Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
| 9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
| 10 | 10 |
| 11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
| 12 #include "GrGpuFactory.h" | 12 #include "GrGpuFactory.h" |
| 13 #include "vk/GrVkBackendContext.h" | 13 #include "vk/GrVkBackendContext.h" |
| 14 #include "GrVkCaps.h" | 14 #include "GrVkCaps.h" |
| 15 #include "GrVkIndexBuffer.h" | 15 #include "GrVkIndexBuffer.h" |
| 16 #include "GrVkMemory.h" | |
| 16 #include "GrVkResourceProvider.h" | 17 #include "GrVkResourceProvider.h" |
| 17 #include "GrVkVertexBuffer.h" | 18 #include "GrVkVertexBuffer.h" |
| 18 #include "GrVkUtil.h" | 19 #include "GrVkUtil.h" |
| 19 | 20 |
| 20 #include "shaderc/shaderc.h" | 21 #include "shaderc/shaderc.h" |
| 21 #include "vk/GrVkDefines.h" | 22 #include "vk/GrVkDefines.h" |
| 22 | 23 |
| 23 class GrPipeline; | 24 class GrPipeline; |
| 24 class GrNonInstancedMesh; | 25 class GrNonInstancedMesh; |
| 25 | 26 |
| (...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 115 shaderc_compiler_t shadercCompiler() const { | 116 shaderc_compiler_t shadercCompiler() const { |
| 116 return fCompiler; | 117 return fCompiler; |
| 117 } | 118 } |
| 118 | 119 |
| 119 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*); | 120 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*); |
| 120 | 121 |
| 121 void finishDrawTarget() override; | 122 void finishDrawTarget() override; |
| 122 | 123 |
| 123 void generateMipmap(GrVkTexture* tex) const; | 124 void generateMipmap(GrVkTexture* tex) const; |
| 124 | 125 |
| 126 // Heaps | |
| 127 enum Heap { | |
| 128 kLinearImage_Heap = 0, | |
| 129 kOptimalImage_Heap, | |
| 130 kSmallOptimalImage_Heap, | |
| 131 kVertexBuffer_Heap, | |
|
bsalomon
2016/06/10 15:14:53
Why separate index and vertex heaps? What's the op
jvanverth1
2016/06/10 15:41:20
I'll add some comments. In Vulkan, the index of th
jvanverth1
2016/06/10 18:31:55
As a side note, I'd like to incorporate the small-
jvanverth1
2016/06/13 19:59:22
Done.
| |
| 132 kIndexBuffer_Heap, | |
| 133 kUniformBuffer_Heap, | |
| 134 kCopyReadBuffer_Heap, | |
| 135 kCopyWriteBuffer_Heap, | |
| 136 | |
| 137 kLastHeap = kCopyWriteBuffer_Heap | |
| 138 }; | |
| 139 static const int kHeapCount = kLastHeap + 1; | |
| 140 | |
| 141 GrVkHeap* getHeap(Heap heap) const { return fHeaps[heap]; } | |
| 142 | |
| 125 private: | 143 private: |
| 126 GrVkGpu(GrContext* context, const GrContextOptions& options, | 144 GrVkGpu(GrContext* context, const GrContextOptions& options, |
| 127 const GrVkBackendContext* backendContext); | 145 const GrVkBackendContext* backendContext); |
| 128 | 146 |
| 129 void onResetContext(uint32_t resetBits) override {} | 147 void onResetContext(uint32_t resetBits) override {} |
| 130 | 148 |
| 131 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, | 149 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, |
| 132 const SkTArray<GrMipLevel>&) override; | 150 const SkTArray<GrMipLevel>&) override; |
| 133 | 151 |
| 134 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted, | 152 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted, |
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| 219 // They're copied here for convenient access. | 237 // They're copied here for convenient access. |
| 220 VkDevice fDevice; | 238 VkDevice fDevice; |
| 221 VkQueue fQueue; // Must be Graphics queue | 239 VkQueue fQueue; // Must be Graphics queue |
| 222 | 240 |
| 223 // Created by GrVkGpu | 241 // Created by GrVkGpu |
| 224 GrVkResourceProvider fResourceProvider; | 242 GrVkResourceProvider fResourceProvider; |
| 225 VkCommandPool fCmdPool; | 243 VkCommandPool fCmdPool; |
| 226 GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; | 244 GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; |
| 227 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; | 245 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
| 228 | 246 |
| 247 GrVkHeap* fHeaps[kHeapCount]; | |
| 248 | |
| 229 #ifdef ENABLE_VK_LAYERS | 249 #ifdef ENABLE_VK_LAYERS |
| 230 // For reporting validation layer errors | 250 // For reporting validation layer errors |
| 231 VkDebugReportCallbackEXT fCallback; | 251 VkDebugReportCallbackEXT fCallback; |
| 232 #endif | 252 #endif |
| 233 | 253 |
| 234 // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once | 254 // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once |
| 235 // since there is significant overhead to the first compile of any compiler. | 255 // since there is significant overhead to the first compile of any compiler. |
| 236 shaderc_compiler_t fCompiler; | 256 shaderc_compiler_t fCompiler; |
| 237 | 257 |
| 238 | 258 |
| 239 typedef GrGpu INHERITED; | 259 typedef GrGpu INHERITED; |
| 240 }; | 260 }; |
| 241 | 261 |
| 242 #endif | 262 #endif |
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