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Unified Diff: gpu/ipc/service/image_transport_surface_overlay_mac.mm

Issue 2028303002: Modify ImageTransportSurfaceOverlayMac to allow pipelining (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix GL API scoping Created 4 years, 7 months ago
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Index: gpu/ipc/service/image_transport_surface_overlay_mac.mm
diff --git a/gpu/ipc/service/image_transport_surface_overlay_mac.mm b/gpu/ipc/service/image_transport_surface_overlay_mac.mm
index 8f4e73002298232de83d01a6894e06c9d82fb39a..1ced5d09fe883c99e9e6531bd40af9c9056e4e24 100644
--- a/gpu/ipc/service/image_transport_surface_overlay_mac.mm
+++ b/gpu/ipc/service/image_transport_surface_overlay_mac.mm
@@ -112,6 +112,14 @@ bool ImageTransportSurfaceOverlayMac::Initialize(gl::GLSurface::Format format) {
void ImageTransportSurfaceOverlayMac::Destroy() {
ca_layer_tree_coordinator_.reset();
+ if (previous_frame_fence_) {
+ gl::ScopedSetGLToRealGLApi scoped_set_gl_api;
+ // Ensure we are using the context with which the fence was created.
+ gl::ScopedCGLSetCurrentContext scoped_set_current(fence_context_obj_);
+ CheckGLErrors("Before destroy fence");
+ previous_frame_fence_.reset();
+ CheckGLErrors("After destroy fence");
+ }
}
bool ImageTransportSurfaceOverlayMac::IsOffscreen() {
@@ -157,10 +165,41 @@ gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal(
const gfx::Rect& pixel_damage_rect) {
TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal");
- // A glFlush is necessary to ensure correct content appears. A glFinish
- // appears empirically to be the best way to get maximum performance when
- // GPU bound.
- {
+ // If supported, use GLFence to ensure that we haven't gotten more than one
+ // frame ahead of GL.
+ if (gl::GLFence::IsSupported()) {
+ gl::ScopedSetGLToRealGLApi scoped_set_gl_api;
+ CheckGLErrors("Before fence/flush");
+
+ // If we have gotten more than one frame ahead of GL, wait for the previous
+ // frame to complete.
+ if (previous_frame_fence_) {
+ TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait");
+
+ // Ensure we are using the context with which the fence was created.
+ gl::ScopedCGLSetCurrentContext scoped_set_current(fence_context_obj_);
+
+ // While we could call GLFence::ClientWait, this performs a busy wait on
+ // Mac, leading to high CPU usage. Instead we poll with a 1ms delay. This
+ // should have minimal impact, as we will only hit this path when we are
+ // more than one frame (16ms) behind.
+ while (!previous_frame_fence_->HasCompleted()) {
+ base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(1));
+ }
+ }
+
+ // Create a fence for the current frame's work and save the context.
+ previous_frame_fence_.reset(gl::GLFence::Create());
+ fence_context_obj_.reset(CGLGetCurrentContext(),
+ base::scoped_policy::RETAIN);
+
+ // A glFlush is necessary to ensure correct content appears.
+ glFlush();
+
+ CheckGLErrors("After fence/flush");
+ } else {
+ // GLFence isn't supported - issue a glFinish on each frame to ensure
+ // there is backpressure from GL.
gl::ScopedSetGLToRealGLApi scoped_set_gl_api;
TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFinish");
CheckGLErrors("Before finish");
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