| Index: components/mus/public/cpp/tests/test_window_tree_client_setup.cc
|
| diff --git a/components/mus/public/cpp/tests/test_window_tree_client_setup.cc b/components/mus/public/cpp/tests/test_window_tree_client_setup.cc
|
| index 7a2e938313512abfddd90777d7710bf2741172f7..73431e6a14706049d91a3dffe7a5d437dde31ed8 100644
|
| --- a/components/mus/public/cpp/tests/test_window_tree_client_setup.cc
|
| +++ b/components/mus/public/cpp/tests/test_window_tree_client_setup.cc
|
| @@ -37,6 +37,9 @@ WindowTreeClient* TestWindowTreeClientSetup::window_tree_client() {
|
|
|
| void TestWindowTreeClientSetup::OnWillDestroyClient(
|
| mus::WindowTreeClient* client) {
|
| + // |window_tree_| stubs out the connection to the Mus Window Server. So we
|
| + // need to clear the client queue before tear down.
|
| + WindowTreeClientPrivate(window_tree_client_.get()).ClearInFlightQueue();
|
| // See comment in header as to why we do this.
|
| window_tree_client_.release();
|
| }
|
|
|