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1 /* | 1 /* |
2 * Copyright (c) 2011, Google Inc. All rights reserved. | 2 * Copyright (c) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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80 OwnPtr<CompositorScrollOffsetAnimationCurve> m_animationCurve; | 80 OwnPtr<CompositorScrollOffsetAnimationCurve> m_animationCurve; |
81 double m_startTime; | 81 double m_startTime; |
82 WTF::TimeFunction m_timeFunction; | 82 WTF::TimeFunction m_timeFunction; |
83 | 83 |
84 private: | 84 private: |
85 // Returns true if the animation was scheduled successfully. If animation | 85 // Returns true if the animation was scheduled successfully. If animation |
86 // could not be scheduled (e.g. because the frame is detached), scrolls | 86 // could not be scheduled (e.g. because the frame is detached), scrolls |
87 // immediately to the target and returns false. | 87 // immediately to the target and returns false. |
88 bool registerAndScheduleAnimation(); | 88 bool registerAndScheduleAnimation(); |
89 | 89 |
| 90 void createAnimationCurve(); |
90 void postAnimationCleanupAndReset(); | 91 void postAnimationCleanupAndReset(); |
91 | 92 |
92 void addMainThreadScrollingReason(); | 93 void addMainThreadScrollingReason(); |
93 void removeMainThreadScrollingReason(); | 94 void removeMainThreadScrollingReason(); |
94 | 95 |
95 // Returns true if will animate to the given target position. Returns false | 96 // Returns true if will animate to the given target position. Returns false |
96 // only when there is no animation running and we are not starting one | 97 // only when there is no animation running and we are not starting one |
97 // because we are already at targetPos. | 98 // because we are already at targetPos. |
98 bool willAnimateToOffset(const FloatPoint& targetPos); | 99 bool willAnimateToOffset(const FloatPoint& targetPos); |
99 | 100 |
100 FloatPoint m_targetOffset; | 101 FloatPoint m_targetOffset; |
101 ScrollGranularity m_lastGranularity; | 102 ScrollGranularity m_lastGranularity; |
102 }; | 103 }; |
103 | 104 |
104 } // namespace blink | 105 } // namespace blink |
105 | 106 |
106 #endif // ScrollAnimator_h | 107 #endif // ScrollAnimator_h |
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