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Side by Side Diff: components/mus/gles2/gpu_state.cc

Issue 2028193002: Migrate WaitableEvent to enum-based constructor in components/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@WEvent_enums
Patch Set: rm comment explaining true/false Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/mus/gles2/gpu_state.h" 5 #include "components/mus/gles2/gpu_state.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/synchronization/waitable_event.h" 9 #include "base/synchronization/waitable_event.h"
10 #include "base/threading/thread_restrictions.h" 10 #include "base/threading/thread_restrictions.h"
11 #include "gpu/config/gpu_info_collector.h" 11 #include "gpu/config/gpu_info_collector.h"
12 #include "ui/gl/gl_implementation.h" 12 #include "ui/gl/gl_implementation.h"
13 #include "ui/gl/init/gl_factory.h" 13 #include "ui/gl/init/gl_factory.h"
14 14
15 #if defined(USE_OZONE) 15 #if defined(USE_OZONE)
16 #include "ui/ozone/public/ozone_platform.h" 16 #include "ui/ozone/public/ozone_platform.h"
17 #endif 17 #endif
18 18
19 namespace mus { 19 namespace mus {
20 20
21 GpuState::GpuState() 21 GpuState::GpuState()
22 : gpu_thread_("gpu_thread"), 22 : gpu_thread_("gpu_thread"),
23 control_thread_("gpu_command_buffer_control"), 23 control_thread_("gpu_command_buffer_control"),
24 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()), 24 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()),
25 hardware_rendering_available_(false) { 25 hardware_rendering_available_(false) {
26 base::ThreadRestrictions::ScopedAllowWait allow_wait; 26 base::ThreadRestrictions::ScopedAllowWait allow_wait;
27 gpu_thread_.Start(); 27 gpu_thread_.Start();
28 control_thread_.Start(); 28 control_thread_.Start();
29 control_thread_task_runner_ = control_thread_.task_runner(); 29 control_thread_task_runner_ = control_thread_.task_runner();
30 base::WaitableEvent event(true, false); 30 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL,
31 base::WaitableEvent::InitialState::NOT_SIGNALED);
31 gpu_thread_.task_runner()->PostTask( 32 gpu_thread_.task_runner()->PostTask(
32 FROM_HERE, base::Bind(&GpuState::InitializeOnGpuThread, 33 FROM_HERE, base::Bind(&GpuState::InitializeOnGpuThread,
33 base::Unretained(this), &event)); 34 base::Unretained(this), &event));
34 event.Wait(); 35 event.Wait();
35 } 36 }
36 37
37 GpuState::~GpuState() {} 38 GpuState::~GpuState() {}
38 39
39 void GpuState::StopThreads() { 40 void GpuState::StopThreads() {
40 control_thread_.Stop(); 41 control_thread_.Stop();
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 } 73 }
73 event->Signal(); 74 event->Signal();
74 75
75 } 76 }
76 77
77 void GpuState::DestroyGpuSpecificStateOnGpuThread() { 78 void GpuState::DestroyGpuSpecificStateOnGpuThread() {
78 driver_manager_.reset(); 79 driver_manager_.reset();
79 } 80 }
80 81
81 } // namespace mus 82 } // namespace mus
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