Index: Source/core/page/animation/AnimationBase.h |
diff --git a/Source/core/page/animation/AnimationBase.h b/Source/core/page/animation/AnimationBase.h |
index e0487e6aae8f60166f21d3273a6fc6ba530eb134..641ff69f23b3ef7661b81e1c9bcd8d1414e507e1 100644 |
--- a/Source/core/page/animation/AnimationBase.h |
+++ b/Source/core/page/animation/AnimationBase.h |
@@ -6,13 +6,13 @@ |
* are met: |
* |
* 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
+ * notice, this list of conditions and the following disclaimer. |
* 2. Redistributions in binary form must reproduce the above copyright |
* notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
+ * documentation and/or other materials provided with the distribution. |
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
* its contributors may be used to endorse or promote products derived |
- * from this software without specific prior written permission. |
+ * from this software without specific prior written permission. |
* |
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
@@ -68,7 +68,7 @@ public: |
// If so, we stay in this state until that response is received (and it returns the start time). |
// Otherwise, we use the current time as the start time and go immediately to AnimationStateLooping |
// or AnimationStateEnding. |
- enum AnimState { |
+ enum AnimState { |
AnimationStateNew, // animation just created, animation not running yet |
AnimationStateStartWaitTimer, // start timer running, waiting for fire |
AnimationStateStartWaitStyleAvailable, // waiting for style setup so we can start animations |
@@ -154,7 +154,7 @@ public: |
{ |
if (acceleratedOnly && !m_isAccelerated) |
return false; |
- |
+ |
if (isRunningNow) |
return (!waitingToStart() && !postActive()) && affectsProperty(property); |
@@ -172,7 +172,7 @@ public: |
double getElapsedTime() const; |
- void styleAvailable() |
+ void styleAvailable() |
{ |
ASSERT(waitingForStyleAvailable()); |
updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1); |
@@ -190,7 +190,7 @@ protected: |
virtual void onAnimationStart(double /*elapsedTime*/) { } |
virtual void onAnimationIteration(double /*elapsedTime*/) { } |
virtual void onAnimationEnd(double /*elapsedTime*/) { } |
- |
+ |
// timeOffset is an offset from the current time when the animation should start. Negative values are OK. |
// Return value indicates whether to expect an asynchronous notifyAnimationStarted() callback. |
virtual bool startAnimation(double /*timeOffset*/) { return false; } |
@@ -203,7 +203,7 @@ protected: |
bool isAccelerated() const { return m_isAccelerated; } |
static void setNeedsStyleRecalc(Node*); |
- |
+ |
void getTimeToNextEvent(double& time, bool& isLooping) const; |
double fractionalTime(double scale, double elapsedTime, double offset) const; |