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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ | 5 #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ |
6 #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ | 6 #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <memory> | 9 #include <memory> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #import "base/mac/scoped_nsobject.h" | 12 #import "base/mac/scoped_nsobject.h" |
13 #include "base/timer/timer.h" | 13 #include "base/timer/timer.h" |
14 #include "gpu/ipc/service/gpu_command_buffer_stub.h" | 14 #include "gpu/ipc/service/gpu_command_buffer_stub.h" |
15 #include "gpu/ipc/service/image_transport_surface.h" | 15 #include "gpu/ipc/service/image_transport_surface.h" |
16 #include "ui/base/cocoa/remote_layer_api.h" | 16 #include "ui/base/cocoa/remote_layer_api.h" |
17 #include "ui/events/latency_info.h" | 17 #include "ui/events/latency_info.h" |
18 #include "ui/gl/gl_surface.h" | 18 #include "ui/gl/gl_surface.h" |
19 #include "ui/gl/gpu_switching_observer.h" | 19 #include "ui/gl/gpu_switching_observer.h" |
20 | 20 |
21 @class CAContext; | 21 @class CAContext; |
22 @class CALayer; | 22 @class CALayer; |
23 | 23 |
24 namespace ui { | 24 namespace ui { |
25 class CALayerTreeCoordinator; | 25 class CALayerTreeCoordinator; |
26 } | 26 } |
27 | 27 |
| 28 namespace gl { |
| 29 class GLFence; |
| 30 } |
| 31 |
28 namespace gpu { | 32 namespace gpu { |
29 | 33 |
30 class ImageTransportSurfaceOverlayMac : public gl::GLSurface, | 34 class ImageTransportSurfaceOverlayMac : public gl::GLSurface, |
31 public ui::GpuSwitchingObserver { | 35 public ui::GpuSwitchingObserver { |
32 public: | 36 public: |
33 ImageTransportSurfaceOverlayMac(GpuCommandBufferStub* stub, | 37 ImageTransportSurfaceOverlayMac(GpuCommandBufferStub* stub, |
34 SurfaceHandle handle); | 38 SurfaceHandle handle); |
35 | 39 |
36 // GLSurface implementation | 40 // GLSurface implementation |
37 bool Initialize(gl::GLSurface::Format format) override; | 41 bool Initialize(gl::GLSurface::Format format) override; |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
87 std::vector<ui::LatencyInfo> latency_info_; | 91 std::vector<ui::LatencyInfo> latency_info_; |
88 | 92 |
89 bool use_remote_layer_api_; | 93 bool use_remote_layer_api_; |
90 base::scoped_nsobject<CAContext> ca_context_; | 94 base::scoped_nsobject<CAContext> ca_context_; |
91 base::scoped_nsobject<CAContext> fullscreen_low_power_ca_context_; | 95 base::scoped_nsobject<CAContext> fullscreen_low_power_ca_context_; |
92 std::unique_ptr<ui::CALayerTreeCoordinator> ca_layer_tree_coordinator_; | 96 std::unique_ptr<ui::CALayerTreeCoordinator> ca_layer_tree_coordinator_; |
93 | 97 |
94 gfx::Size pixel_size_; | 98 gfx::Size pixel_size_; |
95 float scale_factor_; | 99 float scale_factor_; |
96 | 100 |
| 101 // A GLFence marking the end of the previous frame. Must only be accessed |
| 102 // while in a ScopedSetGLToRealGLApi, and while the associated |
| 103 // |previous_frame_context_| is bound. |
| 104 std::unique_ptr<gl::GLFence> previous_frame_fence_; |
| 105 base::ScopedTypeRef<CGLContextObj> fence_context_obj_; |
| 106 |
97 // The renderer ID that all contexts made current to this surface should be | 107 // The renderer ID that all contexts made current to this surface should be |
98 // targeting. | 108 // targeting. |
99 GLint gl_renderer_id_; | 109 GLint gl_renderer_id_; |
100 }; | 110 }; |
101 | 111 |
102 } // namespace gpu | 112 } // namespace gpu |
103 | 113 |
104 #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ | 114 #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ |
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