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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <vector> | 5 #include <vector> |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "cc/debug/lap_timer.h" | 9 #include "cc/debug/lap_timer.h" |
| 10 #include "cc/quads/draw_quad.h" | 10 #include "cc/quads/draw_quad.h" |
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| 41 DrawQuadPerfTest() | 41 DrawQuadPerfTest() |
| 42 : timer_(kWarmupRuns, | 42 : timer_(kWarmupRuns, |
| 43 base::TimeDelta::FromMilliseconds(kTimeLimitMillis), | 43 base::TimeDelta::FromMilliseconds(kTimeLimitMillis), |
| 44 kTimeCheckInterval) {} | 44 kTimeCheckInterval) {} |
| 45 | 45 |
| 46 void CreateRenderPass() { | 46 void CreateRenderPass() { |
| 47 render_pass_ = RenderPass::Create(); | 47 render_pass_ = RenderPass::Create(); |
| 48 SharedQuadState* new_shared_state( | 48 SharedQuadState* new_shared_state( |
| 49 CreateSharedQuadState(render_pass_.get())); | 49 CreateSharedQuadState(render_pass_.get())); |
| 50 shared_state_ = render_pass_->CreateAndAppendSharedQuadState(); | 50 shared_state_ = render_pass_->CreateAndAppendSharedQuadState(); |
| 51 shared_state_->CopyFrom(new_shared_state); | 51 *shared_state_ = *new_shared_state; |
| 52 } | 52 } |
| 53 | 53 |
| 54 void CleanUpRenderPass() { | 54 void CleanUpRenderPass() { |
| 55 render_pass_.reset(); | 55 render_pass_.reset(); |
| 56 shared_state_ = nullptr; | 56 shared_state_ = nullptr; |
| 57 } | 57 } |
| 58 | 58 |
| 59 void GenerateTextureDrawQuads(int count, std::vector<DrawQuad*>* quads) { | 59 void GenerateTextureDrawQuads(int count, std::vector<DrawQuad*>* quads) { |
| 60 for (int i = 0; i < count; ++i) { | 60 for (int i = 0; i < count; ++i) { |
| 61 TextureDrawQuad* quad = | 61 TextureDrawQuad* quad = |
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| 104 }; | 104 }; |
| 105 | 105 |
| 106 TEST_F(DrawQuadPerfTest, IterateResources) { | 106 TEST_F(DrawQuadPerfTest, IterateResources) { |
| 107 RunIterateResourceTest("10_quads", 10); | 107 RunIterateResourceTest("10_quads", 10); |
| 108 RunIterateResourceTest("100_quads", 100); | 108 RunIterateResourceTest("100_quads", 100); |
| 109 RunIterateResourceTest("500_quads", 500); | 109 RunIterateResourceTest("500_quads", 500); |
| 110 } | 110 } |
| 111 | 111 |
| 112 } // namespace | 112 } // namespace |
| 113 } // namespace cc | 113 } // namespace cc |
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