Index: Source/core/platform/graphics/FloatQuad.cpp |
diff --git a/Source/core/platform/graphics/FloatQuad.cpp b/Source/core/platform/graphics/FloatQuad.cpp |
index c556f4b3faede7ad9becee0153014996570d36c4..0a7e09284f4934089a20b820f94864bb60a74715 100644 |
--- a/Source/core/platform/graphics/FloatQuad.cpp |
+++ b/Source/core/platform/graphics/FloatQuad.cpp |
@@ -8,13 +8,13 @@ |
* are met: |
* |
* 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
+ * notice, this list of conditions and the following disclaimer. |
* 2. Redistributions in binary form must reproduce the above copyright |
* notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
+ * documentation and/or other materials provided with the distribution. |
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
* its contributors may be used to endorse or promote products derived |
- * from this software without specific prior written permission. |
+ * from this software without specific prior written permission. |
* |
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
@@ -60,11 +60,11 @@ inline float determinant(const FloatSize& a, const FloatSize& b) |
inline bool isPointInTriangle(const FloatPoint& p, const FloatPoint& t1, const FloatPoint& t2, const FloatPoint& t3) |
{ |
- // Compute vectors |
+ // Compute vectors |
FloatSize v0 = t3 - t1; |
FloatSize v1 = t2 - t1; |
FloatSize v2 = p - t1; |
- |
+ |
// Compute dot products |
float dot00 = dot(v0, v0); |
float dot01 = dot(v0, v1); |
@@ -88,7 +88,7 @@ FloatRect FloatQuad::boundingBox() const |
float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); |
float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); |
- |
+ |
return FloatRect(left, top, right - left, bottom - top); |
} |
@@ -106,7 +106,7 @@ bool FloatQuad::isRectilinear() const |
bool FloatQuad::containsPoint(const FloatPoint& p) const |
{ |
return isPointInTriangle(p, m_p1, m_p2, m_p3) || isPointInTriangle(p, m_p1, m_p3, m_p4); |
-} |
+} |
// Note that we only handle convex quads here. |
bool FloatQuad::containsQuad(const FloatQuad& other) const |