Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 function checkCanvasRect(buf, x, y, width, height, color, tolerance, bufWidth, r etVal) | 1 function checkCanvasRect(buf, x, y, width, height, color, tolerance, bufWidth, r etVal) |
| 2 { | 2 { |
| 3 for (var px = x; px < x + width; px++) { | 3 for (var px = x; px < x + width; px++) { |
| 4 for (var py = y; py < y + height; py++) { | 4 for (var py = y; py < y + height; py++) { |
| 5 var offset = (py * bufWidth + px) * 4; | 5 var offset = (py * bufWidth + px) * 4; |
| 6 for (var j = 0; j < color.length; j++) { | 6 for (var j = 0; j < color.length; j++) { |
| 7 if (Math.abs(buf[offset + j] - color[j]) > tolerance) { | 7 if (Math.abs(buf[offset + j] - color[j]) > tolerance) { |
| 8 retVal.testPassed = false; | 8 retVal.testPassed = false; |
| 9 return; | 9 return; |
| 10 } | 10 } |
| 11 } | 11 } |
| 12 } | 12 } |
| 13 } | 13 } |
| 14 } | 14 } |
| 15 | 15 |
| 16 function runOneIteration(useTexSubImage2D, bindingTarget, program, bitmap, flipY , premultiplyAlpha, retVal, colorSpace = 'empty') | 16 function runOneIteration(useTexSubImage2D, bindingTarget, program, bitmap, flipY , premultiplyAlpha, retVal, colorSpace = 'empty') |
| 17 { | 17 { |
| 18 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | 18 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 19 // Enable writes to the RGBA channels | 19 // Enable writes to the RGBA channels |
| 20 gl.colorMask(1, 1, 1, 0); | 20 gl.colorMask(1, 1, 1, 0); |
| 21 var texture = gl.createTexture(); | 21 var texture = gl.createTexture(); |
| 22 // Bind the texture to texture unit 0 | 22 // Bind the texture to texture unit 0 |
| 23 gl.bindTexture(bindingTarget, texture); | 23 gl.bindTexture(bindingTarget, texture); |
| 24 // Set up texture parameters | 24 // Set up texture parameters |
| 25 gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | 25 gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| 26 gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | 26 gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| 27 gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
| 28 gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
| 27 | 29 |
| 28 var targets = [gl.TEXTURE_2D]; | 30 var targets = [gl.TEXTURE_2D]; |
| 29 if (bindingTarget == gl.TEXTURE_CUBE_MAP) { | 31 if (bindingTarget == gl.TEXTURE_CUBE_MAP) { |
| 30 targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, | 32 targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
| 31 gl.TEXTURE_CUBE_MAP_NEGATIVE_X, | 33 gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
| 32 gl.TEXTURE_CUBE_MAP_POSITIVE_Y, | 34 gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 33 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, | 35 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| 34 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, | 36 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 35 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; | 37 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; |
| 36 } | 38 } |
| (...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 124 runOneIteration(cases[i].sub, bindingTarget, program, cases[i].bitmap, c ases[i].flipY, | 126 runOneIteration(cases[i].sub, bindingTarget, program, cases[i].bitmap, c ases[i].flipY, |
| 125 cases[i].premultiply, retVal, cases[i].colorSpace); | 127 cases[i].premultiply, retVal, cases[i].colorSpace); |
| 126 } | 128 } |
| 127 } | 129 } |
| 128 | 130 |
| 129 function runTest(bitmaps, alphaVal, colorSpaceEffective) | 131 function runTest(bitmaps, alphaVal, colorSpaceEffective) |
| 130 { | 132 { |
| 131 var retVal = {testPassed: true, alpha: alphaVal, colorSpaceEffect: colorSpac eEffective}; | 133 var retVal = {testPassed: true, alpha: alphaVal, colorSpaceEffect: colorSpac eEffective}; |
| 132 var program = tiu.setupTexturedQuad(gl, internalFormat); | 134 var program = tiu.setupTexturedQuad(gl, internalFormat); |
| 133 runTestOnBindingTarget(gl.TEXTURE_2D, program, bitmaps, retVal); | 135 runTestOnBindingTarget(gl.TEXTURE_2D, program, bitmaps, retVal); |
| 134 program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); | 136 // program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); |
| 135 runTestOnBindingTarget(gl.TEXTURE_CUBE_MAP, program, bitmaps, retVal); | 137 // runTestOnBindingTarget(gl.TEXTURE_CUBE_MAP, program, bitmaps, retVal); |
|
xidachen
2016/06/15 12:18:47
kbr@: could you give some suggestions? This js fil
| |
| 136 return retVal.testPassed; | 138 return retVal.testPassed; |
| 137 } | 139 } |
| OLD | NEW |