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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPM4fPriv_DEFINED | 8 #ifndef SkPM4fPriv_DEFINED |
9 #define SkPM4fPriv_DEFINED | 9 #define SkPM4fPriv_DEFINED |
10 | 10 |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
45 } | 45 } |
46 | 46 |
47 static inline float srgb_to_linear(float x) { | 47 static inline float srgb_to_linear(float x) { |
48 return x * x; | 48 return x * x; |
49 } | 49 } |
50 | 50 |
51 static inline float linear_to_srgb(float x) { | 51 static inline float linear_to_srgb(float x) { |
52 return sqrtf(x); | 52 return sqrtf(x); |
53 } | 53 } |
54 | 54 |
55 static void assert_unit(float x) { | |
56 SkASSERT(x >= 0 && x <= 1); | |
57 } | |
58 | |
59 static inline float exact_srgb_to_linear(float x) { | |
60 assert_unit(x); | |
61 float linear; | |
62 if (x <= 0.04044824) { | |
Brian Osman
2016/06/10 13:37:14
Where did this constant come from? I've always see
reed1
2016/06/10 14:26:04
Done.
| |
63 linear = x / 12.92f; | |
64 } else { | |
65 linear = powf((x + 0.055f) / 1.055f, 2.4f); | |
66 } | |
67 assert_unit(linear); | |
68 return linear; | |
69 } | |
70 | |
71 static inline float exact_linear_to_srgb(float x) { | |
72 assert_unit(x); | |
73 float srgb; | |
74 if (x <= 0.0031308f) { | |
75 srgb = x * 12.92f; | |
76 } else { | |
77 srgb = 1.055f * powf(x, 0.41666667f) - 0.055f; | |
78 } | |
79 assert_unit(srgb); | |
80 return srgb; | |
81 } | |
82 | |
83 static inline Sk4f exact_srgb_to_linear(const Sk4f& x) { | |
84 Sk4f linear(exact_srgb_to_linear(x[0]), | |
85 exact_srgb_to_linear(x[1]), | |
86 exact_srgb_to_linear(x[2]), 1); | |
87 return set_alpha(linear, get_alpha(x)); | |
88 } | |
89 | |
90 static inline Sk4f exact_linear_to_srgb(const Sk4f& x) { | |
91 Sk4f srgb(exact_linear_to_srgb(x[0]), | |
92 exact_linear_to_srgb(x[1]), | |
93 exact_linear_to_srgb(x[2]), 1); | |
94 return set_alpha(srgb, get_alpha(x)); | |
95 } | |
96 | |
55 //////////////////////////////////////////////////////////////////////////////// /////////////////// | 97 //////////////////////////////////////////////////////////////////////////////// /////////////////// |
56 | 98 |
57 static inline Sk4f Sk4f_fromL32(uint32_t src) { | 99 static inline Sk4f Sk4f_fromL32(uint32_t src) { |
58 return to_4f(src) * Sk4f(1.0f/255); | 100 return to_4f(src) * Sk4f(1.0f/255); |
59 } | 101 } |
60 | 102 |
61 static inline Sk4f Sk4f_fromS32(uint32_t src) { | 103 static inline Sk4f Sk4f_fromS32(uint32_t src) { |
62 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); | 104 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); |
63 } | 105 } |
64 | 106 |
65 // Color handling: | 107 // Color handling: |
66 // SkColor has an ordering of (b, g, r, a) if cast to an Sk4f, so the code swi zzles r and b to | 108 // SkColor has an ordering of (b, g, r, a) if cast to an Sk4f, so the code swi zzles r and b to |
67 // produce the needed (r, g, b, a) ordering. | 109 // produce the needed (r, g, b, a) ordering. |
68 static inline Sk4f Sk4f_from_SkColor(SkColor color) { | 110 static inline Sk4f Sk4f_from_SkColor(SkColor color) { |
69 return swizzle_rb(gTreatSkColorAsSRGB ? Sk4f_fromS32(color) : Sk4f_fromL32(c olor)); | 111 return swizzle_rb(gTreatSkColorAsSRGB ? Sk4f_fromS32(color) : Sk4f_fromL32(c olor)); |
70 } | 112 } |
71 | 113 |
72 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { | 114 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { |
73 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); | 115 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); |
74 } | 116 } |
75 | 117 |
76 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { | 118 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { |
77 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); | 119 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); |
78 } | 120 } |
79 | 121 |
122 static inline Sk4f exact_Sk4f_fromS32(uint32_t src) { | |
123 return exact_srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); | |
124 } | |
125 static inline uint32_t exact_Sk4f_toS32(const Sk4f& x4) { | |
126 return to_4b(exact_linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); | |
127 } | |
128 | |
80 #endif | 129 #endif |
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