added to the same
51 // layer as the content and stacked below it. SetContentBounds() should be
52 // used to adjust the shadow's size and position (rather than applying
53 // transformations to this layer).
54 ui::Layer* layer() const { return layer_.get(); }
55
56 const gfx::Rect& content_bounds() const { return content_bounds_; }
57 Style style() const { return style_; }
58
59 // Moves and resizes the shadow layer to frame |content_bounds|.
60 void SetContentBounds(const gfx::Rect& content_bounds);
61
62 // Sets the shadow's style, animating opacity as necessary.
63 void SetStyle(Style style);
64
65 // Installs this shadow for |window|.
66 void Install(mus::Window* window);
67
68 // ui::ImplicitAnimationObserver overrides:
69 void OnImplicitAnimationsCompleted() override;
70
71 private:
72 // Updates the shadow images to the current |style_|.
73 void UpdateImagesForStyle();
74
75 // Updates the shadow layer bounds based on the inteior inset and the current
76 // |content_bounds_|.
77 void UpdateLayerBounds();
78
79 // WindowObserver:
80 void OnWindowDestroyed(mus::Window* window) override;
81
82 // The current style, set when the transition animation starts.
83 Style style_;
84
85 // The parent layer of the shadow layer. It serves as a container accessible
86 // from the outside to control the visibility of the shadow.
87 std::unique_ptr<ui::Layer> layer_;
88
89 // The actual shadow layer corresponding to a cc::NinePatchLayer.
90 std::unique_ptr<ui::Layer> shadow_layer_;
91
92 // Size of the current shadow image.
93 gfx::Size image_size_;
94
95 // Bounds of the content that the shadow encloses.
96 gfx::Rect content_bounds_;
97
98 // The interior inset of the shadow images. The content bounds of the image
99 // grid should be set to |content_bounds_| inset by this amount.
100 int interior_inset_;
101
102 mus::Window* window_;
103
104 DISALLOW_COPY_AND_ASSIGN(Shadow);
105 };
106
107 } // namespace wm
108 } // namespace mash
109
110 #endif // MASH_WM_SHADOW_H_
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