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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/builtins.h" | 5 #include "src/builtins.h" |
| 6 | 6 |
| 7 #include "src/api-arguments.h" | 7 #include "src/api-arguments.h" |
| 8 #include "src/api-natives.h" | 8 #include "src/api-natives.h" |
| 9 #include "src/api.h" | 9 #include "src/api.h" |
| 10 #include "src/base/once.h" | 10 #include "src/base/once.h" |
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| 2457 HandleScope scope(isolate); | 2457 HandleScope scope(isolate); |
| 2458 DCHECK_EQ(3, args.length()); | 2458 DCHECK_EQ(3, args.length()); |
| 2459 Handle<Object> x = args.at<Object>(1); | 2459 Handle<Object> x = args.at<Object>(1); |
| 2460 Handle<Object> y = args.at<Object>(2); | 2460 Handle<Object> y = args.at<Object>(2); |
| 2461 ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, x, Object::ToNumber(x)); | 2461 ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, x, Object::ToNumber(x)); |
| 2462 ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, y, Object::ToNumber(y)); | 2462 ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, y, Object::ToNumber(y)); |
| 2463 int product = static_cast<int>(NumberToUint32(*x) * NumberToUint32(*y)); | 2463 int product = static_cast<int>(NumberToUint32(*x) * NumberToUint32(*y)); |
| 2464 return *isolate->factory()->NewNumberFromInt(product); | 2464 return *isolate->factory()->NewNumberFromInt(product); |
| 2465 } | 2465 } |
| 2466 | 2466 |
| 2467 // ES6 section 20.2.2.20 Math.log ( x ) |
| 2468 void Builtins::Generate_MathLog(CodeStubAssembler* assembler) { |
| 2469 using compiler::Node; |
| 2470 |
| 2471 Node* x = assembler->Parameter(1); |
| 2472 Node* context = assembler->Parameter(4); |
| 2473 Node* x_value = assembler->TruncateTaggedToFloat64(context, x); |
| 2474 Node* value = assembler->Float64Log(x_value); |
| 2475 Node* result = assembler->ChangeFloat64ToTagged(value); |
| 2476 assembler->Return(result); |
| 2477 } |
| 2478 |
| 2467 // ES6 section 20.2.2.28 Math.round ( x ) | 2479 // ES6 section 20.2.2.28 Math.round ( x ) |
| 2468 void Builtins::Generate_MathRound(CodeStubAssembler* assembler) { | 2480 void Builtins::Generate_MathRound(CodeStubAssembler* assembler) { |
| 2469 Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round); | 2481 Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round); |
| 2470 } | 2482 } |
| 2471 | 2483 |
| 2472 // ES6 section 20.2.2.32 Math.sqrt ( x ) | 2484 // ES6 section 20.2.2.32 Math.sqrt ( x ) |
| 2473 void Builtins::Generate_MathSqrt(CodeStubAssembler* assembler) { | 2485 void Builtins::Generate_MathSqrt(CodeStubAssembler* assembler) { |
| 2474 using compiler::Node; | 2486 using compiler::Node; |
| 2475 | 2487 |
| 2476 Node* x = assembler->Parameter(1); | 2488 Node* x = assembler->Parameter(1); |
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| 5793 BUILTIN_LIST_T(DEFINE_BUILTIN_ACCESSOR_T) | 5805 BUILTIN_LIST_T(DEFINE_BUILTIN_ACCESSOR_T) |
| 5794 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) | 5806 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) |
| 5795 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) | 5807 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) |
| 5796 #undef DEFINE_BUILTIN_ACCESSOR_C | 5808 #undef DEFINE_BUILTIN_ACCESSOR_C |
| 5797 #undef DEFINE_BUILTIN_ACCESSOR_A | 5809 #undef DEFINE_BUILTIN_ACCESSOR_A |
| 5798 #undef DEFINE_BUILTIN_ACCESSOR_T | 5810 #undef DEFINE_BUILTIN_ACCESSOR_T |
| 5799 #undef DEFINE_BUILTIN_ACCESSOR_H | 5811 #undef DEFINE_BUILTIN_ACCESSOR_H |
| 5800 | 5812 |
| 5801 } // namespace internal | 5813 } // namespace internal |
| 5802 } // namespace v8 | 5814 } // namespace v8 |
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