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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" | 10 #include "SkBitmapProvider.h" |
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| 219 const SkBitmapProvider& provi
der, | 219 const SkBitmapProvider& provi
der, |
| 220 const ContextRec& rec, void*
storage) { | 220 const ContextRec& rec, void*
storage) { |
| 221 SkMatrix totalInverse; | 221 SkMatrix totalInverse; |
| 222 // Do this first, so we know the matrix can be inverted. | 222 // Do this first, so we know the matrix can be inverted. |
| 223 if (!shader.computeTotalInverse(rec, &totalInverse)) { | 223 if (!shader.computeTotalInverse(rec, &totalInverse)) { |
| 224 return nullptr; | 224 return nullptr; |
| 225 } | 225 } |
| 226 | 226 |
| 227 // Decide if we can/want to use the new linear pipeline | 227 // Decide if we can/want to use the new linear pipeline |
| 228 bool useLinearPipeline = choose_linear_pipeline(rec, provider.info()); | 228 bool useLinearPipeline = choose_linear_pipeline(rec, provider.info()); |
| 229 SkMipMap::SrcGammaMode mode = SkMipMap::DeduceMode(rec); |
| 229 | 230 |
| 230 if (useLinearPipeline) { | 231 if (useLinearPipeline) { |
| 231 void* infoStorage = (char*)storage + sizeof(LinearPipelineContext); | 232 void* infoStorage = (char*)storage + sizeof(LinearPipelineContext); |
| 232 SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tm
x, tmy); | 233 SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tm
x, tmy, mode); |
| 233 if (!info->init(totalInverse, *rec.fPaint)) { | 234 if (!info->init(totalInverse, *rec.fPaint)) { |
| 234 info->~SkBitmapProcInfo(); | 235 info->~SkBitmapProcInfo(); |
| 235 return nullptr; | 236 return nullptr; |
| 236 } | 237 } |
| 237 | 238 |
| 238 return new (storage) LinearPipelineContext(shader, rec, info); | 239 return new (storage) LinearPipelineContext(shader, rec, info); |
| 239 } else { | 240 } else { |
| 240 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); | 241 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
| 241 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider
, tmx, tmy); | 242 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider
, tmx, tmy, mode); |
| 242 if (!state->setup(totalInverse, *rec.fPaint)) { | 243 if (!state->setup(totalInverse, *rec.fPaint)) { |
| 243 state->~SkBitmapProcState(); | 244 state->~SkBitmapProcState(); |
| 244 return nullptr; | 245 return nullptr; |
| 245 } | 246 } |
| 246 return new (storage) BitmapProcShaderContext(shader, rec, state); | 247 return new (storage) BitmapProcShaderContext(shader, rec, state); |
| 247 } | 248 } |
| 248 } | 249 } |
| 249 | 250 |
| 250 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { | 251 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo
id* storage) const { |
| 251 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, | 252 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, |
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| 455 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); | 456 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); |
| 456 } | 457 } |
| 457 | 458 |
| 458 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 459 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
| 459 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); | 460 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); |
| 460 } | 461 } |
| 461 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 462 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
| 462 } | 463 } |
| 463 | 464 |
| 464 #endif | 465 #endif |
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