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Unified Diff: Source/core/page/animation/AnimationBase.h

Issue 20294002: Fix trailing whitespace in .cpp, .h, and .idl files (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 7 years, 5 months ago
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Index: Source/core/page/animation/AnimationBase.h
diff --git a/Source/core/page/animation/AnimationBase.h b/Source/core/page/animation/AnimationBase.h
index e0487e6aae8f60166f21d3273a6fc6ba530eb134..641ff69f23b3ef7661b81e1c9bcd8d1414e507e1 100644
--- a/Source/core/page/animation/AnimationBase.h
+++ b/Source/core/page/animation/AnimationBase.h
@@ -6,13 +6,13 @@
* are met:
*
* 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
+ * notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
+ * documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
+ * from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
@@ -68,7 +68,7 @@ public:
// If so, we stay in this state until that response is received (and it returns the start time).
// Otherwise, we use the current time as the start time and go immediately to AnimationStateLooping
// or AnimationStateEnding.
- enum AnimState {
+ enum AnimState {
AnimationStateNew, // animation just created, animation not running yet
AnimationStateStartWaitTimer, // start timer running, waiting for fire
AnimationStateStartWaitStyleAvailable, // waiting for style setup so we can start animations
@@ -154,7 +154,7 @@ public:
{
if (acceleratedOnly && !m_isAccelerated)
return false;
-
+
if (isRunningNow)
return (!waitingToStart() && !postActive()) && affectsProperty(property);
@@ -172,7 +172,7 @@ public:
double getElapsedTime() const;
- void styleAvailable()
+ void styleAvailable()
{
ASSERT(waitingForStyleAvailable());
updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
@@ -190,7 +190,7 @@ protected:
virtual void onAnimationStart(double /*elapsedTime*/) { }
virtual void onAnimationIteration(double /*elapsedTime*/) { }
virtual void onAnimationEnd(double /*elapsedTime*/) { }
-
+
// timeOffset is an offset from the current time when the animation should start. Negative values are OK.
// Return value indicates whether to expect an asynchronous notifyAnimationStarted() callback.
virtual bool startAnimation(double /*timeOffset*/) { return false; }
@@ -203,7 +203,7 @@ protected:
bool isAccelerated() const { return m_isAccelerated; }
static void setNeedsStyleRecalc(Node*);
-
+
void getTimeToNextEvent(double& time, bool& isLooping) const;
double fractionalTime(double scale, double elapsedTime, double offset) const;
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