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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/gles2/gpu_state.h" | 5 #include "components/mus/gles2/gpu_state.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/synchronization/waitable_event.h" | 9 #include "base/synchronization/waitable_event.h" |
10 #include "base/threading/thread_restrictions.h" | 10 #include "base/threading/thread_restrictions.h" |
11 #include "gpu/config/gpu_info_collector.h" | 11 #include "gpu/config/gpu_info_collector.h" |
12 #include "ui/gl/gl_implementation.h" | 12 #include "ui/gl/gl_implementation.h" |
13 #include "ui/gl/init/gl_factory.h" | 13 #include "ui/gl/init/gl_factory.h" |
14 | 14 |
15 #if defined(USE_OZONE) | 15 #if defined(USE_OZONE) |
16 #include "ui/ozone/public/ozone_platform.h" | 16 #include "ui/ozone/public/ozone_platform.h" |
17 #endif | 17 #endif |
18 | 18 |
19 namespace mus { | 19 namespace mus { |
20 | 20 |
21 GpuState::GpuState() | 21 GpuState::GpuState() |
22 : gpu_thread_("gpu_thread"), | 22 : gpu_thread_("gpu_thread"), |
23 control_thread_("gpu_command_buffer_control"), | 23 control_thread_("gpu_command_buffer_control"), |
24 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()), | 24 gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()), |
25 hardware_rendering_available_(false) { | 25 hardware_rendering_available_(false) { |
26 base::ThreadRestrictions::ScopedAllowWait allow_wait; | 26 base::ThreadRestrictions::ScopedAllowWait allow_wait; |
27 gpu_thread_.Start(); | 27 gpu_thread_.Start(); |
28 control_thread_.Start(); | 28 control_thread_.Start(); |
29 control_thread_task_runner_ = control_thread_.task_runner(); | 29 control_thread_task_runner_ = control_thread_.task_runner(); |
30 base::WaitableEvent event(true, false); | 30 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, |
| 31 base::WaitableEvent::InitialState::NOT_SIGNALED); |
31 gpu_thread_.task_runner()->PostTask( | 32 gpu_thread_.task_runner()->PostTask( |
32 FROM_HERE, base::Bind(&GpuState::InitializeOnGpuThread, | 33 FROM_HERE, base::Bind(&GpuState::InitializeOnGpuThread, |
33 base::Unretained(this), &event)); | 34 base::Unretained(this), &event)); |
34 event.Wait(); | 35 event.Wait(); |
35 } | 36 } |
36 | 37 |
37 GpuState::~GpuState() {} | 38 GpuState::~GpuState() {} |
38 | 39 |
39 void GpuState::StopThreads() { | 40 void GpuState::StopThreads() { |
40 control_thread_.Stop(); | 41 control_thread_.Stop(); |
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72 } | 73 } |
73 event->Signal(); | 74 event->Signal(); |
74 | 75 |
75 } | 76 } |
76 | 77 |
77 void GpuState::DestroyGpuSpecificStateOnGpuThread() { | 78 void GpuState::DestroyGpuSpecificStateOnGpuThread() { |
78 driver_manager_.reset(); | 79 driver_manager_.reset(); |
79 } | 80 } |
80 | 81 |
81 } // namespace mus | 82 } // namespace mus |
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