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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/win/direct_write.h" | 5 #include "ui/gfx/win/direct_write.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/metrics/field_trial.h" | 8 #include "base/metrics/field_trial.h" |
9 #include "base/win/registry.h" | 9 #include "base/win/registry.h" |
10 #include "base/win/scoped_comptr.h" | 10 #include "base/win/scoped_comptr.h" |
11 #include "base/win/windows_version.h" | 11 #include "base/win/windows_version.h" |
12 #include "skia/ext/fontmgr_default_win.h" | 12 #include "skia/ext/fontmgr_default_win.h" |
13 #include "third_party/skia/include/ports/SkTypeface_win.h" | 13 #include "third_party/skia/include/ports/SkTypeface_win.h" |
14 #include "ui/gfx/platform_font_win.h" | 14 #include "ui/gfx/platform_font_win.h" |
15 #include "ui/gfx/switches.h" | 15 #include "ui/gfx/switches.h" |
16 | 16 |
17 namespace gfx { | 17 namespace gfx { |
18 namespace win { | 18 namespace win { |
19 | 19 |
20 void CreateDWriteFactory(IDWriteFactory** factory) { | 20 void CreateDWriteFactory(IDWriteFactory** factory) { |
21 using DWriteCreateFactoryProc = decltype(DWriteCreateFactory)*; | |
22 HMODULE dwrite_dll = LoadLibraryW(L"dwrite.dll"); | |
23 if (!dwrite_dll) | |
24 return; | |
25 | |
26 DWriteCreateFactoryProc dwrite_create_factory_proc = | |
27 reinterpret_cast<DWriteCreateFactoryProc>( | |
28 GetProcAddress(dwrite_dll, "DWriteCreateFactory")); | |
29 // Not finding the DWriteCreateFactory function indicates a corrupt dll. | |
30 if (!dwrite_create_factory_proc) | |
31 return; | |
32 | |
33 // Failure to create the DirectWrite factory indicates a corrupt dll. | |
34 base::win::ScopedComPtr<IUnknown> factory_unknown; | 21 base::win::ScopedComPtr<IUnknown> factory_unknown; |
35 if (FAILED(dwrite_create_factory_proc(DWRITE_FACTORY_TYPE_SHARED, | 22 HRESULT hr = |
36 __uuidof(IDWriteFactory), | 23 DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), |
37 factory_unknown.Receive()))) { | 24 factory_unknown.Receive()); |
| 25 if (FAILED(hr)) { |
| 26 base::debug::Alias(&hr); |
| 27 CHECK(false); |
38 return; | 28 return; |
39 } | 29 } |
40 factory_unknown.QueryInterface<IDWriteFactory>(factory); | 30 factory_unknown.QueryInterface<IDWriteFactory>(factory); |
41 } | 31 } |
42 | 32 |
43 void MaybeInitializeDirectWrite() { | 33 void MaybeInitializeDirectWrite() { |
44 static bool tried_dwrite_initialize = false; | 34 static bool tried_dwrite_initialize = false; |
45 if (tried_dwrite_initialize) | 35 if (tried_dwrite_initialize) |
46 return; | 36 return; |
47 tried_dwrite_initialize = true; | 37 tried_dwrite_initialize = true; |
(...skipping 16 matching lines...) Expand all Loading... |
64 // (6.1.7600.*). We should just use GDI in these cases. | 54 // (6.1.7600.*). We should just use GDI in these cases. |
65 SkFontMgr* direct_write_font_mgr = SkFontMgr_New_DirectWrite(factory.get()); | 55 SkFontMgr* direct_write_font_mgr = SkFontMgr_New_DirectWrite(factory.get()); |
66 if (!direct_write_font_mgr) | 56 if (!direct_write_font_mgr) |
67 return; | 57 return; |
68 SetDefaultSkiaFactory(direct_write_font_mgr); | 58 SetDefaultSkiaFactory(direct_write_font_mgr); |
69 gfx::PlatformFontWin::SetDirectWriteFactory(factory.get()); | 59 gfx::PlatformFontWin::SetDirectWriteFactory(factory.get()); |
70 } | 60 } |
71 | 61 |
72 } // namespace win | 62 } // namespace win |
73 } // namespace gfx | 63 } // namespace gfx |
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