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Side by Side Diff: mash/wm/frame/caption_buttons/frame_caption_button.cc

Issue 2029883002: Moves mash/wm into ash/mus (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@remove_static_assert
Patch Set: move comment Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "mash/wm/frame/caption_buttons/frame_caption_button.h"
6
7 #include "ui/base/resource/resource_bundle.h"
8 #include "ui/gfx/animation/slide_animation.h"
9 #include "ui/gfx/animation/throb_animation.h"
10 #include "ui/gfx/canvas.h"
11
12 namespace mash {
13 namespace wm {
14
15 namespace {
16
17 // The duration of the crossfade animation when swapping the button's images.
18 const int kSwapImagesAnimationDurationMs = 200;
19
20 // The duration of the fade out animation of the old icon during a crossfade
21 // animation as a ratio of |kSwapImagesAnimationDurationMs|.
22 const float kFadeOutRatio = 0.5f;
23
24 // The alpha to draw inactive icons with.
25 const float kInactiveIconAlpha = 0.2f;
26
27 } // namespace
28
29 // static
30 const char FrameCaptionButton::kViewClassName[] = "FrameCaptionButton";
31
32 FrameCaptionButton::FrameCaptionButton(views::ButtonListener* listener,
33 CaptionButtonIcon icon)
34 : CustomButton(listener),
35 icon_(icon),
36 paint_as_active_(false),
37 alpha_(255),
38 icon_image_id_(-1),
39 hovered_background_image_id_(-1),
40 pressed_background_image_id_(-1),
41 swap_images_animation_(new gfx::SlideAnimation(this)) {
42 swap_images_animation_->Reset(1);
43
44 // Do not flip the gfx::Canvas passed to the OnPaint() method. The snap left
45 // and snap right button icons should not be flipped. The other icons are
46 // horizontally symmetrical.
47 }
48
49 FrameCaptionButton::~FrameCaptionButton() {}
50
51 void FrameCaptionButton::SetImages(CaptionButtonIcon icon,
52 Animate animate,
53 int icon_image_id,
54 int hovered_background_image_id,
55 int pressed_background_image_id) {
56 // The early return is dependant on |animate| because callers use SetImages()
57 // with ANIMATE_NO to progress the crossfade animation to the end.
58 if (icon == icon_ &&
59 (animate == ANIMATE_YES || !swap_images_animation_->is_animating()) &&
60 icon_image_id == icon_image_id_ &&
61 hovered_background_image_id == hovered_background_image_id_ &&
62 pressed_background_image_id == pressed_background_image_id_) {
63 return;
64 }
65
66 if (animate == ANIMATE_YES)
67 crossfade_icon_image_ = icon_image_;
68
69 icon_ = icon;
70 icon_image_id_ = icon_image_id;
71 // TODO(sky): it doesn't seem like these are used.
72 hovered_background_image_id_ = hovered_background_image_id;
73 pressed_background_image_id_ = pressed_background_image_id;
74
75 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
76 icon_image_ = *rb.GetImageSkiaNamed(icon_image_id);
77 hovered_background_image_ =
78 *rb.GetImageSkiaNamed(hovered_background_image_id);
79 pressed_background_image_ =
80 *rb.GetImageSkiaNamed(pressed_background_image_id);
81
82 if (animate == ANIMATE_YES) {
83 swap_images_animation_->Reset(0);
84 swap_images_animation_->SetSlideDuration(kSwapImagesAnimationDurationMs);
85 swap_images_animation_->Show();
86 } else {
87 swap_images_animation_->Reset(1);
88 }
89 PreferredSizeChanged();
90 SchedulePaint();
91 }
92
93 bool FrameCaptionButton::IsAnimatingImageSwap() const {
94 return swap_images_animation_->is_animating();
95 }
96
97 void FrameCaptionButton::SetAlpha(int alpha) {
98 if (alpha_ != alpha) {
99 alpha_ = alpha;
100 SchedulePaint();
101 }
102 }
103
104 gfx::Size FrameCaptionButton::GetPreferredSize() const {
105 return hovered_background_image_.isNull() ? gfx::Size()
106 : hovered_background_image_.size();
107 }
108
109 const char* FrameCaptionButton::GetClassName() const {
110 return kViewClassName;
111 }
112
113 void FrameCaptionButton::OnPaint(gfx::Canvas* canvas) {
114 if (hover_animation().is_animating() || state() == STATE_HOVERED) {
115 int hovered_background_alpha =
116 hover_animation().CurrentValueBetween(0, 255);
117 SkPaint paint;
118 paint.setAlpha(hovered_background_alpha);
119 canvas->DrawImageInt(hovered_background_image_, 0, 0, paint);
120 } else if (state() == STATE_PRESSED) {
121 canvas->DrawImageInt(pressed_background_image_, 0, 0);
122 }
123
124 int icon_alpha = swap_images_animation_->CurrentValueBetween(0, 255);
125 int crossfade_icon_alpha = 0;
126 if (icon_alpha < static_cast<int>(kFadeOutRatio * 255))
127 crossfade_icon_alpha = static_cast<int>(255 - icon_alpha / kFadeOutRatio);
128
129 if (crossfade_icon_alpha > 0 && !crossfade_icon_image_.isNull()) {
130 gfx::Canvas icon_canvas(icon_image_.size(), canvas->image_scale(), false);
131 SkPaint paint;
132 paint.setAlpha(icon_alpha);
133 icon_canvas.DrawImageInt(icon_image_, 0, 0, paint);
134
135 paint.setAlpha(crossfade_icon_alpha);
136 paint.setXfermodeMode(SkXfermode::kPlus_Mode);
137 icon_canvas.DrawImageInt(crossfade_icon_image_, 0, 0, paint);
138
139 PaintCentered(canvas, gfx::ImageSkia(icon_canvas.ExtractImageRep()),
140 alpha_);
141 } else {
142 if (!swap_images_animation_->is_animating())
143 icon_alpha = alpha_;
144 PaintCentered(canvas, icon_image_, icon_alpha);
145 }
146 }
147
148 void FrameCaptionButton::OnGestureEvent(ui::GestureEvent* event) {
149 // CustomButton does not become pressed when the user drags off and then back
150 // onto the button. Make FrameCaptionButton pressed in this case because this
151 // behavior is more consistent with AlternateFrameSizeButton.
152 if (event->type() == ui::ET_GESTURE_SCROLL_BEGIN ||
153 event->type() == ui::ET_GESTURE_SCROLL_UPDATE) {
154 if (HitTestPoint(event->location())) {
155 SetState(STATE_PRESSED);
156 RequestFocus();
157 event->StopPropagation();
158 } else {
159 SetState(STATE_NORMAL);
160 }
161 } else if (event->type() == ui::ET_GESTURE_SCROLL_END) {
162 if (HitTestPoint(event->location())) {
163 SetState(STATE_HOVERED);
164 NotifyClick(*event);
165 event->StopPropagation();
166 }
167 }
168 CustomButton::OnGestureEvent(event);
169 }
170
171 void FrameCaptionButton::PaintCentered(gfx::Canvas* canvas,
172 const gfx::ImageSkia& to_center,
173 int alpha) {
174 if (!paint_as_active_) {
175 // Paint icons as active when they are hovered over or pressed.
176 double inactive_alpha = kInactiveIconAlpha;
177 if (hover_animation().is_animating()) {
178 inactive_alpha =
179 hover_animation().CurrentValueBetween(inactive_alpha, 1.0f);
180 } else if (state() == STATE_PRESSED || state() == STATE_HOVERED) {
181 inactive_alpha = 1.0f;
182 }
183 alpha *= inactive_alpha;
184 }
185
186 SkPaint paint;
187 paint.setAlpha(alpha);
188 canvas->DrawImageInt(to_center, (width() - to_center.width()) / 2,
189 (height() - to_center.height()) / 2, paint);
190 }
191
192 } // namespace wm
193 } // namespace mash
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