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Side by Side Diff: src/core/SkLightingShader.h

Issue 2026763002: Make use of new SkLights class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix SampleApp slide Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkLightingShader_DEFINED 8 #ifndef SkLightingShader_DEFINED
9 #define SkLightingShader_DEFINED 9 #define SkLightingShader_DEFINED
10 10
11 #include "SkFlattenable.h" 11 #include "SkLights.h"
12 #include "SkLight.h"
13 #include "SkShader.h" 12 #include "SkShader.h"
14 #include "SkTDArray.h"
15 13
16 class SkBitmap; 14 class SkBitmap;
17 class SkMatrix; 15 class SkMatrix;
18 16
19 class SK_API SkLightingShader { 17 class SK_API SkLightingShader {
20 public: 18 public:
21 class Lights : public SkRefCnt { 19 /** Returns a shader that lights the diffuse and normal maps with a set of l ights.
22 public:
23 class Builder {
24 public:
25 Builder(const SkLight lights[], int numLights)
26 : fLights(new Lights(lights, numLights)) {}
27
28 Builder() : fLights(new Lights) {}
29
30 // TODO: limit the number of lights here or just ignore those
31 // above some maximum?
32 void add(const SkLight& light) {
33 if (fLights) {
34 *fLights->fLights.push() = light;
35 }
36 }
37
38 const Lights* finish() {
39 return fLights.release();
40 }
41
42 private:
43 SkAutoTUnref<Lights> fLights;
44 };
45
46 int numLights() const {
47 return fLights.count();
48 }
49
50 const SkLight& light(int index) const {
51 return fLights[index];
52 }
53
54 private:
55 Lights() {}
56 Lights(const SkLight lights[], int numLights) : fLights(lights, numLight s) {}
57
58 SkTDArray<SkLight> fLights;
59
60 typedef SkRefCnt INHERITED;
61 };
62
63 /** Returns a shader that lights the diffuse and normal maps with a single l ight.
64 20
65 It returns a shader with a reference count of 1. 21 It returns a shader with a reference count of 1.
66 The caller should decrement the shader's reference count when done with the shader. 22 The caller should decrement the shader's reference count when done with the shader.
67 It is an error for count to be < 2. 23 It is an error for count to be < 2.
68 @param diffuse the diffuse bitmap 24 @param diffuse the diffuse bitmap
69 @param normal the normal map 25 @param normal the normal map
70 @param light the light applied to the normal map 26 @param lights the lights applied to the normal map
71 @param ambient the linear (unpremul) ambient light color. Range is 0..1/channel. 27 @param invNormRotation rotation applied to the normal map's normals
72 @param localMatrix the matrix mapping the textures to the dest rect 28 @param diffLocalMatrix the local matrix for the diffuse texture
29 @param normLocalMatrix the local matrix for the normal map
73 30
74 nullptr will be returned if: 31 nullptr will be returned if:
75 either 'diffuse' or 'normal' are empty 32 either 'diffuse' or 'normal' are empty
76 either 'diffuse' or 'normal' are too big (> 65535 on a side) 33 either 'diffuse' or 'normal' are too big (> 65535 on a side)
77 'diffuse' and 'normal' aren't the same size 34 'diffuse' and 'normal' aren't the same size
78 35
79 The lighting equation is currently: 36 The lighting equation is currently:
80 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor 37 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor
81 38
82 The normal map is currently assumed to be an 8888 image where the normal at a texel 39 The normal map is currently assumed to be an 8888 image where the normal at a texel
83 is retrieved by: 40 is retrieved by:
84 N.x = R-127; 41 N.x = R-127;
85 N.y = G-127; 42 N.y = G-127;
86 N.z = B-127; 43 N.z = B-127;
87 N.normalize(); 44 N.normalize();
88 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is 45 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
89 (127, 127, 0). 46 (127, 127, 0).
90 */ 47 */
91 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, 48 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal,
92 const Lights* lights, const SkVector& invNormRot ation, 49 sk_sp<SkLights> lights, const SkVector& invNormR otation,
93 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); 50 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix);
94 51
95 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() 52 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
96 }; 53 };
97 54
98 #endif 55 #endif
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