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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CustomElementReactionStack_h | 5 #ifndef CustomElementReactionStack_h |
6 #define CustomElementReactionStack_h | 6 #define CustomElementReactionStack_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "wtf/Noncopyable.h" | 10 #include "wtf/Noncopyable.h" |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 class CustomElementReaction; | 14 class CustomElementReaction; |
15 class CustomElementReactionQueue; | 15 class CustomElementReactionQueue; |
16 class Element; | 16 class Element; |
17 | 17 |
18 // https://html.spec.whatwg.org/multipage/scripting.html#custom-element-reaction
s | 18 // https://html.spec.whatwg.org/multipage/scripting.html#custom-element-reaction
s |
19 class CORE_EXPORT CustomElementReactionStack final | 19 class CORE_EXPORT CustomElementReactionStack final |
20 : public GarbageCollectedFinalized<CustomElementReactionStack> { | 20 : public GarbageCollected<CustomElementReactionStack> { |
21 WTF_MAKE_NONCOPYABLE(CustomElementReactionStack); | 21 WTF_MAKE_NONCOPYABLE(CustomElementReactionStack); |
22 public: | 22 public: |
23 CustomElementReactionStack(); | 23 CustomElementReactionStack(); |
24 ~CustomElementReactionStack(); | |
25 | 24 |
26 DECLARE_TRACE(); | 25 DECLARE_TRACE(); |
27 | 26 |
28 void push(); | 27 void push(); |
29 void popInvokingReactions(); | 28 void popInvokingReactions(); |
30 void enqueue(Element*, CustomElementReaction*); | 29 void enqueue(Element*, CustomElementReaction*); |
31 | 30 |
32 private: | 31 private: |
33 using ElementReactionQueueMap = | 32 using ElementReactionQueueMap = |
34 HeapHashMap<Member<Element>, Member<CustomElementReactionQueue>>; | 33 HeapHashMap<Member<Element>, Member<CustomElementReactionQueue>>; |
35 ElementReactionQueueMap m_map; | 34 ElementReactionQueueMap m_map; |
36 | 35 |
37 using ElementQueue = HeapVector<Member<Element>, 1>; | 36 using ElementQueue = HeapVector<Member<Element>, 1>; |
38 HeapVector<Member<ElementQueue>> m_stack; | 37 HeapVector<Member<ElementQueue>> m_stack; |
39 }; | 38 }; |
40 | 39 |
41 } // namespace blink | 40 } // namespace blink |
42 | 41 |
43 #endif // CustomElementReactionStack_h | 42 #endif // CustomElementReactionStack_h |
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