Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| index e80ee0d4c00e6090465c8d0cca5b5a3b2334cd70..9cfe0b8ed7183bed49977e5ccc8a7690d26ddeb8 100644 |
| --- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
| @@ -4258,16 +4258,41 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int |
| texImageHelperHTMLImageElement(TexImage2D, target, level, internalformat, format, type, 0, 0, 0, image, exceptionState); |
| } |
| -bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLint internalformat, GLenum type) |
| +bool WebGLRenderingContextBase::canUseTexImageByGPU(TexImageFunctionID functionID, GLint internalformat, GLenum type) |
| { |
| - if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(internalformat)) |
| + if (functionID == TexImage2D && (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(internalformat))) |
| + return false; |
| + // FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal formats. |
|
Ken Russell (switch to Gerrit)
2016/06/24 01:25:10
TODO(xidachen). Also, please reference a bug ID fo
xidachen
2016/06/24 14:36:07
Bug filed here:
https://bugs.chromium.org/p/chromi
|
| + if (functionID == TexSubImage2D && (isWebGL2OrHigher() || extensionEnabled(OESTextureFloatName) || extensionEnabled(OESTextureHalfFloatName) || extensionEnabled(EXTsRGBName))) |
| return false; |
| return true; |
| } |
| -void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target, |
| - GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas) |
| +void WebGLRenderingContextBase::texImageCanvasByGPU(HTMLCanvasElement* canvas, GLuint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel) |
| { |
| + if (!canvas->is3D()) { |
| + ImageBuffer* buffer = canvas->buffer(); |
| + if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType, |
| + targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| + NOTREACHED(); |
| + } |
| + } else { |
| + WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext()); |
| + ScopedTexture2DRestorer restorer(gl); |
| + if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType, |
| + targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) { |
| + NOTREACHED(); |
| + } |
| + } |
| +} |
| + |
| +void WebGLRenderingContextBase::texImageByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target, |
| + GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, CanvasImageSource* image) |
| +{ |
| + DCHECK(image->isCanvasElement() || image->isImageBitmap()); |
| + int width = image->sourceWidth(); |
| + int height = image->sourceHeight(); |
| + |
| ScopedTexture2DRestorer restorer(this); |
| GLuint targetTexture = texture->object(); |
| @@ -4275,6 +4300,7 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy |
| GLenum targetInternalformat = internalformat; |
| GLint targetLevel = level; |
| bool possibleDirectCopy = false; |
| + // TODO: Make this function support more cases in texSubImage calls. |
|
Ken Russell (switch to Gerrit)
2016/06/24 01:25:10
TODO(xidachen)
xidachen
2016/06/24 14:36:07
This comment is duplicate of the above one which s
|
| if (functionType == TexImage2DByGPU) { |
| possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level); |
| } |
| @@ -4290,24 +4316,13 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy |
| contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| - contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas->width(), |
| - canvas->height(), 0, GL_RGBA, targetType, 0); |
| + contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, width, height, 0, GL_RGBA, targetType, 0); |
| } |
| - if (!canvas->is3D()) { |
| - ImageBuffer* buffer = canvas->buffer(); |
| - if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType, |
| - targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| - ASSERT_NOT_REACHED(); |
| - } |
| - } else { |
| - WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext()); |
| - ScopedTexture2DRestorer restorer(gl); |
| - if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType, |
| - targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) { |
| - ASSERT_NOT_REACHED(); |
| - } |
| - } |
| + if (image->isCanvasElement()) |
| + texImageCanvasByGPU(static_cast<HTMLCanvasElement*>(image), targetTexture, targetInternalformat, targetType, targetLevel); |
| + else |
| + texImageBitmapByGPU(static_cast<ImageBitmap*>(image), targetTexture, targetInternalformat, targetType, targetLevel, !m_unpackFlipY); |
| if (!possibleDirectCopy) { |
| GLuint tmpFBO; |
| @@ -4316,11 +4331,11 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy |
| contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, targetTexture, 0); |
| contextGL()->BindTexture(texture->getTarget(), texture->object()); |
| if (functionType == TexImage2DByGPU) { |
| - contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, canvas->width(), canvas->height()); |
| + contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, width, height); |
| } else if (functionType == TexSubImage2DByGPU) { |
| - contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, canvas->width(), canvas->height()); |
| + contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, width, height); |
| } else if (functionType == TexSubImage3DByGPU) { |
| - contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, canvas->width(), canvas->height()); |
| + contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, width, height); |
| } |
| contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| restoreCurrentFramebuffer(); |
| @@ -4348,10 +4363,11 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction |
| functionType = TexSubImage; |
| if (!validateTexFunc(funcName, functionType, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type, xoffset, yoffset, zoffset)) |
| return; |
| + // TODO(xidachen): merge TexImage2D and TexSubImage2D because they have similar code path |
| if (functionID == TexImage2D) { |
| - // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format. |
| + // texImageByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format. |
| // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats. |
| - if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageCanvasByGPU(internalformat, type)) { |
| + if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageByGPU(functionID, internalformat, type)) { |
| // 2D canvas has only FrontBuffer. |
| texImageImpl(TexImage2D, target, level, internalformat, xoffset, yoffset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), |
| WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha); |
| @@ -4359,23 +4375,18 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction |
| } |
| texImage2DBase(target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0); |
| - texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas); |
| + texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas); |
| } else if (functionID == TexSubImage2D) { |
| - // FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal formats. |
| - bool useReadBackPath = isWebGL2OrHigher() |
| - || extensionEnabled(OESTextureFloatName) |
| - || extensionEnabled(OESTextureHalfFloatName) |
| - || extensionEnabled(EXTsRGBName); |
| // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format. |
| // FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats. |
| - if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || useReadBackPath) { |
| + if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageByGPU(functionID, internalformat, type)) { |
| // 2D canvas has only FrontBuffer. |
| texImageImpl(TexSubImage2D, target, level, 0, xoffset, yoffset, 0, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(), |
| WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha); |
| return; |
| } |
| - texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas); |
| + texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas); |
| } else { |
| DCHECK_EQ(functionID, TexSubImage3D); |
| // FIXME: Implement GPU-to-GPU copy path (crbug.com/586269). |
| @@ -4458,6 +4469,12 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement(TexImageFunctionI |
| texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
| } |
| +void WebGLRenderingContextBase::texImageBitmapByGPU(ImageBitmap* bitmap, GLuint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel, bool flipY) |
| +{ |
| + GLuint textureId = bitmap->bitmapImage()->textureIdForWebGL(drawingBuffer()->contextProvider()); |
| + bitmap->bitmapImage()->copyToTexture(drawingBuffer()->contextProvider(), textureId, targetTexture, targetInternalformat, targetType, flipY); |
|
Ken Russell (switch to Gerrit)
2016/06/24 01:25:10
It seems a little strange that this work is split
xidachen
2016/06/24 14:36:07
There is no need to split the function calls indee
|
| +} |
| + |
| void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint internalformat, |
| GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState) |
| { |
| @@ -4473,7 +4490,8 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun |
| return; |
| if (!validateImageBitmap(funcName, bitmap, exceptionState)) |
| return; |
| - if (!validateTexImageBinding(funcName, functionID, target)) |
| + WebGLTexture* texture = validateTexImageBinding(funcName, functionID, target); |
| + if (!texture) |
| return; |
| TexImageFunctionType functionType; |
| if (functionID == TexImage2D) |
| @@ -4483,24 +4501,35 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun |
| if (!validateTexFunc(funcName, functionType, SourceImageBitmap, target, level, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffset, yoffset, zoffset)) |
| return; |
| ASSERT(bitmap->bitmapImage()); |
| + // TODO(xidachen): find out why GPU-GPU copy fails on r8_red, rg8_rg, rgb8_rgb, rgba8_rgba only. |
| + if (functionID != TexSubImage3D && bitmap->isTextureBacked() && canUseTexImageByGPU(functionID, internalformat, type) |
| + && internalformat != GL_R8 && internalformat != GL_RG8 && internalformat != GL_RGB8 && internalformat != GL_RGBA8) { |
|
Ken Russell (switch to Gerrit)
2016/06/24 01:25:10
That is very strange -- at least that a copy of a
xidachen
2016/06/24 14:36:07
I have not yet debug deeply. But it is strange tha
|
| + if (functionID == TexImage2D) { |
| + texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->height(), 0, format, type, 0); |
| + texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, bitmap); |
| + } else if (functionID == TexSubImage2D) { |
| + texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, bitmap); |
| + } |
| + return; |
| + } |
| RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(); |
| SkPixmap pixmap; |
| std::unique_ptr<uint8_t[]> pixelData; |
| uint8_t* pixelDataPtr = nullptr; |
| - // TODO(crbug.com/613411): peekPixels fails if the SkImage is texture-backed |
| - // Use texture mailbox in that case. |
| + // In the case where an ImageBitmap is not texture backed, peekPixels() always succeed. |
| + // However, when it is texture backed and !canUseTexImageByGPU, we do a GPU read back. |
| bool peekSucceed = skImage->peekPixels(&pixmap); |
| if (peekSucceed) { |
| pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr()); |
| - } else if (skImage->isTextureBacked()) { |
| + } else { |
| pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? PremultiplyAlpha : DontPremultiplyAlpha); |
| pixelDataPtr = pixelData.get(); |
| } |
| Vector<uint8_t> data; |
| bool needConversion = true; |
| bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::kRGBA_8888_SkColorType); |
| - bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed); |
| - if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { |
| + bool isPixelDataRGBA = (havePeekableRGBA || !peekSucceed); |
| + if (isPixelDataRGBA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { |
| needConversion = false; |
| } else { |
| if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { |
| @@ -4508,9 +4537,9 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun |
| type = GL_FLOAT; |
| } |
| // In the case of ImageBitmap, we do not need to apply flipY or premultiplyAlpha. |
| - bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType); |
| + bool isPixelDataBGRA = pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType; |
| if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data)) |
| - || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) { |
| + || (isPixelDataRGBA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) { |
| synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data"); |
| return; |
| } |