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Side by Side Diff: components/mus/public/interfaces/quads.mojom

Issue 2027203002: Rename mojo.* ui/gfx/geometry/mojo types to gfx.mojom.* (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix build Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 module mus.mojom; 5 module mus.mojom;
6 6
7 import "cc/ipc/render_pass_id.mojom"; 7 import "cc/ipc/render_pass_id.mojom";
8 import "cc/ipc/surface_id.mojom"; 8 import "cc/ipc/surface_id.mojom";
9 import "ui/gfx/geometry/mojo/geometry.mojom"; 9 import "ui/gfx/geometry/mojo/geometry.mojom";
10 import "ui/gfx/mojo/transform.mojom"; 10 import "ui/gfx/mojo/transform.mojom";
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31 }; 31 };
32 32
33 // TODO(jamesr): Populate subtype fields. 33 // TODO(jamesr): Populate subtype fields.
34 struct IoSurfaceContentQuadState {}; 34 struct IoSurfaceContentQuadState {};
35 35
36 struct RenderPassQuadState { 36 struct RenderPassQuadState {
37 cc.mojom.RenderPassId render_pass_id; 37 cc.mojom.RenderPassId render_pass_id;
38 38
39 // If nonzero, resource id of mask to use when drawing this pass. 39 // If nonzero, resource id of mask to use when drawing this pass.
40 uint32 mask_resource_id; 40 uint32 mask_resource_id;
41 mojo.PointF mask_uv_scale; 41 gfx.mojom.PointF mask_uv_scale;
42 mojo.Size mask_texture_size; 42 gfx.mojom.Size mask_texture_size;
43 43
44 // Post-processing filters, applied to the pixels in the render pass' texture. 44 // Post-processing filters, applied to the pixels in the render pass' texture.
45 // TODO(jamesr): Support 45 // TODO(jamesr): Support
46 // FilterOperations filters; 46 // FilterOperations filters;
47 47
48 // The scale from layer space of the root layer of the render pass to 48 // The scale from layer space of the root layer of the render pass to
49 // the render pass physical pixels. This scale is applied to the filter 49 // the render pass physical pixels. This scale is applied to the filter
50 // parameters for pixel-moving filters. This scale should include 50 // parameters for pixel-moving filters. This scale should include
51 // content-to-target-space scale, and device pixel ratio. 51 // content-to-target-space scale, and device pixel ratio.
52 mojo.PointF filters_scale; 52 gfx.mojom.PointF filters_scale;
53 53
54 // Post-processing filters, applied to the pixels showing through the 54 // Post-processing filters, applied to the pixels showing through the
55 // background of the render pass, from behind it. 55 // background of the render pass, from behind it.
56 // TODO(jamesr): Support 56 // TODO(jamesr): Support
57 // FilterOperations background_filters; 57 // FilterOperations background_filters;
58 }; 58 };
59 59
60 struct SolidColorQuadState { 60 struct SolidColorQuadState {
61 Color color; 61 Color color;
62 bool force_anti_aliasing_off; 62 bool force_anti_aliasing_off;
63 }; 63 };
64 64
65 struct SurfaceQuadState { 65 struct SurfaceQuadState {
66 cc.mojom.SurfaceId surface; 66 cc.mojom.SurfaceId surface;
67 }; 67 };
68 68
69 struct TextureQuadState { 69 struct TextureQuadState {
70 uint32 resource_id; 70 uint32 resource_id;
71 bool premultiplied_alpha; 71 bool premultiplied_alpha;
72 mojo.PointF uv_top_left; 72 gfx.mojom.PointF uv_top_left;
73 mojo.PointF uv_bottom_right; 73 gfx.mojom.PointF uv_bottom_right;
74 Color background_color; 74 Color background_color;
75 array<float, 4> vertex_opacity; 75 array<float, 4> vertex_opacity;
76 bool y_flipped; 76 bool y_flipped;
77 bool nearest_neighbor; 77 bool nearest_neighbor;
78 bool secure_output_only; 78 bool secure_output_only;
79 }; 79 };
80 80
81 struct TileQuadState { 81 struct TileQuadState {
82 mojo.RectF tex_coord_rect; 82 gfx.mojom.RectF tex_coord_rect;
83 mojo.Size texture_size; 83 gfx.mojom.Size texture_size;
84 bool swizzle_contents; 84 bool swizzle_contents;
85 uint32 resource_id; 85 uint32 resource_id;
86 bool nearest_neighbor; 86 bool nearest_neighbor;
87 }; 87 };
88 88
89 struct StreamVideoQuadState {}; 89 struct StreamVideoQuadState {};
90 90
91 enum YUVColorSpace { 91 enum YUVColorSpace {
92 REC_601, // SDTV standard with restricted "studio swing" color range. 92 REC_601, // SDTV standard with restricted "studio swing" color range.
93 REC_709, // HDTV standard with restricted "studio swing" color range. 93 REC_709, // HDTV standard with restricted "studio swing" color range.
94 JPEG, // Full color range [0, 255] JPEG color space. 94 JPEG, // Full color range [0, 255] JPEG color space.
95 }; 95 };
96 96
97 struct YUVVideoQuadState { 97 struct YUVVideoQuadState {
98 mojo.RectF ya_tex_coord_rect; 98 gfx.mojom.RectF ya_tex_coord_rect;
99 mojo.RectF uv_tex_coord_rect; 99 gfx.mojom.RectF uv_tex_coord_rect;
100 mojo.Size ya_tex_size; 100 gfx.mojom.Size ya_tex_size;
101 mojo.Size uv_tex_size; 101 gfx.mojom.Size uv_tex_size;
102 uint32 y_plane_resource_id; 102 uint32 y_plane_resource_id;
103 uint32 u_plane_resource_id; 103 uint32 u_plane_resource_id;
104 uint32 v_plane_resource_id; 104 uint32 v_plane_resource_id;
105 uint32 a_plane_resource_id; 105 uint32 a_plane_resource_id;
106 YUVColorSpace color_space; 106 YUVColorSpace color_space;
107 float resource_offset; 107 float resource_offset;
108 float resource_multiplier; 108 float resource_multiplier;
109 }; 109 };
110 110
111 enum Material { 111 enum Material {
112 DEBUG_BORDER = 1, 112 DEBUG_BORDER = 1,
113 PICTURE_CONTENT, 113 PICTURE_CONTENT,
114 RENDER_PASS, 114 RENDER_PASS,
115 SOLID_COLOR, 115 SOLID_COLOR,
116 STREAM_VIDEO_CONTENT, 116 STREAM_VIDEO_CONTENT,
117 SURFACE_CONTENT, 117 SURFACE_CONTENT,
118 TEXTURE_CONTENT, 118 TEXTURE_CONTENT,
119 TILED_CONTENT, 119 TILED_CONTENT,
120 YUV_VIDEO_CONTENT, 120 YUV_VIDEO_CONTENT,
121 }; 121 };
122 122
123 struct Quad { 123 struct Quad {
124 Material material; 124 Material material;
125 125
126 // This rect, after applying the quad_transform(), gives the geometry that 126 // This rect, after applying the quad_transform(), gives the geometry that
127 // this quad should draw to. This rect lives in content space. 127 // this quad should draw to. This rect lives in content space.
128 mojo.Rect rect; 128 gfx.mojom.Rect rect;
129 129
130 // This specifies the region of the quad that is opaque. This rect lives in 130 // This specifies the region of the quad that is opaque. This rect lives in
131 // content space. 131 // content space.
132 mojo.Rect opaque_rect; 132 gfx.mojom.Rect opaque_rect;
133 133
134 // Allows changing the rect that gets drawn to make it smaller. This value 134 // Allows changing the rect that gets drawn to make it smaller. This value
135 // should be clipped to |rect|. This rect lives in content space. 135 // should be clipped to |rect|. This rect lives in content space.
136 mojo.Rect visible_rect; 136 gfx.mojom.Rect visible_rect;
137 137
138 // Allows changing the rect that gets drawn to make it smaller. This value 138 // Allows changing the rect that gets drawn to make it smaller. This value
139 // should be clipped to |rect|. This rect lives in content space. 139 // should be clipped to |rect|. This rect lives in content space.
140 bool needs_blending; 140 bool needs_blending;
141 141
142 // Index into the containing pass' shared quad state array which has state 142 // Index into the containing pass' shared quad state array which has state
143 // (transforms etc) shared by multiple quads. 143 // (transforms etc) shared by multiple quads.
144 uint32 shared_quad_state_index; 144 uint32 shared_quad_state_index;
145 145
146 // Only one of the following will be set, depending on the material. 146 // Only one of the following will be set, depending on the material.
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194 kColor_Mode, 194 kColor_Mode,
195 kLuminosity_Mode, 195 kLuminosity_Mode,
196 kLastMode = kLuminosity_Mode 196 kLastMode = kLuminosity_Mode
197 }; 197 };
198 198
199 struct SharedQuadState { 199 struct SharedQuadState {
200 // mojo.Transforms quad rects into the target content space. 200 // mojo.Transforms quad rects into the target content space.
201 gfx.mojom.Transform quad_to_target_transform; 201 gfx.mojom.Transform quad_to_target_transform;
202 202
203 // The size of the quads' originating layer in the space of the quad rects. 203 // The size of the quads' originating layer in the space of the quad rects.
204 mojo.Size quad_layer_bounds; 204 gfx.mojom.Size quad_layer_bounds;
205 205
206 // The size of the visible area in the quads' originating layer, in the space 206 // The size of the visible area in the quads' originating layer, in the space
207 // of the quad rects. 207 // of the quad rects.
208 mojo.Rect visible_quad_layer_rect; 208 gfx.mojom.Rect visible_quad_layer_rect;
209 209
210 // This rect lives in the target content space. 210 // This rect lives in the target content space.
211 mojo.Rect clip_rect; 211 gfx.mojom.Rect clip_rect;
212 212
213 bool is_clipped; 213 bool is_clipped;
214 float opacity; 214 float opacity;
215 SkXfermode blend_mode; 215 SkXfermode blend_mode;
216 int32 sorting_context_id; 216 int32 sorting_context_id;
217 }; 217 };
218 218
219 struct Pass { 219 struct Pass {
220 cc.mojom.RenderPassId id; 220 cc.mojom.RenderPassId id;
221 mojo.Rect output_rect; 221 gfx.mojom.Rect output_rect;
222 mojo.Rect damage_rect; 222 gfx.mojom.Rect damage_rect;
223 gfx.mojom.Transform transform_to_root_target; 223 gfx.mojom.Transform transform_to_root_target;
224 bool has_transparent_background; 224 bool has_transparent_background;
225 array<Quad> quads; 225 array<Quad> quads;
226 array<SharedQuadState> shared_quad_states; 226 array<SharedQuadState> shared_quad_states;
227 }; 227 };
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