Index: Source/core/html/canvas/WebGLRenderingContext.cpp |
diff --git a/Source/core/html/canvas/WebGLRenderingContext.cpp b/Source/core/html/canvas/WebGLRenderingContext.cpp |
index ec4979a59c1128492925c7cf56e61479f86672d4..ea90d34f0bc5bc43fde8c1279764cb5856a2eda7 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContext.cpp |
+++ b/Source/core/html/canvas/WebGLRenderingContext.cpp |
@@ -20,7 +20,7 @@ |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
#include "config.h" |
@@ -629,7 +629,7 @@ void WebGLRenderingContext::initializeNewContext() |
m_stencilFuncMaskBack = 0xFFFFFFFF; |
m_layerCleared = false; |
m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; |
- |
+ |
m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; |
m_scissorEnabled = false; |
m_clearDepth = 1; |
@@ -644,7 +644,7 @@ void WebGLRenderingContext::initializeNewContext() |
GC3Dint numVertexAttribs = 0; |
m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
m_maxVertexAttribs = numVertexAttribs; |
- |
+ |
m_maxTextureSize = 0; |
m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); |
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); |
@@ -663,7 +663,7 @@ void WebGLRenderingContext::initializeNewContext() |
m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault); |
addContextObject(m_defaultVertexArrayObject.get()); |
m_boundVertexArrayObject = m_defaultVertexArrayObject; |
- |
+ |
m_vertexAttribValue.resize(m_maxVertexAttribs); |
createFallbackBlackTextures1x1(); |
@@ -3545,7 +3545,7 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC |
// All calling functions check isContextLost, so a duplicate check is not needed here. |
ec = 0; |
Vector<uint8_t> data; |
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
+ GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
if (!imageExtractor.extractSucceeded()) { |
synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image"); |
return; |